X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=server%2Fsockets.js;h=f3d1928db9f73d5ff1ba9fb73be2d05e7f5cf56b;hp=a8e393e6515e3f1a6f942c493f3b0dfb945164e2;hb=5bd05dba30fc83821637b6f3f080ca72da4bb157;hpb=a6bddfc684bd3cc4defd7d49cc15bf59f2d9a9e9 diff --git a/server/sockets.js b/server/sockets.js index a8e393e6..f3d1928d 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -3,52 +3,50 @@ const url = require('url'); // Node version in Ubuntu 16.04 does not know about URL class function getJsonFromUrl(url) { - const query = url.substr(2); //starts with "/?" - let result = {}; - query.split("&").forEach((part) => { - const item = part.split("="); - result[item[0]] = decodeURIComponent(item[1]); - }); - return result; + const query = url.substr(2); //starts with "/?" + let result = {}; + query.split("&").forEach((part) => { + const item = part.split("="); + result[item[0]] = decodeURIComponent(item[1]); + }); + return result; } // Removal in array of strings (socket IDs) function remInArray(arr, item) { - const idx = arr.indexOf(item); - if (idx >= 0) - arr.splice(idx, 1); + const idx = arr.indexOf(item); + if (idx >= 0) + arr.splice(idx, 1); } // TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...) // --> si secret ne matche pas celui trouvé en DB, stop -// TODO: this file "in the end" would be much simpler, essentially just tracking connect/disconnect -// (everything else using WebRTC) // TODO: lorsque challenge accepté, seul le dernier joueur à accepter envoi message "please start game" // avec les coordonnées des participants. Le serveur renvoit alors les détails de la partie (couleurs, position) //TODO: programmatic re-navigation on current game if we receive a move and are not there module.exports = function(wss) { - let clients = {}; //associative array sid --> socket - wss.on("connection", (socket, req) => { - const query = getJsonFromUrl(req.url); - const sid = query["sid"]; + let clients = {}; //associative array sid --> socket + wss.on("connection", (socket, req) => { + const query = getJsonFromUrl(req.url); + const sid = query["sid"]; // Ignore duplicate connections (on the same live game that we play): - if (!!clients[sid]) - return socket.send(JSON.stringify({code:"duplicate"})); - clients[sid] = socket; - // Notify room: + if (!!clients[sid]) + return socket.send(JSON.stringify({code:"duplicate"})); + clients[sid] = socket; + // Notify room: Object.keys(clients).forEach(k => { if (k != sid) clients[k].send(JSON.stringify({code:"connect",sid:sid})); }); socket.on("message", objtxt => { - let obj = JSON.parse(objtxt); + let obj = JSON.parse(objtxt); if (!!obj.target && !clients[obj.target]) return; //receiver not connected, nothing we can do //console.log(obj.code); - switch (obj.code) - { + switch (obj.code) + { case "pollclients": socket.send(JSON.stringify({code:"pollclients", sockIds:Object.keys(clients).filter(k => k != sid)})); @@ -70,7 +68,6 @@ module.exports = function(wss) { JSON.stringify({code:"identity",user:obj.user})); break; case "challenge": - // Relay challenge to other player clients[obj.target].send( JSON.stringify({code:"challenge", chall:obj.chall, from:sid})); break; @@ -82,45 +79,49 @@ module.exports = function(wss) { clients[obj.target].send( JSON.stringify({code:"withdrawchallenge", cid:obj.cid, from:sid})); break; + case "refusechallenge": + clients[obj.target].send( + JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid})); + break; case "newgame": clients[obj.target].send(JSON.stringify( - {code:"newgame", gameInfo:obj.gameInfo})); + {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid})); break; case "game": // TODO: relay (live) game to other player break; - case "newchat": + case "newchat": clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg})); - break; - // Transmit chats and moves to current room - // TODO: WebRTC instead in this case (most demanding?) - case "newmove": + break; + // Transmit chats and moves to current room + // TODO: WebRTC instead in this case (most demanding?) + case "newmove": clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move})); - break; - // TODO: generalize that for several opponents - case "ping": - socket.send(JSON.stringify({code:"pong",gameId:obj.gameId})); - break; - case "lastate": + break; + // TODO: generalize that for several opponents + case "ping": + socket.send(JSON.stringify({code:"pong",gameId:obj.gameId})); + break; + case "lastate": const oppId = obj.target; obj.oppid = sid; //I'm the opponent of my opponent(s) clients[oppId].send(JSON.stringify(obj)); - break; - // TODO: moreover, here, game info should be sent (through challenge; not stored here) - // TODO: also other challenge events - case "resign": + break; + // TODO: moreover, here, game info should be sent (through challenge; not stored here) + // TODO: also other challenge events + case "resign": clients[obj.target].send(JSON.stringify({code:"resign"})); - break; - // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all - // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections - } - }); - socket.on("close", () => { - delete clients[sid]; + break; + // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all + // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections + } + }); + socket.on("close", () => { + delete clients[sid]; // Notify every other connected client Object.keys(clients).forEach( k => { clients[k].send(JSON.stringify({code:"disconnect",sid:sid})); }); - }); - }); + }); + }); }