X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=server%2Fsockets.js;h=b547c6a1fe9893b34346aede7e922cd9b1afaa45;hp=ae5cc7bdec0680257740def31d78cfd8cdada827;hb=80ee5d5a70f17f78900a8a3ae2d803ed1f2f14c9;hpb=81d9ce72c32c32e62a8b43ca8e94fcb974f4a685 diff --git a/server/sockets.js b/server/sockets.js index ae5cc7bd..b547c6a1 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -3,123 +3,146 @@ const url = require('url'); // Node version in Ubuntu 16.04 does not know about URL class function getJsonFromUrl(url) { - const query = url.substr(2); //starts with "/?" - let result = {}; - query.split("&").forEach((part) => { - const item = part.split("="); - result[item[0]] = decodeURIComponent(item[1]); - }); - return result; + const query = url.substr(2); //starts with "/?" + let result = {}; + query.split("&").forEach((part) => { + const item = part.split("="); + result[item[0]] = decodeURIComponent(item[1]); + }); + return result; } -// Removal in array of strings (socket IDs) -function remInArray(arr, item) -{ - const idx = arr.indexOf(item); - if (idx >= 0) - arr.splice(idx, 1); -} - -// TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...) -// --> si secret ne matche pas celui trouvé en DB, stop -// TODO: this file "in the end" would be much simpler, essentially just tracking connect/disconnect -// (everything else using WebRTC) -// TODO: lorsque challenge accepté, seul le dernier joueur à accepter envoi message "please start game" -// avec les coordonnées des participants. Le serveur renvoit alors les détails de la partie (couleurs, position) -//TODO: programmatic re-navigation on current game if we receive a move and are not there - module.exports = function(wss) { - let clients = {}; //associative array sid --> socket - wss.on("connection", (socket, req) => { - const query = getJsonFromUrl(req.url); - const sid = query["sid"]; - // Ignore duplicate connections (on the same live game that we play): - if (!!clients[sid]) - return socket.send(JSON.stringify({code:"duplicate"})); - clients[sid] = socket; - // Notify room: - Object.keys(clients).forEach(k => { - if (k != sid) - clients[k].send(JSON.stringify({code:"connect",sid:sid})); - }); + let clients = {}; //associative array sid --> socket + wss.on("connection", (socket, req) => { + const query = getJsonFromUrl(req.url); + const sid = query["sid"]; + // TODO: later, allow duplicate connections (shouldn't be much more complicated) + if (!!clients[sid]) + return socket.send(JSON.stringify({code:"duplicate"})); + clients[sid] = {sock: socket, page: query["page"]}; + const notifyRoom = (page,code,obj={},excluded=[]) => { + Object.keys(clients).forEach(k => { + if (k in excluded) + return; + if (k != sid && clients[k].page == page) + { + clients[k].sock.send(JSON.stringify(Object.assign( + {code:code, from:sid}, obj))); + } + }); + }; + notifyRoom(query["page"], "connect"); //Hall or Game socket.on("message", objtxt => { - let obj = JSON.parse(objtxt); + let obj = JSON.parse(objtxt); if (!!obj.target && !clients[obj.target]) return; //receiver not connected, nothing we can do - //console.log(obj.code); - switch (obj.code) - { + +console.log(obj.code); +console.log(clients); + + switch (obj.code) + { case "pollclients": + const curPage = clients[sid].page; socket.send(JSON.stringify({code:"pollclients", - sockIds:Object.keys(clients).filter(k => k != sid)})); + sockIds: Object.keys(clients).filter(k => k != sid && + (clients[k].page == curPage || + // Consider that people playing are in Hall too: + (curPage == "/" && clients[k].page.indexOf("/game/") >= 0)) + )})); + break; + case "pagechange": + notifyRoom(clients[sid].page, "disconnect"); + clients[sid].page = obj.page; + notifyRoom(obj.page, "connect"); break; case "askidentity": - clients[obj.target].send( - JSON.stringify({code:"askidentity",from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"askidentity",from:sid})); break; - case "askchallenges": - clients[obj.target].send( - JSON.stringify({code:"askchallenges",from:sid})); + case "askchallenge": + clients[obj.target].sock.send(JSON.stringify( + {code:"askchallenge",from:sid})); break; case "askgame": - clients[obj.target].send( - JSON.stringify({code:"askgame",from:sid})); + // Check all clients playing, and send them a "askgame" message + Object.keys(clients).forEach(k => { + if (k != sid && clients[k].page.indexOf("/game/") >= 0) + { + clients[k].sock.send(JSON.stringify( + {code:"askgame", from: sid})); + } + }); + clients[obj.target].sock.send(JSON.stringify( + {code:"askgame",from:sid})); break; case "identity": - clients[obj.target].send( - JSON.stringify({code:"identity",user:obj.user})); - break; - case "askchallenges": - break; - case "newchallenge": - clients[obj.target].send(JSON.stringify({code:"newchallenge",chall:obj.chall})); - case "askgames": - // TODO: ask directly to people (webRTC) - break; - case "newchat": - clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg})); - break; - // Transmit chats and moves to current room - // TODO: WebRTC instead in this case (most demanding?) - case "newmove": - clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move})); - break; - // TODO: generalize that for several opponents - case "ping": - socket.send(JSON.stringify({code:"pong",gameId:obj.gameId})); - break; - case "lastate": - const oppId = obj.target; - obj.oppid = sid; //I'm the opponent of my opponent(s) - clients[oppId].send(JSON.stringify(obj)); - break; - // TODO: moreover, here, game info should be sent (through challenge; not stored here) - case "newgame": - clients[obj.target].send(JSON.stringify({code:"newgame", game:obj.game})); - break; - case "cancelnewgame": //if a user cancel his seek - // TODO: just transmit event - //delete games[page]; - break; - // TODO: also other challenge events - case "resign": - clients[obj.target].send(JSON.stringify({code:"resign"})); - break; - // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all - // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections - case "newchallenge": - console.log("challenge received"); - console.log(obj.sender); - console.log(obj); - break; - } - }); - socket.on("close", () => { - delete clients[sid]; - // Notify every other connected client - Object.keys(clients).forEach( k => { - clients[k].send(JSON.stringify({code:"disconnect",sid:sid})); - }); - }); - }); + clients[obj.target].sock.send(JSON.stringify( + {code:"identity",user:obj.user})); + break; + case "refusechallenge": + clients[obj.target].sock.send(JSON.stringify( + {code:"refusechallenge", cid:obj.cid, from:sid})); + break; + case "deletechallenge": + clients[obj.target].sock.send(JSON.stringify( + {code:"deletechallenge", cid:obj.cid, from:sid})); + break; + case "newgame": + clients[obj.target].sock.send(JSON.stringify( + {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid})); + break; + case "challenge": + clients[obj.target].sock.send(JSON.stringify( + {code:"challenge", chall:obj.chall, from:sid})); + break; + case "game": + if (!!obj.target) + { + clients[obj.target].sock.send(JSON.stringify( + {code:"game", game:obj.game, from:sid})); + } + else + { + // Notify all room except opponent and me: + notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]); + } + break; + case "newchat": + notifyRoom(query["page"], "newchat", {msg:obj.msg, name:obj.name}); + break; + // TODO: WebRTC instead in this case (most demanding?) + case "newmove": + clients[obj.target].sock.send(JSON.stringify( + {code:"newmove", move:obj.move})); + break; + case "lastate": + clients[obj.target].sock.send(JSON.stringify( + {code:"lastate", state:obj.state})); + break; + case "resign": + clients[obj.target].sock.send(JSON.stringify( + {code:"resign"})); + break; + case "abort": + clients[obj.target].sock.send(JSON.stringify( + {code:"abort",msg:obj.msg})); + break; + case "drawoffer": + clients[obj.target].sock.send(JSON.stringify( + {code:"drawoffer"})); + break; + case "draw": + clients[obj.target].sock.send(JSON.stringify( + {code:"draw"})); + break; + } + }); + socket.on("close", () => { + const page = clients[sid].page; + delete clients[sid]; + notifyRoom(page, "disconnect"); + }); + }); }