X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=server%2Fsockets.js;h=d296efa1a073a47b1818b32bbbbb074263ee134d;hp=3637c8f47ea4ef495b4ecd59c44f40a0c26ee205;hb=ac8f441c6441d827b43aabeb812cb4c79e9ee96b;hpb=f41ce5806b989c06091a403d7e26ff3c457650c9 diff --git a/server/sockets.js b/server/sockets.js index 3637c8f4..d296efa1 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -17,33 +17,64 @@ module.exports = function(wss) { wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; - // TODO: later, allow duplicate connections (shouldn't be much more complicated) if (!!clients[sid]) return socket.send(JSON.stringify({code:"duplicate"})); clients[sid] = {sock: socket, page: query["page"]}; - const notifyRoom = (page,code) => { + const notifyRoom = (page,code,obj={},excluded=[]) => { Object.keys(clients).forEach(k => { + if (k in excluded) + return; if (k != sid && clients[k].page == page) - clients[k].sock.send(JSON.stringify({code:code,sid:sid})); + { + clients[k].sock.send(JSON.stringify(Object.assign( + {code:code, from:sid}, obj))); + } }); }; - notifyRoom(query["page"],"connect"); + // Wait for "connect" message to notify connection to the room, + // because if game loading is slow the message listener might + // not be ready too early. socket.on("message", objtxt => { let obj = JSON.parse(objtxt); if (!!obj.target && !clients[obj.target]) return; //receiver not connected, nothing we can do + +// TODO: debug +console.log(obj.code + " " + clients[sid].page); + switch (obj.code) { + case "connect": + notifyRoom(query["page"], "connect"); //Hall or Game + if (query["page"].indexOf("/game/") >= 0) + notifyRoom("/", "gconnect"); //notify main hall + break; case "pollclients": + { const curPage = clients[sid].page; socket.send(JSON.stringify({code:"pollclients", sockIds: Object.keys(clients).filter(k => - k != sid && clients[k].page == curPage)})); + k != sid && clients[k].page == curPage + )})); break; + } + case "pollgamers": + { + const curPage = clients[sid].page; + socket.send(JSON.stringify({code:"pollgamers", + sockIds: Object.keys(clients).filter(k => + k != sid && clients[k].page.indexOf("/game/") >= 0 + )})); + break; + } case "pagechange": notifyRoom(clients[sid].page, "disconnect"); + if (clients[sid].page.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect"); clients[sid].page = obj.page; notifyRoom(obj.page, "connect"); + if (obj.page.indexOf("/game/") >= 0) + notifyRoom("/", "gconnect"); break; case "askidentity": clients[obj.target].sock.send(JSON.stringify( @@ -53,9 +84,41 @@ module.exports = function(wss) { clients[obj.target].sock.send(JSON.stringify( {code:"askchallenge",from:sid})); break; - case "askgame": - clients[obj.target].sock.send(JSON.stringify( - {code:"askgame",from:sid})); + case "askgames": + { + // Check all clients playing, and send them a "askgame" message + let gameSids = {}; //game ID --> [sid1, sid2] + const regexpGid = /\/[a-zA-Z0-9]+$/; + Object.keys(clients).forEach(k => { + if (k != sid && clients[k].page.indexOf("/game/") >= 0) + { + const gid = clients[k].page.match(regexpGid)[0]; + if (!gameSids[gid]) + gameSids[gid] = [k]; + else + gameSids[gid].push(k); + } + }); + // Request only one client out of 2 (TODO: this is a bit heavy) + // Alt: ask game to all, and filter later? + Object.keys(gameSids).forEach(gid => { + const L = gameSids[gid].length; + const idx = L > 1 + ? Math.floor(Math.random() * Math.floor(L)) + : 0; + const rid = gameSids[gid][idx]; + clients[rid].sock.send(JSON.stringify( + {code:"askgame", from: sid})); + }); + break; + } + case "askfullgame": + clients[obj.target].sock.send(JSON.stringify( + {code:"askfullgame", from:sid})); + break; + case "fullgame": + clients[obj.target].sock.send(JSON.stringify( + {code:"fullgame", game:obj.game})); break; case "identity": clients[obj.target].sock.send(JSON.stringify( @@ -78,17 +141,25 @@ module.exports = function(wss) { {code:"challenge", chall:obj.chall, from:sid})); break; case "game": - clients[obj.target].sock.send(JSON.stringify( - {code:"game", game:obj.game, from:sid})); + if (!!obj.target) + { + clients[obj.target].sock.send(JSON.stringify( + {code:"game", game:obj.game, from:sid})); + } + else + { + // Notify all room except opponent and me: + notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]); + } break; case "newchat": - clients[obj.target].sock.send(JSON.stringify( - {code:"newchat",msg:obj.msg})); + notifyRoom(clients[sid].page, "newchat", {chat:obj.chat}); break; // TODO: WebRTC instead in this case (most demanding?) + // --> At least do a "notifyRoom" case "newmove": clients[obj.target].sock.send(JSON.stringify( - {code:"newmove",move:obj.move})); + {code:"newmove", move:obj.move})); break; case "lastate": clients[obj.target].sock.send(JSON.stringify( @@ -96,11 +167,11 @@ module.exports = function(wss) { break; case "resign": clients[obj.target].sock.send(JSON.stringify( - {code:"resign"})); + {code:"resign", side:obj.side})); break; case "abort": clients[obj.target].sock.send(JSON.stringify( - {code:"abort",msg:obj.msg})); + {code:"abort"})); break; case "drawoffer": clients[obj.target].sock.send(JSON.stringify( @@ -108,7 +179,7 @@ module.exports = function(wss) { break; case "draw": clients[obj.target].sock.send(JSON.stringify( - {code:"draw"})); + {code:"draw", message:obj.message})); break; } }); @@ -116,6 +187,8 @@ module.exports = function(wss) { const page = clients[sid].page; delete clients[sid]; notifyRoom(page, "disconnect"); + if (page.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect"); //notify main hall }); }); }