X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=server%2Fsockets.js;h=7db8ed51cd2a0e73d7e89faeb88ea5f2d90aaa75;hp=1d2f9400cf4fc95c10b1591a6982771a6bd5b76c;hb=4d64881e3b2dc55fe260a53195f9f3bc2e959fdf;hpb=5578a7bfe37908a6c020f1c394504062e0ad72b5 diff --git a/server/sockets.js b/server/sockets.js index 1d2f9400..7db8ed51 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -29,9 +29,7 @@ function remInArray(arr, item) //TODO: programmatic re-navigation on current game if we receive a move and are not there module.exports = function(wss) { - let clients = {}; //associative array client sid --> socket - // No-op function as a callback when sending messages - const noop = () => { }; + let clients = {}; //associative array sid --> socket wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; @@ -45,13 +43,22 @@ module.exports = function(wss) { return; //receiver not connected, nothing we can do switch (obj.code) { - // Transmit chats and moves to current room - // TODO: WebRTC instead in this case (most demanding?) + case "askplayers": + socket.send(JSON.stringify({code:"room", players:clients})); + break; + case "askchallenges": + // TODO: ask directly to people (webRTC) + break; + case "askgames": + // TODO: ask directly to people (webRTC) + break; case "newchat": - clients[obj.oppid].send(JSON.stringify({code:"newchat",msg:obj.msg}), noop); + clients[obj.oppid].send(JSON.stringify({code:"newchat",msg:obj.msg})); break; + // Transmit chats and moves to current room + // TODO: WebRTC instead in this case (most demanding?) case "newmove": - clients[obj.oppid].send(JSON.stringify({code:"newmove",move:obj.move}), noop); + clients[obj.oppid].send(JSON.stringify({code:"newmove",move:obj.move})); break; // TODO: generalize that for several opponents case "ping": @@ -60,7 +67,7 @@ module.exports = function(wss) { case "lastate": const oppId = obj.oppid; obj.oppid = sid; //I'm oppid for my opponent - clients[oppId].send(JSON.stringify(obj), noop); + clients[oppId].send(JSON.stringify(obj)); break; // TODO: moreover, here, game info should be sent (through challenge; not stored here) case "newgame": @@ -75,7 +82,7 @@ module.exports = function(wss) { break; // TODO: also other challenge events case "resign": - clients[obj.oppid].send(JSON.stringify({code:"resign"}), noop); + clients[obj.oppid].send(JSON.stringify({code:"resign"})); break; // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections @@ -90,7 +97,7 @@ module.exports = function(wss) { delete clients[sid]; // Notify every other connected client Object.keys(clients).forEach( k => { - clients[k].send(JSON.stringify({code:"disconnect",sid:sid}), noop); + clients[k].send(JSON.stringify({code:"disconnect",sid:sid})); }); }); });