X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=server%2Fsockets.js;h=9fa09bce2cd2b949974798915523f5df7286b6f2;hp=b16135bd54b15c2fb53f5d79982e0dd0b1da6f79;hb=2bb4666e276e837add0958554a11b38f7f4d9357;hpb=585d095517ca2aedab8ad125cc7c39b90e13d5cc diff --git a/server/sockets.js b/server/sockets.js index b16135bd..9fa09bce 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -1,7 +1,4 @@ -const url = require('url'); - // Node version in Ubuntu 16.04 does not know about URL class -// NOTE: url is already transformed, without ?xxx=yyy... parts function getJsonFromUrl(url) { const query = url.substr(2); //starts with "/?" let result = {}; @@ -24,6 +21,7 @@ module.exports = function(wss) { // or "/mygames" for Mygames page (simpler: no 'people' array). // tmpId is required if a same user (browser) has different tabs let clients = {}; + // NOTE: only purpose of sidToPages = know when to delete keys in idToSid let sidToPages = {}; let idToSid = {}; wss.on("connection", (socket, req) => { @@ -32,27 +30,16 @@ module.exports = function(wss) { const id = query["id"]; const tmpId = query["tmpId"]; const page = query["page"]; - const notifyRoom = (page,code,obj={}) => { - if (!clients[page]) return; - Object.keys(clients[page]).forEach(k => { - Object.keys(clients[page][k]).forEach(x => { - if (k == sid && x == tmpId) return; - send( - clients[page][k][x].socket, - Object.assign({ code: code, from: sid }, obj) - ); - }); - }); - }; - // For focus events: no need to target self - const notifyAllBut = (page,code,obj={},except) => { + const notifyRoom = (page, code, obj={}, except) => { if (!clients[page]) return; + except = except || []; Object.keys(clients[page]).forEach(k => { if (except.includes(k)) return; Object.keys(clients[page][k]).forEach(x => { + if (k == sid && x == tmpId) return; send( clients[page][k][x].socket, - Object.assign({ code: code, from: sid }, obj) + Object.assign({ code: code, from: [sid, tmpId] }, obj) ); }); }); @@ -78,11 +65,10 @@ module.exports = function(wss) { const doDisconnect = () => { deleteConnexion(); // Nothing to notify when disconnecting from MyGames page: - if (page != "/mygames" && (!clients[page] || !clients[page][sid])) { - // I effectively disconnected from this page: + if (page != "/mygames") { notifyRoom(page, "disconnect"); if (page.indexOf("/game/") >= 0) - notifyRoom("/", "gdisconnect", { page:page }); + notifyRoom("/", "gdisconnect", { page: page }); } }; const messageListener = (objtxt) => { @@ -94,66 +80,55 @@ module.exports = function(wss) { case "connect": { notifyRoom(page, "connect"); if (page.indexOf("/game/") >= 0) - notifyRoom("/", "gconnect", { page:page }); + notifyRoom("/", "gconnect", { page: page }); break; } case "disconnect": // When page changes: doDisconnect(); break; - case "killme": { - // Self multi-connect: manual removal + disconnect - const doKill = (pg) => { - Object.keys(clients[pg][obj.sid]).forEach(x => { - send(clients[pg][obj.sid][x].socket, { code: "killed" }); - }); - delete clients[pg][obj.sid]; - }; - const disconnectFromOtherConnexion = (pg,code,o={}) => { - Object.keys(clients[pg]).forEach(k => { - if (k != obj.sid) { - Object.keys(clients[pg][k]).forEach(x => { - send( - clients[pg][k][x].socket, - Object.assign({ code: code, from: obj.sid }, o) - ); - }); - } - }); - }; - Object.keys(clients).forEach(pg => { - if (clients[pg][obj.sid]) { - doKill(pg); - disconnectFromOtherConnexion(pg, "disconnect"); - if (pg.indexOf("/game/") >= 0 && clients["/"]) - disconnectFromOtherConnexion("/", "gdisconnect", { page: pg }); - } - }); - break; - } case "pollclients": { - // From Hall or Game - let sockIds = []; + // From Game + let sockIds = {}; Object.keys(clients[page]).forEach(k => { - // Avoid polling myself: no new information to get - if (k != sid) sockIds.push(k); + sockIds[k] = {}; + Object.keys(clients[page][k]).forEach(x => { + // Avoid polling my tmpId: no information to get + if (k != sid || x != tmpId) + sockIds[k][x] = { focus: clients[page][k][x].focus }; + }); }); send(socket, { code: "pollclients", sockIds: sockIds }); break; } case "pollclientsandgamers": { // From Hall - let sockIds = []; + let sockIds = {}; Object.keys(clients["/"]).forEach(k => { - // Avoid polling myself: no new information to get - if (k != sid) sockIds.push({sid:k}); + sockIds[k] = {}; + Object.keys(clients[page][k]).forEach(x => { + // Avoid polling my tmpId: no information to get + if (k != sid || x != tmpId) { + sockIds[k][x] = { + page: "/", + focus: clients[page][k][x].focus + }; + } + }); }); // NOTE: a "gamer" could also just be an observer Object.keys(clients).forEach(p => { if (p.indexOf("/game/") >= 0) { Object.keys(clients[p]).forEach(k => { - // 'page' indicator is needed for gamers - if (k != sid) sockIds.push({ sid:k, page:p }); + if (!sockIds[k]) sockIds[k] = {}; + Object.keys(clients[p][k]).forEach(x => { + if (k != sid || x != tmpId) { + sockIds[k][x] = { + page: p, + focus: clients[p][k][x].focus + }; + } + }); }); } }); @@ -166,22 +141,45 @@ module.exports = function(wss) { case "askidentity": case "asklastate": case "askchallenges": - case "askgame": - case "askfullgame": { + case "askgame": { const pg = obj.page || page; //required for askidentity and askgame - // In cas askfullgame to wrong SID for example, would crash: if (!!clients[pg] && !!clients[pg][obj.target]) { - const tmpIds = Object.keys(clients[pg][obj.target]); + let tmpIds = Object.keys(clients[pg][obj.target]); if (obj.target == sid) { // Targetting myself const idx_myTmpid = tmpIds.findIndex(x => x == tmpId); if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1); } - const tmpId_idx = Math.floor(Math.random() * tmpIds.length); - send( - clients[pg][obj.target][tmpIds[tmpId_idx]].socket, - { code: obj.code, from: [sid,tmpId,page] } - ); + if (tmpIds.length > 0) { + const ttmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)]; + send( + clients[pg][obj.target][ttmpId].socket, + { code: obj.code, from: [sid,tmpId,page] } + ); + } + } + break; + } + + // Special situation of the previous "case": + // Full game can be asked to any observer. + case "askfullgame": { + if (!!clients[page]) { + let sids = Object.keys(clients[page]).filter(k => k != sid); + if (sids.length > 0) { + // Pick a SID at random in this set, and ask full game: + const rid = sids[Math.floor(Math.random() * sids.length)]; + // ..to a random tmpId: + const tmpIds = Object.keys(clients[page][rid]); + const rtmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)]; + send( + clients[page][rid][rtmpId].socket, + { code: "askfullgame", from: [sid,tmpId] } + ); + } else { + // I'm the only person who have the game for the moment: + send(socket, { code: "fullgame", data: { empty: true } }); + } } break; } @@ -208,14 +206,18 @@ module.exports = function(wss) { case "drawoffer": case "rematchoffer": case "draw": - notifyRoom(page, obj.code, {data: obj.data}); + // "newgame" message can provide a page (corr Game --> Hall) + notifyRoom( + obj.page || page, obj.code, {data: obj.data}, obj.excluded); break; case "rnewgame": // A rematch game started: - // NOTE: no need to explicitely notify Hall: the game will be sent - notifyAllBut(page, "newgame", {data: obj.data}, [sid]); - notifyRoom("/mygames", "newgame", {data: obj.data}); + notifyRoom(page, "newgame", {data: obj.data}); + // Explicitely notify Hall if gametype == corr. + // Live games will be polled from Hall after gconnect event. + if (obj.data.cadence.indexOf('d') >= 0) + notifyRoom("/", "newgame", {data: obj.data}); break; case "newmove": { @@ -269,7 +271,7 @@ module.exports = function(wss) { case "notifynewgame": if (!!clients["/mygames"]) { obj.targets.forEach(t => { - const k = t.sid || idToSid[t.uid]; + const k = t.sid || idToSid[t.id]; if (!!clients["/mygames"][k]) { Object.keys(clients["/mygames"][k]).forEach(x => { send( @@ -284,11 +286,18 @@ module.exports = function(wss) { case "getfocus": case "losefocus": - if (page == "/") notifyAllBut("/", obj.code, { page: "/" }, [sid]); + if ( + !!clients[page] && + !!clients[page][sid] && + !!clients[page][sid][tmpId] + ) { + clients[page][sid][tmpId].focus = (obj.code == "getfocus"); + } + if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]); else { // Notify game room + Hall: - notifyAllBut(page, obj.code, {}, [sid]); - notifyAllBut("/", obj.code, { page: page }, [sid]); + notifyRoom(page, obj.code, {}, [sid]); + notifyRoom("/", obj.code, { page: page }, [sid]); } break; @@ -301,8 +310,8 @@ module.exports = function(wss) { case "lastate": { const pg = obj.target[2] || page; //required for identity and game - // NOTE: if in game we ask identity to opponent still in Hall, - // but leaving Hall, clients[pg] or clients[pg][target] could be undefined + // NOTE: if in game we ask identity to opponent still in Hall, but + // leaving Hall, clients[pg] or clients[pg][target] could be undef. if (!!clients[pg] && !!clients[pg][obj.target[0]]) { send( clients[pg][obj.target[0]][obj.target[1]].socket,