X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=server%2Fsockets.js;h=c2b41e88c3ede21b381593db92d819916988f8d3;hp=fcaab83c815a6a2ace407d9212009961fb4c2215;hb=bae751bc6bc548791772c3ff5883a03deeb77264;hpb=a0c41e7e23c9ff64031739e072f38e493bac8dca diff --git a/server/sockets.js b/server/sockets.js index fcaab83c..c2b41e88 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -1,9 +1,8 @@ -const url = require('url'); +const Discord = require('discord.js'); +const { token, channel } = require('./config/discord.json'); // Node version in Ubuntu 16.04 does not know about URL class -// NOTE: url is already transformed, without ?xxx=yyy... parts -function getJsonFromUrl(url) -{ +function getJsonFromUrl(url) { const query = url.substr(2); //starts with "/?" let result = {}; query.split("&").forEach((part) => { @@ -13,193 +12,360 @@ function getJsonFromUrl(url) return result; } +// Helper to safe-send some message through a (web-)socket: +function send(socket, message) { + if (!!socket && socket.readyState == 1) + socket.send(JSON.stringify(message)); +} + module.exports = function(wss) { - let clients = {}; //associative array sid --> socket + // Associative array page --> sid --> tmpId --> socket + // "page" is either "/" for hall or "/game/some_gid" for Game, + // or "/mygames" for Mygames page (simpler: no 'people' array). + // tmpId is required if a same user (browser) has different tabs + let clients = {}; + // NOTE: only purpose of sidToPages = know when to delete keys in idToSid + let sidToPages = {}; + let idToSid = {}; + const discordClient = new Discord.Client(); + let discordChannel = null; + if (token.length > 0) { + discordClient.login(token); + discordClient.once("ready", () => { + discordChannel = discordClient.channels.cache.get(channel); + }); + } wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; - if (!!clients[sid]) - { - // Dummy messages listener: just send "duplicate" event on anything - // ('connect' events for Hall and Game, 'askfullgame' for observers) - return socket.on("message", objtxt => { - if (["connect","askfullgame"].includes(JSON.parse(objtxt).code)) - socket.send(JSON.stringify({code:"duplicate"})); + const id = query["id"]; + const tmpId = query["tmpId"]; + const page = query["page"]; + const notifyRoom = (page, code, obj={}, except) => { + if (!clients[page]) return; + except = except || []; + Object.keys(clients[page]).forEach(k => { + if (except.includes(k)) return; + Object.keys(clients[page][k]).forEach(x => { + if (k == sid && x == tmpId) return; + send( + clients[page][k][x].socket, + Object.assign({ code: code, from: [sid, tmpId] }, obj) + ); + }); }); - } - clients[sid] = {sock: socket, page: query["page"]}; - const notifyRoom = (page,code,obj={},excluded=[]) => { - Object.keys(clients).forEach(k => { - if (k in excluded) - return; - if (k != sid && clients[k].page == page) - { - clients[k].sock.send(JSON.stringify(Object.assign( - {code:code, from:sid}, obj))); + }; + const deleteConnexion = () => { + if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId]) + return; //job already done + delete clients[page][sid][tmpId]; + if (Object.keys(clients[page][sid]).length == 0) { + delete clients[page][sid]; + const pgIndex = sidToPages[sid].findIndex(pg => pg == page); + sidToPages[sid].splice(pgIndex, 1); + if (Object.keys(clients[page]).length == 0) + delete clients[page]; + // Am I totally offline? + if (sidToPages[sid].length == 0) { + delete sidToPages[sid]; + delete idToSid[id]; } - }); + } }; - // Wait for "connect" message to notify connection to the room, - // because if game loading is slow the message listener might - // not be ready too early. - socket.on("message", objtxt => { + + const doDisconnect = () => { + deleteConnexion(); + // Nothing to notify when disconnecting from MyGames page: + if (page != "/mygames") { + notifyRoom(page, "disconnect"); + if (page.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect", { page: page }); + } + }; + const messageListener = (objtxt) => { let obj = JSON.parse(objtxt); - if (!!obj.target && !clients[obj.target]) - return; //receiver not connected, nothing we can do - switch (obj.code) - { - case "connect": - { - const curPage = clients[sid].page; - notifyRoom(curPage, "connect"); //Hall or Game - if (curPage.indexOf("/game/") >= 0) - notifyRoom("/", "gconnect"); //notify main hall + switch (obj.code) { + // Wait for "connect" message to notify connection to the room, + // because if game loading is slow the message listener might + // not be ready too early. + case "connect": { + notifyRoom(page, "connect"); + if (page.indexOf("/game/") >= 0) + notifyRoom("/", "gconnect", { page: page }); break; } - case "pollclients": - { - const curPage = clients[sid].page; - socket.send(JSON.stringify({code:"pollclients", - sockIds: Object.keys(clients).filter(k => - k != sid && clients[k].page == curPage - )})); + case "disconnect": + // When page changes: + doDisconnect(); + break; + case "pollclients": { + // From Game + let sockIds = {}; + Object.keys(clients[page]).forEach(k => { + sockIds[k] = {}; + Object.keys(clients[page][k]).forEach(x => { + // Avoid polling my tmpId: no information to get + if (k != sid || x != tmpId) + sockIds[k][x] = { focus: clients[page][k][x].focus }; + }); + }); + send(socket, { code: "pollclients", sockIds: sockIds }); break; } - case "pollgamers": - socket.send(JSON.stringify({code:"pollgamers", - sockIds: Object.keys(clients).filter(k => - k != sid && clients[k].page.indexOf("/game/") >= 0 - )})); - break; - case "pagechange": - // page change clients[sid].page --> obj.page - // TODO: some offline rooms don't need to receive disconnect event - notifyRoom(clients[sid].page, "disconnect"); - if (clients[sid].page.indexOf("/game/") >= 0) - notifyRoom("/", "gdisconnect"); - clients[sid].page = obj.page; - // No need to notify connection: it's self-sent in .vue file - //notifyRoom(obj.page, "connect"); - if (obj.page.indexOf("/game/") >= 0) - notifyRoom("/", "gconnect"); + case "pollclientsandgamers": { + // From Hall + let sockIds = {}; + Object.keys(clients["/"]).forEach(k => { + sockIds[k] = {}; + Object.keys(clients[page][k]).forEach(x => { + // Avoid polling my tmpId: no information to get + if (k != sid || x != tmpId) { + sockIds[k][x] = { + page: "/", + focus: clients[page][k][x].focus + }; + } + }); + }); + // NOTE: a "gamer" could also just be an observer + Object.keys(clients).forEach(p => { + if (p.indexOf("/game/") >= 0) { + Object.keys(clients[p]).forEach(k => { + if (!sockIds[k]) sockIds[k] = {}; + Object.keys(clients[p][k]).forEach(x => { + if (k != sid || x != tmpId) { + sockIds[k][x] = { + page: p, + focus: clients[p][k][x].focus + }; + } + }); + }); + } + }); + send(socket, { code: "pollclientsandgamers", sockIds: sockIds }); break; + } + + // Asking something: from is fully identified, + // but the requested resource can be from any tmpId (except current!) case "askidentity": - clients[obj.target].sock.send(JSON.stringify( - {code:"askidentity",from:sid})); - break; case "asklastate": - clients[obj.target].sock.send(JSON.stringify( - {code:"asklastate",from:sid})); - break; - case "askchallenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"askchallenge",from:sid})); - break; - case "askgames": - { - // Check all clients playing, and send them a "askgame" message - let gameSids = {}; //game ID --> [sid1, sid2] - const regexpGid = /\/[a-zA-Z0-9]+$/; - Object.keys(clients).forEach(k => { - if (k != sid && clients[k].page.indexOf("/game/") >= 0) - { - const gid = clients[k].page.match(regexpGid)[0]; - if (!gameSids[gid]) - gameSids[gid] = [k]; - else - gameSids[gid].push(k); + case "askchallenges": + case "askgame": { + const pg = obj.page || page; //required for askidentity and askgame + if (!!clients[pg] && !!clients[pg][obj.target]) { + let tmpIds = Object.keys(clients[pg][obj.target]); + if (obj.target == sid) { + // Targetting myself + const idx_myTmpid = tmpIds.findIndex(x => x == tmpId); + if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1); } - }); - // Request only one client out of 2 (TODO: this is a bit heavy) - // Alt: ask game to all, and filter later? - Object.keys(gameSids).forEach(gid => { - const L = gameSids[gid].length; - const idx = L > 1 - ? Math.floor(Math.random() * Math.floor(L)) - : 0; - const rid = gameSids[gid][idx]; - clients[rid].sock.send(JSON.stringify( - {code:"askgame", from: sid})); - }); + if (tmpIds.length > 0) { + const ttmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)]; + send( + clients[pg][obj.target][ttmpId].socket, + { code: obj.code, from: [sid,tmpId,page] } + ); + } + } break; } - case "askfullgame": - clients[obj.target].sock.send(JSON.stringify( - {code:"askfullgame", from:sid})); - break; - case "fullgame": - clients[obj.target].sock.send(JSON.stringify( - {code:"fullgame", game:obj.game})); - break; - case "identity": - clients[obj.target].sock.send(JSON.stringify( - {code:"identity",user:obj.user})); + + // Special situation of the previous "case": + // Full game can be asked to any observer. + case "askfullgame": { + if (!!clients[page]) { + let sids = Object.keys(clients[page]).filter(k => k != sid); + if (sids.length > 0) { + // Pick a SID at random in this set, and ask full game: + const rid = sids[Math.floor(Math.random() * sids.length)]; + // ..to a random tmpId: + const tmpIds = Object.keys(clients[page][rid]); + const rtmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)]; + send( + clients[page][rid][rtmpId].socket, + { code: "askfullgame", from: [sid,tmpId] } + ); + } else { + // I'm the only person who have the game for the moment: + send(socket, { code: "fullgame", data: { empty: true } }); + } + } break; + } + + // Some Hall events: target all tmpId's (except mine), case "refusechallenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"refusechallenge", cid:obj.cid, from:sid})); - break; - case "deletechallenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"deletechallenge", cid:obj.cid, from:sid})); + case "startgame": + Object.keys(clients[page][obj.target]).forEach(x => { + if (obj.target != sid || x != tmpId) + send( + clients[page][obj.target][x].socket, + { code: obj.code, data: obj.data } + ); + }); break; + + // Notify all room: mostly game events + case "newchat": + case "newchallenge": + case "deletechallenge_s": case "newgame": - clients[obj.target].sock.send(JSON.stringify( - {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid})); + case "resign": + case "abort": + case "drawoffer": + case "rematchoffer": + case "draw": + // "newgame" message can provide a page (corr Game --> Hall) + if (obj.code == "newchallenge") { + // Filter out targeted challenges and correspondance games: + if (!obj.data.to && obj.data.cadence.indexOf('d') < 0) { + const challMsg = ( + (obj.data.sender || "@nonymous") + " : " + + "**" + obj.data.vname + "** " + + "[" + obj.data.cadence + "] " + ); + if (!!discordChannel) discordChannel.send(challMsg); + else + // Log when running locally (dev, debug): + console.log(challMsg); + } + delete obj.data["sender"]; + } + notifyRoom( + obj.page || page, obj.code, {data: obj.data}, obj.excluded); break; - case "challenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"challenge", chall:obj.chall, from:sid})); + + case "rnewgame": + // A rematch game started: + notifyRoom(page, "newgame", {data: obj.data}); + // Explicitely notify Hall if gametype == corr. + // Live games will be polled from Hall after gconnect event. + if (obj.data.cadence.indexOf('d') >= 0) + notifyRoom("/", "newgame", {data: obj.data}); break; - case "game": - if (!!obj.target) - { - clients[obj.target].sock.send(JSON.stringify( - {code:"game", game:obj.game, from:sid})); - } - else - { - // Notify all room except opponent and me: - notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]); + + case "newmove": { + const dataWithFrom = { from: [sid,tmpId], data: obj.data }; + // Special case re-send newmove only to opponent: + if (!!obj.target && !!clients[page][obj.target]) { + Object.keys(clients[page][obj.target]).forEach(x => { + send( + clients[page][obj.target][x].socket, + Object.assign({ code: "newmove" }, dataWithFrom) + ); + }); + } else { + // NOTE: data.from is useful only to opponent + notifyRoom(page, "newmove", dataWithFrom); } break; - case "newchat": - notifyRoom(clients[sid].page, "newchat", {chat:obj.chat}); - break; - // TODO: WebRTC instead in this case (most demanding?) - // --> At least do a "notifyRoom" - case "newmove": - clients[obj.target].sock.send(JSON.stringify( - {code:"newmove", move:obj.move})); + } + case "gotmove": + if ( + !!clients[page][obj.target[0]] && + !!clients[page][obj.target[0]][obj.target[1]] + ) { + send( + clients[page][obj.target[0]][obj.target[1]].socket, + { code: "gotmove" } + ); + } break; - case "lastate": - clients[obj.target].sock.send(JSON.stringify( - {code:"lastate", state:obj.state})); + + case "result": + // Special case: notify all, 'transroom': Game --> Hall + notifyRoom("/", "result", { gid: obj.gid, score: obj.score }); break; - case "resign": - clients[obj.target].sock.send(JSON.stringify( - {code:"resign", side:obj.side})); + + case "mabort": { + const gamePg = "/game/" + obj.gid; + if (!!clients[gamePg] && !!clients[gamePg][obj.target]) { + Object.keys(clients[gamePg][obj.target]).forEach(x => { + send( + clients[gamePg][obj.target][x].socket, + { code: "abort" } + ); + }); + } break; - case "abort": - clients[obj.target].sock.send(JSON.stringify( - {code:"abort"})); + } + + case "notifyscore": + case "notifyturn": + case "notifynewgame": + if (!!clients["/mygames"]) { + obj.targets.forEach(t => { + const k = t.sid || idToSid[t.id]; + if (!!clients["/mygames"][k]) { + Object.keys(clients["/mygames"][k]).forEach(x => { + send( + clients["/mygames"][k][x].socket, + { code: obj.code, data: obj.data } + ); + }); + } + }); + } break; - case "drawoffer": - clients[obj.target].sock.send(JSON.stringify( - {code:"drawoffer"})); + + case "getfocus": + case "losefocus": + if ( + !!clients[page] && + !!clients[page][sid] && + !!clients[page][sid][tmpId] + ) { + clients[page][sid][tmpId].focus = (obj.code == "getfocus"); + } + if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]); + else { + // Notify game room + Hall: + notifyRoom(page, obj.code, {}, [sid]); + notifyRoom("/", obj.code, { page: page }, [sid]); + } break; - case "draw": - clients[obj.target].sock.send(JSON.stringify( - {code:"draw", message:obj.message})); + + // Passing, relaying something: from isn't needed, + // but target is fully identified (sid + tmpId) + case "challenges": + case "fullgame": + case "game": + case "identity": + case "lastate": + { + const pg = obj.target[2] || page; //required for identity and game + // NOTE: if in game we ask identity to opponent still in Hall, but + // leaving Hall, clients[pg] or clients[pg][target] could be undef. + if (!!clients[pg] && !!clients[pg][obj.target[0]]) { + send( + clients[pg][obj.target[0]][obj.target[1]].socket, + { code:obj.code, data:obj.data } + ); + } break; + } } - }); - socket.on("close", () => { - const page = clients[sid].page; - delete clients[sid]; - notifyRoom(page, "disconnect"); - if (page.indexOf("/game/") >= 0) - notifyRoom("/", "gdisconnect"); //notify main hall - }); + }; + const closeListener = () => { + // For browser or tab closing (including page reload): + doDisconnect(); + }; + // Update clients object: add new connexion + const newElt = { socket: socket, focus: true }; + if (!clients[page]) + clients[page] = { [sid]: {[tmpId]: newElt } }; + else if (!clients[page][sid]) + clients[page][sid] = { [tmpId]: newElt }; + else + clients[page][sid][tmpId] = newElt; + // Also update helper correspondances + if (!idToSid[id]) idToSid[id] = sid; + if (!sidToPages[sid]) sidToPages[sid] = []; + const pgIndex = sidToPages[sid].findIndex(pg => pg == page); + if (pgIndex === -1) sidToPages[sid].push(page); + socket.on("message", messageListener); + socket.on("close", closeListener); }); }