X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=server%2Froutes%2Fgames.js;h=8bd9131ef5574b22cd2aaf8aa173af3fb0dffb06;hp=f130f787ae8c7a516737e79b511c7a441d48dcd9;hb=866842c3c310524c034922870234120ed2a16cbf;hpb=8477e53d8e78606e4c4e4bf91c77b1011aab583c diff --git a/server/routes/games.js b/server/routes/games.js index f130f787..8bd9131e 100644 --- a/server/routes/games.js +++ b/server/routes/games.js @@ -2,100 +2,84 @@ let router = require("express").Router(); const UserModel = require("../models/User"); const ChallengeModel = require('../models/Challenge'); const GameModel = require('../models/Game'); -const VariantModel = require('../models/Variant'); const access = require("../utils/access"); const params = require("../config/parameters"); // From main hall, start game between players 0 and 1 router.post("/games", access.logged, access.ajax, (req,res) => { const gameInfo = req.body.gameInfo; - if (!Array.isArray(gameInfo.players) || - gameInfo.players.every(p => p.id != req.userId)) - { - return res.json({errmsg: "Cannot start someone else's game"}); - } const cid = req.body.cid; - // Check all entries of gameInfo + cid: - let error = GameModel.checkGameInfo(gameInfo); - if (!error) - { - if (!cid.toString().match(/^[0-9]+$/)) - error = "Wrong challenge ID"; - } - if (!!error) - return res.json({errmsg:error}); - ChallengeModel.remove(cid); - GameModel.create( - gameInfo.vid, gameInfo.fen, gameInfo.cadence, gameInfo.players, - (err,ret) => { - access.checkRequest(res, err, ret, "Cannot create game", () => { + if ( + Array.isArray(gameInfo.players) && + gameInfo.players.some(p => p.id == req.userId) && + cid.toString().match(/^[0-9]+$/) && + GameModel.checkGameInfo(gameInfo) + ) { + ChallengeModel.remove(cid); + GameModel.create( + gameInfo.vid, gameInfo.fen, gameInfo.cadence, gameInfo.players, + (err,ret) => { const oppIdx = (gameInfo.players[0].id == req.userId ? 1 : 0); const oppId = gameInfo.players[oppIdx].id; UserModel.tryNotify(oppId, "Game started: " + params.siteURL + "/#/game/" + ret.gid); res.json({gameId: ret.gid}); - }); - } - ); + } + ); + } }); router.get("/games", access.ajax, (req,res) => { const gameId = req.query["gid"]; - if (!!gameId) + if (gameId) { - if (!gameId.match(/^[0-9]+$/)) - return res.json({errmsg: "Wrong game ID"}); - GameModel.getOne(gameId, false, (err,game) => { - access.checkRequest(res, err, game, "Game not found", () => { + if (gameId.match(/^[0-9]+$/)) + { + GameModel.getOne(gameId, false, (err,game) => { res.json({game: game}); }); - }); + } } else { // Get by (non-)user ID: const userId = req.query["uid"]; - if (!userId.match(/^[0-9]+$/)) - return res.json({errmsg: "Wrong user ID"}); - const excluded = !!req.query["excluded"]; - GameModel.getByUser(userId, excluded, (err,games) => { - if (!!err) - return res.json({errmsg: err.errmsg || err.toString()}); - res.json({games: games}); - }); + if (userId.match(/^[0-9]+$/)) + { + const excluded = !!req.query["excluded"]; + GameModel.getByUser(userId, excluded, (err,games) => { + res.json({games: games}); + }); + } } }); -// New move + fen update + score, potentially -// TODO: if newmove fail, takeback in GUI +// New move + fen update + score + chats... router.put("/games", access.logged, access.ajax, (req,res) => { const gid = req.body.gid; - let error = ""; - if (!gid.toString().match(/^[0-9]+$/)) - error = "Wrong game ID"; const obj = req.body.newObj; - error = GameModel.checkGameUpdate(obj); - if (!!error) - return res.json({errmsg: error}); - GameModel.update(gid, obj); //no callback here (several operations) - if (!!obj.move || !!obj.score) + if (gid.toString().match(/^[0-9]+$/) && GameModel.checkGameUpdate(obj)) { - // Notify opponent if he enabled notifications: GameModel.getPlayers(gid, (err,players) => { - if (!err) + if (players.some(p => p.id == req.userId)) { - const oppid = (players[0].uid == req.userId - ? players[1].uid - : players[0].uid); - const messagePrefix = (!!obj.move - ? "New move in game: " - : "Game ended: "); - UserModel.tryNotify(oppid, - messagePrefix + params.siteURL + "/#/game/" + gid); + GameModel.update(gid, obj); + if (obj.move || obj.score) + { + // Notify opponent if he enabled notifications: + const oppid = players[0].uid == req.userId + ? players[1].uid + : players[0].uid; + const messagePrefix = obj.move + ? "New move in game: " + : "Game ended: "; + UserModel.tryNotify(oppid, + messagePrefix + params.siteURL + "/#/game/" + gid); + } + res.json({}); } }); } - res.json({}); //TODO: what if some update action fails? }); module.exports = router;