X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FGrand.js;h=8d06f710b54d18cee26adf813e2d7b765baf4120;hp=db0543fcb3aa29c3b20ab95ce77f69a7d52e1df8;hb=b6487fb9c41705187cf97215fc9e8f86a59057c7;hpb=8a196305a09269888497995373658f953b9b5bf8 diff --git a/public/javascripts/variants/Grand.js b/public/javascripts/variants/Grand.js index db0543fc..8d06f710 100644 --- a/public/javascripts/variants/Grand.js +++ b/public/javascripts/variants/Grand.js @@ -1,28 +1,142 @@ -//https://www.chessvariants.com/large.dir/freeling.html +// NOTE: initial setup differs from the original; see +// https://www.chessvariants.com/large.dir/freeling.html class GrandRules extends ChessRules { static getPpath(b) { - const V = VariantRules; return ([V.MARSHALL,V.CARDINAL].includes(b[1]) ? "Grand/" : "") + b; } - initVariables(fen) + static IsGoodFen(fen) { - super.initVariables(fen); - this.captures = { "w": {}, "b": {} }; //for promotions + if (!ChessRules.IsGoodFen(fen)) + return false; + const fenParsed = V.ParseFen(fen); + // 5) Check captures + if (!fenParsed.captured || !fenParsed.captured.match(/^[0-9]{14,14}$/)) + return false; + return true; } - static get size() { return [10,10]; } + static IsGoodEnpassant(enpassant) + { + if (enpassant != "-") + { + const squares = enpassant.split(","); + if (squares.length > 2) + return false; + for (let sq of squares) + { + const ep = V.SquareToCoords(sq); + if (isNaN(ep.x) || !V.OnBoard(ep)) + return false; + } + } + return true; + } + + static ParseFen(fen) + { + const fenParts = fen.split(" "); + return Object.assign( + ChessRules.ParseFen(fen), + { captured: fenParts[5] } + ); + } + + getFen() + { + return super.getFen() + " " + this.getCapturedFen(); + } + + getCapturedFen() + { + let counts = _.map(_.range(14), 0); + let i = 0; + for (let j=0; j { + res += V.CoordsToSquare(sq) + ","; + }); + return res.slice(0,-1); //remove last comma + } + // En-passant after 2-sq or 3-sq jumps - getEpSquare(move) + getEpSquare(moveOrSquare) { + if (!moveOrSquare) + return undefined; + if (typeof moveOrSquare === "string") + { + const square = moveOrSquare; + if (square == "-") + return undefined; + let res = []; + square.split(",").forEach(sq => { + res.push(V.SquareToCoords(sq)); + }); + return res; + } + // Argument is a move: + const move = moveOrSquare; const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x]; - if (this.getPiece(sx,sy) == VariantRules.PAWN && Math.abs(sx - ex) >= 2) + if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) >= 2) { const step = (ex-sx) / Math.abs(ex-sx); let res = [{ @@ -45,9 +159,9 @@ class GrandRules extends ChessRules { switch (this.getPiece(x,y)) { - case VariantRules.MARSHALL: + case V.MARSHALL: return this.getPotentialMarshallMoves([x,y]); - case VariantRules.CARDINAL: + case V.CARDINAL: return this.getPotentialCardinalMoves([x,y]); default: return super.getPotentialMovesFrom([x,y]) @@ -60,71 +174,76 @@ class GrandRules extends ChessRules { const color = this.turn; let moves = []; - const V = VariantRules; - const [sizeX,sizeY] = VariantRules.size; - const shift = (color == "w" ? -1 : 1); - const startRanks = (color == "w" ? [sizeY-2,sizeY-3] : [1,2]); - const lastRanks = (color == "w" ? [0,1,2] : [sizeY-1,sizeY-2,sizeY-3]); + const [sizeX,sizeY] = [V.size.x,V.size.y]; + const shiftX = (color == "w" ? -1 : 1); + const startRanks = (color == "w" ? [sizeX-2,sizeX-3] : [1,2]); + const lastRanks = (color == "w" ? [0,1,2] : [sizeX-1,sizeX-2,sizeX-3]); + const promotionPieces = + [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN,V.MARSHALL,V.CARDINAL]; - if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRanks[0]) + // Always x+shiftX >= 0 && x+shiftX < sizeX, because no pawns on last rank + let finalPieces = undefined; + if (lastRanks.includes(x + shiftX)) + { + finalPieces = promotionPieces.filter(p => this.captured[color][p] > 0); + if (x + shiftX != lastRanks[0]) + finalPieces.push(V.PAWN); + } + else + finalPieces = [V.PAWN]; + if (this.board[x+shiftX][y] == V.EMPTY) { - // Normal moves - if (this.board[x+shift][y] == V.EMPTY) + // One square forward + for (let piece of finalPieces) + moves.push(this.getBasicMove([x,y], [x+shiftX,y], {c:color,p:piece})); + if (startRanks.includes(x)) { - moves.push(this.getBasicMove([x,y], [x+shift,y])); - if (startRanks.includes(x) && this.board[x+2*shift][y] == V.EMPTY) + if (this.board[x+2*shiftX][y] == V.EMPTY) { // Two squares jump - moves.push(this.getBasicMove([x,y], [x+2*shift,y])); - if (x == startRanks[0] && this.board[x+3*shift][y] == V.EMPTY) + moves.push(this.getBasicMove([x,y], [x+2*shiftX,y])); + if (x==startRanks[0] && this.board[x+3*shiftX][y] == V.EMPTY) { - // 3-squares jump - moves.push(this.getBasicMove([x,y], [x+3*shift,y])); + // Three squares jump + moves.push(this.getBasicMove([x,y], [x+3*shiftX,y])); } } } - // Captures - if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) - moves.push(this.getBasicMove([x,y], [x+shift,y-1])); - if (y { - if (!this.captures[color][p] || this.captures[color][p]==0) - return; - // Normal move - if (this.board[x+shift][y] == V.EMPTY) - moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p})); - // Captures - if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) - moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:p})); - if (y= 0 && y + shiftY < sizeY + && this.board[x+shiftX][y+shiftY] != V.EMPTY + && this.canTake([x,y], [x+shiftX,y+shiftY])) + { + for (let piece of finalPieces) + { + moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], + {c:color,p:piece})); + } + } } // En passant const Lep = this.epSquares.length; - const epSquare = Lep>0 ? this.epSquares[Lep-1] : undefined; + const epSquare = this.epSquares[Lep-1]; if (!!epSquare) { for (let epsq of epSquare) { // TODO: some redundant checks - if (epsq.x == x+shift && Math.abs(epsq.y - y) == 1) + if (epsq.x == x+shiftX && Math.abs(epsq.y - y) == 1) { - let epStep = epsq.y - y; - var enpassantMove = this.getBasicMove([x,y], [x+shift,y+epStep]); + var enpassantMove = this.getBasicMove([x,y], [epsq.x,epsq.y]); + // WARNING: the captured pawn may be diagonally behind us, + // if it's a 3-squares jump and we take on 1st passing square + const px = (this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX); enpassantMove.vanish.push({ - x: x, - y: y+epStep, + x: px, + y: epsq.y, p: 'p', - c: this.getColor(x,y+epStep) + c: this.getColor(px,epsq.y) }); moves.push(enpassantMove); } @@ -138,14 +257,12 @@ class GrandRules extends ChessRules getPotentialMarshallMoves(sq) { - const V = VariantRules; return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")); } getPotentialCardinalMoves(sq) { - const V = VariantRules; return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")); } @@ -159,45 +276,44 @@ class GrandRules extends ChessRules isAttackedByMarshall(sq, colors) { - const V = VariantRules; return this.isAttackedBySlideNJump(sq, colors, V.MARSHALL, V.steps[V.ROOK]) - || this.isAttackedBySlideNJump(sq, colors, V.MARSHALL, V.steps[V.KNIGHT], "oneStep"); + || this.isAttackedBySlideNJump( + sq, colors, V.MARSHALL, V.steps[V.KNIGHT], "oneStep"); } isAttackedByCardinal(sq, colors) { - const V = VariantRules; return this.isAttackedBySlideNJump(sq, colors, V.CARDINAL, V.steps[V.BISHOP]) - || this.isAttackedBySlideNJump(sq, colors, V.CARDINAL, V.steps[V.KNIGHT], "oneStep"); + || this.isAttackedBySlideNJump( + sq, colors, V.CARDINAL, V.steps[V.KNIGHT], "oneStep"); } - play(move, ingame) + updateVariables(move) { - super.play(move, ingame); - if (move.vanish.length==2 && move.appear.length==1 - && move.vanish[1].p != VariantRules.PAWN) + super.updateVariables(move); + if (move.vanish.length == 2 && move.appear.length == 1) { - // Capture: update this.captures - if (!this.captures[move.vanish[1].c][move.vanish[1].p]) - this.captures[move.vanish[1].c][move.vanish[1].p] = 1; - else - this.captures[move.vanish[1].c][move.vanish[1].p]++; + // Capture: update this.captured + this.captured[move.vanish[1].c][move.vanish[1].p]++; + } + if (move.vanish[0].p != move.appear[0].p) + { + // Promotion: update this.captured + this.captured[move.vanish[0].c][move.appear[0].p]--; } } - undo(move) + unupdateVariables(move) { - super.undo(move); - if (move.vanish.length==2 && move.appear.length==1 - && move.vanish[1].p != VariantRules.PAWN) - { - // Capture: update this.captures - this.captures[move.vanish[1].c][move.vanish[1].p] = - Math.max(0, this.captures[move.vanish[1].c][move.vanish[1].p]-1); - } + super.unupdateVariables(move); + if (move.vanish.length == 2 && move.appear.length == 1) + this.captured[move.vanish[1].c][move.vanish[1].p]--; + if (move.vanish[0].p != move.appear[0].p) + this.captured[move.vanish[0].c][move.appear[0].p]++; } - static get VALUES() { + static get VALUES() + { return Object.assign( ChessRules.VALUES, {'c': 5, 'm': 7} //experimental @@ -206,12 +322,12 @@ class GrandRules extends ChessRules static get SEARCH_DEPTH() { return 2; } - // TODO: this function could be generalized and shared better + // TODO: this function could be generalized and shared better (how ?!...) static GenRandInitFen() { - let pieces = [new Array(10), new Array(10)]; + let pieces = { "w": new Array(10), "b": new Array(10) }; // Shuffle pieces on first and last rank - for (let c = 0; c <= 1; c++) + for (let c of ["w","b"]) { let positions = _.range(10); @@ -265,10 +381,11 @@ class GrandRules extends ChessRules pieces[c][knight2Pos] = 'n'; pieces[c][rook2Pos] = 'r'; } - let fen = pieces[0].join("") + + return pieces["b"].join("") + "/pppppppppp/10/10/10/10/10/10/PPPPPPPPPP/" + - pieces[1].join("").toUpperCase() + - " 1111"; - return fen; + pieces["w"].join("").toUpperCase() + + " w 1111 - 00000000000000"; } } + +const VariantRules = GrandRules;