X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=server%2Fsockets.js;h=c2b41e88c3ede21b381593db92d819916988f8d3;hp=3854ca2f533ccc764d90bd6a25e17e0f52af66f7;hb=bae751bc6bc548791772c3ff5883a03deeb77264;hpb=1611a25f25911da6a95fc0095b31c4b096a6638e diff --git a/server/sockets.js b/server/sockets.js index 3854ca2f..c2b41e88 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -1,7 +1,7 @@ -const url = require('url'); +const Discord = require('discord.js'); +const { token, channel } = require('./config/discord.json'); // Node version in Ubuntu 16.04 does not know about URL class -// NOTE: url is already transformed, without ?xxx=yyy... parts function getJsonFromUrl(url) { const query = url.substr(2); //starts with "/?" let result = {}; @@ -14,28 +14,43 @@ function getJsonFromUrl(url) { // Helper to safe-send some message through a (web-)socket: function send(socket, message) { - if (socket && socket.readyState == 1) + if (!!socket && socket.readyState == 1) socket.send(JSON.stringify(message)); } module.exports = function(wss) { // Associative array page --> sid --> tmpId --> socket // "page" is either "/" for hall or "/game/some_gid" for Game, + // or "/mygames" for Mygames page (simpler: no 'people' array). // tmpId is required if a same user (browser) has different tabs let clients = {}; + // NOTE: only purpose of sidToPages = know when to delete keys in idToSid + let sidToPages = {}; + let idToSid = {}; + const discordClient = new Discord.Client(); + let discordChannel = null; + if (token.length > 0) { + discordClient.login(token); + discordClient.once("ready", () => { + discordChannel = discordClient.channels.cache.get(channel); + }); + } wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; + const id = query["id"]; const tmpId = query["tmpId"]; const page = query["page"]; - const notifyRoom = (page,code,obj={}) => { + const notifyRoom = (page, code, obj={}, except) => { if (!clients[page]) return; + except = except || []; Object.keys(clients[page]).forEach(k => { + if (except.includes(k)) return; Object.keys(clients[page][k]).forEach(x => { if (k == sid && x == tmpId) return; send( - clients[page][k][x], - Object.assign({code: code, from: sid}, obj) + clients[page][k][x].socket, + Object.assign({ code: code, from: [sid, tmpId] }, obj) ); }); }); @@ -46,18 +61,25 @@ module.exports = function(wss) { delete clients[page][sid][tmpId]; if (Object.keys(clients[page][sid]).length == 0) { delete clients[page][sid]; + const pgIndex = sidToPages[sid].findIndex(pg => pg == page); + sidToPages[sid].splice(pgIndex, 1); if (Object.keys(clients[page]).length == 0) delete clients[page]; + // Am I totally offline? + if (sidToPages[sid].length == 0) { + delete sidToPages[sid]; + delete idToSid[id]; + } } }; const doDisconnect = () => { deleteConnexion(); - if (!clients[page] || !clients[page][sid]) { - // I effectively disconnected from this page: + // Nothing to notify when disconnecting from MyGames page: + if (page != "/mygames") { notifyRoom(page, "disconnect"); if (page.indexOf("/game/") >= 0) - notifyRoom("/", "gdisconnect", {page:page}); + notifyRoom("/", "gdisconnect", { page: page }); } }; const messageListener = (objtxt) => { @@ -69,70 +91,59 @@ module.exports = function(wss) { case "connect": { notifyRoom(page, "connect"); if (page.indexOf("/game/") >= 0) - notifyRoom("/", "gconnect", {page:page}); + notifyRoom("/", "gconnect", { page: page }); break; } case "disconnect": // When page changes: doDisconnect(); break; - case "killme": { - // Self multi-connect: manual removal + disconnect - const doKill = (pg) => { - Object.keys(clients[pg][obj.sid]).forEach(x => { - send(clients[pg][obj.sid][x], {code: "killed"}); - }); - delete clients[pg][obj.sid]; - }; - const disconnectFromOtherConnexion = (pg,code,o={}) => { - Object.keys(clients[pg]).forEach(k => { - if (k != obj.sid) { - Object.keys(clients[pg][k]).forEach(x => { - send( - clients[pg][k][x], - Object.assign({code: code, from: obj.sid}, o) - ); - }); - } - }); - }; - Object.keys(clients).forEach(pg => { - if (clients[pg][obj.sid]) { - doKill(pg); - disconnectFromOtherConnexion(pg, "disconnect"); - if (pg.indexOf("/game/") >= 0 && clients["/"]) - disconnectFromOtherConnexion("/", "gdisconnect", {page: pg}); - } - }); - break; - } case "pollclients": { - // From Hall or Game - let sockIds = []; + // From Game + let sockIds = {}; Object.keys(clients[page]).forEach(k => { - // Avoid polling myself: no new information to get - if (k != sid) sockIds.push(k); + sockIds[k] = {}; + Object.keys(clients[page][k]).forEach(x => { + // Avoid polling my tmpId: no information to get + if (k != sid || x != tmpId) + sockIds[k][x] = { focus: clients[page][k][x].focus }; + }); }); - send(socket, {code: "pollclients", sockIds: sockIds}); + send(socket, { code: "pollclients", sockIds: sockIds }); break; } case "pollclientsandgamers": { // From Hall - let sockIds = []; + let sockIds = {}; Object.keys(clients["/"]).forEach(k => { - // Avoid polling myself: no new information to get - if (k != sid) sockIds.push({sid:k}); + sockIds[k] = {}; + Object.keys(clients[page][k]).forEach(x => { + // Avoid polling my tmpId: no information to get + if (k != sid || x != tmpId) { + sockIds[k][x] = { + page: "/", + focus: clients[page][k][x].focus + }; + } + }); }); // NOTE: a "gamer" could also just be an observer Object.keys(clients).forEach(p => { - if (p != "/") { + if (p.indexOf("/game/") >= 0) { Object.keys(clients[p]).forEach(k => { - // 'page' indicator is needed for gamers - if (k != sid) sockIds.push({sid:k, page:p}); + if (!sockIds[k]) sockIds[k] = {}; + Object.keys(clients[p][k]).forEach(x => { + if (k != sid || x != tmpId) { + sockIds[k][x] = { + page: p, + focus: clients[p][k][x].focus + }; + } + }); }); } }); - send(socket, {code: "pollclientsandgamers", sockIds: sockIds}); + send(socket, { code: "pollclientsandgamers", sockIds: sockIds }); break; } @@ -140,23 +151,46 @@ module.exports = function(wss) { // but the requested resource can be from any tmpId (except current!) case "askidentity": case "asklastate": - case "askchallenge": - case "askgame": - case "askfullgame": { + case "askchallenges": + case "askgame": { const pg = obj.page || page; //required for askidentity and askgame - // In cas askfullgame to wrong SID for example, would crash: - if (clients[pg] && clients[pg][obj.target]) { - const tmpIds = Object.keys(clients[pg][obj.target]); + if (!!clients[pg] && !!clients[pg][obj.target]) { + let tmpIds = Object.keys(clients[pg][obj.target]); if (obj.target == sid) { // Targetting myself const idx_myTmpid = tmpIds.findIndex(x => x == tmpId); if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1); } - const tmpId_idx = Math.floor(Math.random() * tmpIds.length); - send( - clients[pg][obj.target][tmpIds[tmpId_idx]], - {code: obj.code, from: [sid,tmpId,page]} - ); + if (tmpIds.length > 0) { + const ttmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)]; + send( + clients[pg][obj.target][ttmpId].socket, + { code: obj.code, from: [sid,tmpId,page] } + ); + } + } + break; + } + + // Special situation of the previous "case": + // Full game can be asked to any observer. + case "askfullgame": { + if (!!clients[page]) { + let sids = Object.keys(clients[page]).filter(k => k != sid); + if (sids.length > 0) { + // Pick a SID at random in this set, and ask full game: + const rid = sids[Math.floor(Math.random() * sids.length)]; + // ..to a random tmpId: + const tmpIds = Object.keys(clients[page][rid]); + const rtmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)]; + send( + clients[page][rid][rtmpId].socket, + { code: "askfullgame", from: [sid,tmpId] } + ); + } else { + // I'm the only person who have the game for the moment: + send(socket, { code: "fullgame", data: { empty: true } }); + } } break; } @@ -167,8 +201,8 @@ module.exports = function(wss) { Object.keys(clients[page][obj.target]).forEach(x => { if (obj.target != sid || x != tmpId) send( - clients[page][obj.target][x], - {code: obj.code, data: obj.data} + clients[page][obj.target][x].socket, + { code: obj.code, data: obj.data } ); }); break; @@ -176,55 +210,140 @@ module.exports = function(wss) { // Notify all room: mostly game events case "newchat": case "newchallenge": + case "deletechallenge_s": case "newgame": - case "deletechallenge": - case "newmove": case "resign": case "abort": case "drawoffer": + case "rematchoffer": case "draw": - notifyRoom(page, obj.code, {data: obj.data}); + // "newgame" message can provide a page (corr Game --> Hall) + if (obj.code == "newchallenge") { + // Filter out targeted challenges and correspondance games: + if (!obj.data.to && obj.data.cadence.indexOf('d') < 0) { + const challMsg = ( + (obj.data.sender || "@nonymous") + " : " + + "**" + obj.data.vname + "** " + + "[" + obj.data.cadence + "] " + ); + if (!!discordChannel) discordChannel.send(challMsg); + else + // Log when running locally (dev, debug): + console.log(challMsg); + } + delete obj.data["sender"]; + } + notifyRoom( + obj.page || page, obj.code, {data: obj.data}, obj.excluded); + break; + + case "rnewgame": + // A rematch game started: + notifyRoom(page, "newgame", {data: obj.data}); + // Explicitely notify Hall if gametype == corr. + // Live games will be polled from Hall after gconnect event. + if (obj.data.cadence.indexOf('d') >= 0) + notifyRoom("/", "newgame", {data: obj.data}); + break; + + case "newmove": { + const dataWithFrom = { from: [sid,tmpId], data: obj.data }; + // Special case re-send newmove only to opponent: + if (!!obj.target && !!clients[page][obj.target]) { + Object.keys(clients[page][obj.target]).forEach(x => { + send( + clients[page][obj.target][x].socket, + Object.assign({ code: "newmove" }, dataWithFrom) + ); + }); + } else { + // NOTE: data.from is useful only to opponent + notifyRoom(page, "newmove", dataWithFrom); + } + break; + } + case "gotmove": + if ( + !!clients[page][obj.target[0]] && + !!clients[page][obj.target[0]][obj.target[1]] + ) { + send( + clients[page][obj.target[0]][obj.target[1]].socket, + { code: "gotmove" } + ); + } break; case "result": // Special case: notify all, 'transroom': Game --> Hall - notifyRoom("/", "result", {gid: obj.gid, score: obj.score}); + notifyRoom("/", "result", { gid: obj.gid, score: obj.score }); break; - case "mconnect": - // Special case: notify some game rooms that - // I'm watching game state from MyGames - // TODO: this code is ignored for now - obj.gids.forEach(gid => { - const pg = "/game/" + gid; - Object.keys(clients[pg]).forEach(s => { - Object.keys(clients[pg][s]).forEach(x => { - send( - clients[pg][s][x], - {code: "mconnect", data: obj.data} - ); - }); + case "mabort": { + const gamePg = "/game/" + obj.gid; + if (!!clients[gamePg] && !!clients[gamePg][obj.target]) { + Object.keys(clients[gamePg][obj.target]).forEach(x => { + send( + clients[gamePg][obj.target][x].socket, + { code: "abort" } + ); }); - }); + } + break; + } + + case "notifyscore": + case "notifyturn": + case "notifynewgame": + if (!!clients["/mygames"]) { + obj.targets.forEach(t => { + const k = t.sid || idToSid[t.id]; + if (!!clients["/mygames"][k]) { + Object.keys(clients["/mygames"][k]).forEach(x => { + send( + clients["/mygames"][k][x].socket, + { code: obj.code, data: obj.data } + ); + }); + } + }); + } break; - case "mdisconnect": - // TODO - // Also TODO: pass newgame to MyGames, and gameover (result) + + case "getfocus": + case "losefocus": + if ( + !!clients[page] && + !!clients[page][sid] && + !!clients[page][sid][tmpId] + ) { + clients[page][sid][tmpId].focus = (obj.code == "getfocus"); + } + if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]); + else { + // Notify game room + Hall: + notifyRoom(page, obj.code, {}, [sid]); + notifyRoom("/", obj.code, { page: page }, [sid]); + } break; // Passing, relaying something: from isn't needed, // but target is fully identified (sid + tmpId) - case "challenge": + case "challenges": case "fullgame": case "game": case "identity": case "lastate": { const pg = obj.target[2] || page; //required for identity and game - // NOTE: if in game we ask identity to opponent still in Hall, - // but leaving Hall, clients[pg] or clients[pg][target] could be ndefined - if (clients[pg] && clients[pg][obj.target[0]]) - send(clients[pg][obj.target[0]][obj.target[1]], {code:obj.code, data:obj.data}); + // NOTE: if in game we ask identity to opponent still in Hall, but + // leaving Hall, clients[pg] or clients[pg][target] could be undef. + if (!!clients[pg] && !!clients[pg][obj.target[0]]) { + send( + clients[pg][obj.target[0]][obj.target[1]].socket, + { code:obj.code, data:obj.data } + ); + } break; } } @@ -234,12 +353,18 @@ module.exports = function(wss) { doDisconnect(); }; // Update clients object: add new connexion + const newElt = { socket: socket, focus: true }; if (!clients[page]) - clients[page] = {[sid]: {[tmpId]: socket}}; + clients[page] = { [sid]: {[tmpId]: newElt } }; else if (!clients[page][sid]) - clients[page][sid] = {[tmpId]: socket}; + clients[page][sid] = { [tmpId]: newElt }; else - clients[page][sid][tmpId] = socket; + clients[page][sid][tmpId] = newElt; + // Also update helper correspondances + if (!idToSid[id]) idToSid[id] = sid; + if (!sidToPages[sid]) sidToPages[sid] = []; + const pgIndex = sidToPages[sid].findIndex(pg => pg == page); + if (pgIndex === -1) sidToPages[sid].push(page); socket.on("message", messageListener); socket.on("close", closeListener); });