X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=server%2Fsockets.js;h=b547c6a1fe9893b34346aede7e922cd9b1afaa45;hp=fe82f6e3166068cf2f744120123813462b8afa91;hb=80ee5d5a70f17f78900a8a3ae2d803ed1f2f14c9;hpb=92a523d1a74cbabcfd7d6ade45f25fa622815f0b diff --git a/server/sockets.js b/server/sockets.js index fe82f6e3..b547c6a1 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -21,23 +21,36 @@ module.exports = function(wss) { if (!!clients[sid]) return socket.send(JSON.stringify({code:"duplicate"})); clients[sid] = {sock: socket, page: query["page"]}; - const notifyRoom = (page,code) => { + const notifyRoom = (page,code,obj={},excluded=[]) => { Object.keys(clients).forEach(k => { + if (k in excluded) + return; if (k != sid && clients[k].page == page) - clients[k].sock.send(JSON.stringify({code:code,sid:sid})); + { + clients[k].sock.send(JSON.stringify(Object.assign( + {code:code, from:sid}, obj))); + } }); }; - notifyRoom(query["page"],"connect"); + notifyRoom(query["page"], "connect"); //Hall or Game socket.on("message", objtxt => { let obj = JSON.parse(objtxt); if (!!obj.target && !clients[obj.target]) return; //receiver not connected, nothing we can do + +console.log(obj.code); +console.log(clients); + switch (obj.code) { case "pollclients": + const curPage = clients[sid].page; socket.send(JSON.stringify({code:"pollclients", - sockIds: Object.keys(clients).filter(k => - k != sid && clients[k].page == obj.page)})); + sockIds: Object.keys(clients).filter(k => k != sid && + (clients[k].page == curPage || + // Consider that people playing are in Hall too: + (curPage == "/" && clients[k].page.indexOf("/game/") >= 0)) + )})); break; case "pagechange": notifyRoom(clients[sid].page, "disconnect"); @@ -45,28 +58,36 @@ module.exports = function(wss) { notifyRoom(obj.page, "connect"); break; case "askidentity": - clients[obj.target].sock.send( - JSON.stringify({code:"askidentity",from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"askidentity",from:sid})); break; case "askchallenge": - clients[obj.target].sock.send( - JSON.stringify({code:"askchallenge",from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"askchallenge",from:sid})); break; case "askgame": - clients[obj.target].sock.send( - JSON.stringify({code:"askgame",from:sid})); + // Check all clients playing, and send them a "askgame" message + Object.keys(clients).forEach(k => { + if (k != sid && clients[k].page.indexOf("/game/") >= 0) + { + clients[k].sock.send(JSON.stringify( + {code:"askgame", from: sid})); + } + }); + clients[obj.target].sock.send(JSON.stringify( + {code:"askgame",from:sid})); break; case "identity": - clients[obj.target].sock.send( - JSON.stringify({code:"identity",user:obj.user})); + clients[obj.target].sock.send(JSON.stringify( + {code:"identity",user:obj.user})); break; case "refusechallenge": - clients[obj.target].sock.send( - JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"refusechallenge", cid:obj.cid, from:sid})); break; case "deletechallenge": - clients[obj.target].sock.send( - JSON.stringify({code:"deletechallenge", cid:obj.cid, from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"deletechallenge", cid:obj.cid, from:sid})); break; case "newgame": clients[obj.target].sock.send(JSON.stringify( @@ -77,36 +98,44 @@ module.exports = function(wss) { {code:"challenge", chall:obj.chall, from:sid})); break; case "game": - clients[obj.target].sock.send(JSON.stringify( - {code:"game", game:obj.game, from:sid})); + if (!!obj.target) + { + clients[obj.target].sock.send(JSON.stringify( + {code:"game", game:obj.game, from:sid})); + } + else + { + // Notify all room except opponent and me: + notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]); + } break; case "newchat": - clients[obj.target].sock.send(JSON.stringify({code:"newchat",msg:obj.msg})); + notifyRoom(query["page"], "newchat", {msg:obj.msg, name:obj.name}); break; // TODO: WebRTC instead in this case (most demanding?) case "newmove": - clients[obj.target].sock.send(JSON.stringify({code:"newmove",move:obj.move})); - break; - case "ping": - // If this code is reached, then obj.target is connected - socket.send(JSON.stringify({code:"pong"})); + clients[obj.target].sock.send(JSON.stringify( + {code:"newmove", move:obj.move})); break; case "lastate": - const oppId = obj.target; - obj.oppid = sid; //I'm the opponent of my opponent - clients[oppId].sock.send(JSON.stringify(obj)); + clients[obj.target].sock.send(JSON.stringify( + {code:"lastate", state:obj.state})); break; case "resign": - clients[obj.target].sock.send(JSON.stringify({code:"resign"})); + clients[obj.target].sock.send(JSON.stringify( + {code:"resign"})); break; case "abort": - clients[obj.target].sock.send(JSON.stringify({code:"abort",msg:obj.msg})); + clients[obj.target].sock.send(JSON.stringify( + {code:"abort",msg:obj.msg})); break; case "drawoffer": - clients[obj.target].sock.send(JSON.stringify({code:"drawoffer"})); + clients[obj.target].sock.send(JSON.stringify( + {code:"drawoffer"})); break; case "draw": - clients[obj.target].sock.send(JSON.stringify({code:"draw"})); + clients[obj.target].sock.send(JSON.stringify( + {code:"draw"})); break; } });