X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=server%2Fsockets.js;h=553f8c60d0ebefbe4042f4a6f55894164b1ea363;hp=b3c3a1d650a40241c8bc61ec1c13ba78c33c38ff;hb=50f1f7c38bae6100b15db1fdb263a1fb97b9266c;hpb=c6788ecf8a595409c7e31febf3d13c97bde2a725 diff --git a/server/sockets.js b/server/sockets.js index b3c3a1d6..553f8c60 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -3,10 +3,9 @@ const url = require('url'); // Node version in Ubuntu 16.04 does not know about URL class function getJsonFromUrl(url) { - // url: /game/XYZ/?sid=XYZ - const queryParts = url.split("?"); - let result = {page: queryParts[0]}; - queryParts[1].split("&").forEach((part) => { + const query = url.substr(2); //starts with "/?" + let result = {}; + query.split("&").forEach((part) => { const item = part.split("="); result[item[0]] = decodeURIComponent(item[1]); }); @@ -18,7 +17,6 @@ module.exports = function(wss) { wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; - // TODO: later, allow duplicate connections (shouldn't be much more complicated) if (!!clients[sid]) return socket.send(JSON.stringify({code:"duplicate"})); clients[sid] = {sock: socket, page: query["page"]}; @@ -33,30 +31,45 @@ module.exports = function(wss) { } }); }; - notifyRoom(query["page"], "connect"); //Hall or Game + // Wait for "connect" message to notify connection to the room, + // because if game loading is slow the message listener might + // not be ready too early. socket.on("message", objtxt => { let obj = JSON.parse(objtxt); if (!!obj.target && !clients[obj.target]) return; //receiver not connected, nothing we can do - -console.log(obj.code); -console.log(clients); - switch (obj.code) { + case "connect": + notifyRoom(query["page"], "connect"); //Hall or Game + if (query["page"].indexOf("/game/") >= 0) + notifyRoom("/", "gconnect"); //notify main hall + break; case "pollclients": + { const curPage = clients[sid].page; socket.send(JSON.stringify({code:"pollclients", - sockIds: Object.keys(clients).filter(k => k != sid && - (clients[k].page == curPage || - // Consider that people playing are in Hall too: - (curPage == "/" && clients[k].page.indexOf("/game/") >= 0)) + sockIds: Object.keys(clients).filter(k => + k != sid && clients[k].page == curPage + )})); + break; + } + case "pollgamers": + socket.send(JSON.stringify({code:"pollgamers", + sockIds: Object.keys(clients).filter(k => + k != sid && clients[k].page.indexOf("/game/") >= 0 )})); break; case "pagechange": + // page change clients[sid].page --> obj.page +console.log(sid + " : page change: " + clients[sid].page + " --> " + obj.page); notifyRoom(clients[sid].page, "disconnect"); + if (clients[sid].page.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect"); clients[sid].page = obj.page; notifyRoom(obj.page, "connect"); + if (obj.page.indexOf("/game/") >= 0) + notifyRoom("/", "gconnect"); break; case "askidentity": clients[obj.target].sock.send(JSON.stringify( @@ -66,17 +79,41 @@ console.log(clients); clients[obj.target].sock.send(JSON.stringify( {code:"askchallenge",from:sid})); break; - case "askgame": + case "askgames": + { // Check all clients playing, and send them a "askgame" message + let gameSids = {}; //game ID --> [sid1, sid2] + const regexpGid = /\/[a-zA-Z0-9]+$/; Object.keys(clients).forEach(k => { if (k != sid && clients[k].page.indexOf("/game/") >= 0) { - clients[k].sock.send(JSON.stringify( - {code:"askgame", from: sid})); + const gid = clients[k].page.match(regexpGid)[0]; + if (!gameSids[gid]) + gameSids[gid] = [k]; + else + gameSids[gid].push(k); } }); + // Request only one client out of 2 (TODO: this is a bit heavy) + // Alt: ask game to all, and filter later? + Object.keys(gameSids).forEach(gid => { + const L = gameSids[gid].length; + const idx = L > 1 + ? Math.floor(Math.random() * Math.floor(L)) + : 0; + const rid = gameSids[gid][idx]; + clients[rid].sock.send(JSON.stringify( + {code:"askgame", from: sid})); + }); + break; + } + case "askfullgame": + clients[obj.target].sock.send(JSON.stringify( + {code:"askfullgame", from:sid})); + break; + case "fullgame": clients[obj.target].sock.send(JSON.stringify( - {code:"askgame",from:sid})); + {code:"fullgame", game:obj.game})); break; case "identity": clients[obj.target].sock.send(JSON.stringify( @@ -102,18 +139,19 @@ console.log(clients); if (!!obj.target) { clients[obj.target].sock.send(JSON.stringify( - {code:"game", game:data.game, from:sid})); + {code:"game", game:obj.game, from:sid})); } else { // Notify all room except opponent and me: - notifyRoom("/", "game", {game:data.game}, [data.oppsid]); + notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]); } break; case "newchat": - notifyRoom(query["page"], "newchat", {msg:obj.msg, name:obj.name}); + notifyRoom(clients[sid].page, "newchat", {chat:obj.chat}); break; // TODO: WebRTC instead in this case (most demanding?) + // --> At least do a "notifyRoom" case "newmove": clients[obj.target].sock.send(JSON.stringify( {code:"newmove", move:obj.move})); @@ -124,11 +162,11 @@ console.log(clients); break; case "resign": clients[obj.target].sock.send(JSON.stringify( - {code:"resign"})); + {code:"resign", side:obj.side})); break; case "abort": clients[obj.target].sock.send(JSON.stringify( - {code:"abort",msg:obj.msg})); + {code:"abort"})); break; case "drawoffer": clients[obj.target].sock.send(JSON.stringify( @@ -136,7 +174,7 @@ console.log(clients); break; case "draw": clients[obj.target].sock.send(JSON.stringify( - {code:"draw"})); + {code:"draw", message:obj.message})); break; } }); @@ -144,6 +182,8 @@ console.log(clients); const page = clients[sid].page; delete clients[sid]; notifyRoom(page, "disconnect"); + if (page.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect"); //notify main hall }); }); }