X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=server%2Fsockets.js;h=b547c6a1fe9893b34346aede7e922cd9b1afaa45;hp=c2fd552bc697c4fed96e982f375bb78463d44df9;hb=80ee5d5a70f17f78900a8a3ae2d803ed1f2f14c9;hpb=5c8e044f7bab43ca8573fdf631f9b87daeda3ad0 diff --git a/server/sockets.js b/server/sockets.js index c2fd552b..b547c6a1 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -21,32 +21,41 @@ module.exports = function(wss) { if (!!clients[sid]) return socket.send(JSON.stringify({code:"duplicate"})); clients[sid] = {sock: socket, page: query["page"]}; - const notifyRoom = (page,code,obj) => { + const notifyRoom = (page,code,obj={},excluded=[]) => { Object.keys(clients).forEach(k => { + if (k in excluded) + return; if (k != sid && clients[k].page == page) { clients[k].sock.send(JSON.stringify(Object.assign( - {code:code}, obj))); + {code:code, from:sid}, obj))); } }); }; - notifyRoom(query["page"],"connect",{sid:sid}); + notifyRoom(query["page"], "connect"); //Hall or Game socket.on("message", objtxt => { let obj = JSON.parse(objtxt); if (!!obj.target && !clients[obj.target]) return; //receiver not connected, nothing we can do + +console.log(obj.code); +console.log(clients); + switch (obj.code) { case "pollclients": const curPage = clients[sid].page; socket.send(JSON.stringify({code:"pollclients", - sockIds: Object.keys(clients).filter(k => - k != sid && clients[k].page == curPage)})); + sockIds: Object.keys(clients).filter(k => k != sid && + (clients[k].page == curPage || + // Consider that people playing are in Hall too: + (curPage == "/" && clients[k].page.indexOf("/game/") >= 0)) + )})); break; case "pagechange": - notifyRoom(clients[sid].page, "disconnect", {sid:sid}); + notifyRoom(clients[sid].page, "disconnect"); clients[sid].page = obj.page; - notifyRoom(obj.page, "connect", {sid:sid}); + notifyRoom(obj.page, "connect"); break; case "askidentity": clients[obj.target].sock.send(JSON.stringify( @@ -57,6 +66,14 @@ module.exports = function(wss) { {code:"askchallenge",from:sid})); break; case "askgame": + // Check all clients playing, and send them a "askgame" message + Object.keys(clients).forEach(k => { + if (k != sid && clients[k].page.indexOf("/game/") >= 0) + { + clients[k].sock.send(JSON.stringify( + {code:"askgame", from: sid})); + } + }); clients[obj.target].sock.send(JSON.stringify( {code:"askgame",from:sid})); break; @@ -81,17 +98,24 @@ module.exports = function(wss) { {code:"challenge", chall:obj.chall, from:sid})); break; case "game": - clients[obj.target].sock.send(JSON.stringify( - {code:"game", game:obj.game, from:sid})); + if (!!obj.target) + { + clients[obj.target].sock.send(JSON.stringify( + {code:"game", game:obj.game, from:sid})); + } + else + { + // Notify all room except opponent and me: + notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]); + } break; case "newchat": - notifyRoom(query["page"], "newchat", - {msg:obj.msg, name:obj.name, sid:sid}) + notifyRoom(query["page"], "newchat", {msg:obj.msg, name:obj.name}); break; // TODO: WebRTC instead in this case (most demanding?) case "newmove": clients[obj.target].sock.send(JSON.stringify( - {code:"newmove",move:obj.move})); + {code:"newmove", move:obj.move})); break; case "lastate": clients[obj.target].sock.send(JSON.stringify(