X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FCrazyhouse.js;h=3d9c743f8dc23bf510ccc4963b184951f8e3c81b;hp=0ee4bd3788bb5898a70a67008b0aef458fb55e93;hb=b6487fb9c41705187cf97215fc9e8f86a59057c7;hpb=a6abf094c35a26019e47fea21302c4be32ff030b diff --git a/public/javascripts/variants/Crazyhouse.js b/public/javascripts/variants/Crazyhouse.js index 0ee4bd37..3d9c743f 100644 --- a/public/javascripts/variants/Crazyhouse.js +++ b/public/javascripts/variants/Crazyhouse.js @@ -1,95 +1,285 @@ class CrazyhouseRules extends ChessRules { - initVariables(fen) + static IsGoodFen(fen) { - super.initVariables(); - // Also init reserves (used by the interface to show landing pieces) - const V = VariantRules; + if (!ChessRules.IsGoodFen(fen)) + return false; + const fenParsed = V.ParseFen(fen); + // 5) Check reserves + if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{10,10}$/)) + return false; + // 6) Check promoted array + if (!fenParsed.promoted) + return false; + if (fenParsed.promoted == "-") + return true; //no promoted piece on board + const squares = fenParsed.promoted.split(","); + for (let square of squares) + { + const c = V.SquareToCoords(square); + if (c.y < 0 || c.y > V.size.y || isNaN(c.x) || c.x < 0 || c.x > V.size.x) + return false; + } + return true; + } + + static ParseFen(fen) + { + const fenParts = fen.split(" "); + return Object.assign( + ChessRules.ParseFen(fen), + { + reserve: fenParts[5], + promoted: fenParts[6], + } + ); + } + + static GenRandInitFen() + { + return ChessRules.GenRandInitFen() + " 0000000000 -"; + } + + getFen() + { + return super.getFen() + " " + this.getReserveFen() + " " + this.getPromotedFen(); + } + + getReserveFen() + { + let counts = new Array(10); + for (let i=0; i 0) + res = res.slice(0,-1); //remove last comma + else + res = "-"; + return res; + } + + setOtherVariables(fen) + { + super.setOtherVariables(fen); + const fenParsed = V.ParseFen(fen); + // Also init reserves (used by the interface to show landable pieces) this.reserve = { "w": { - [V.PAWN]: 0, - [V.ROOK]: 0, - [V.KNIGHT]: 0, - [V.BISHOP]: 0, - [V.QUEEN]: 0, + [V.PAWN]: parseInt(fenParsed.reserve[0]), + [V.ROOK]: parseInt(fenParsed.reserve[1]), + [V.KNIGHT]: parseInt(fenParsed.reserve[2]), + [V.BISHOP]: parseInt(fenParsed.reserve[3]), + [V.QUEEN]: parseInt(fenParsed.reserve[4]), }, "b": { - [V.PAWN]: 0, - [V.ROOK]: 0, - [V.KNIGHT]: 0, - [V.BISHOP]: 0, - [V.QUEEN]: 0, + [V.PAWN]: parseInt(fenParsed.reserve[5]), + [V.ROOK]: parseInt(fenParsed.reserve[6]), + [V.KNIGHT]: parseInt(fenParsed.reserve[7]), + [V.BISHOP]: parseInt(fenParsed.reserve[8]), + [V.QUEEN]: parseInt(fenParsed.reserve[9]), } }; - // It may be a continuation: adjust numbers of pieces according to captures + rebirths - // TODO + this.promoted = doubleArray(V.size.x, V.size.y, false); + if (fenParsed.promoted != "-") + { + for (let square of fenParsed.promoted.split(",")) + { + const [x,y] = V.SquareToCoords(square); + promoted[x][y] = true; + } + } + } + + getColor(i,j) + { + if (i >= V.size.x) + return (i==V.size.x ? "w" : "b"); + return this.board[i][j].charAt(0); + } + + getPiece(i,j) + { + if (i >= V.size.x) + return V.RESERVE_PIECES[j]; + return this.board[i][j].charAt(1); } // Used by the interface: - getReservePieces(color) - { - return { - [color+V.PAWN]: this.reserve[color][V.PAWN], - [color+V.ROOK]: this.reserve[color][V.ROOK], - [color+V.KNIGHT]: this.reserve[color][V.KNIGHT], - [color+V.BISHOP]: this.reserve[color][V.BISHOP], - [color+V.QUEEN]: this.reserve[color][V.QUEEN], - }; + getReservePpath(color, index) + { + return color + V.RESERVE_PIECES[index]; } - getPotentialMovesFrom([x,y]) + // Ordering on reserve pieces + static get RESERVE_PIECES() { - let moves = super.getPotentialMovesFrom([x,y]); - // Add landing moves: - const color = this.turn; - Object.keys(this.reserve[color]).forEach(p => { + return [V.PAWN,V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]; + } - moves.push(...); //concat... just appear - }); + getReserveMoves([x,y]) + { + const color = this.turn; + const p = V.RESERVE_PIECES[y]; + if (this.reserve[color][p] == 0) + return []; + let moves = []; + const pawnShift = (p==V.PAWN ? 1 : 0); + for (let i=pawnShift; i special square !!! coordinates ?? - getPossibleMovesFrom(sq) + getPotentialMovesFrom([x,y]) { - // Assuming color is right (already checked) - return this.filterValid( this.getPotentialMovesFrom(sq) ); + if (x >= V.size.x) + { + // Reserves, outside of board: x == sizeX(+1) + return this.getReserveMoves([x,y]); + } + // Standard moves + return super.getPotentialMovesFrom([x,y]); } - // TODO: add reserve moves getAllValidMoves() { - + let moves = super.getAllValidMoves(); + const color = this.turn; + for (let i=0; i 0) + return true; + } + return false; + } + return true; } - // TODO: update reserve updateVariables(move) { + super.updateVariables(move); + if (move.vanish.length == 2 && move.appear.length == 2) + return; //skip castle + const color = move.appear[0].c; + if (move.vanish.length == 0) + { + this.reserve[color][move.appear[0].p]--; + return; + } + move.movePromoted = this.promoted[move.start.x][move.start.y]; + move.capturePromoted = this.promoted[move.end.x][move.end.y] + this.promoted[move.start.x][move.start.y] = false; + this.promoted[move.end.x][move.end.y] = move.movePromoted + || (move.vanish[0].p == V.PAWN && move.appear[0].p != V.PAWN); + if (move.capturePromoted) + this.reserve[color][V.PAWN]++; + else if (move.vanish.length == 2) + this.reserve[color][move.vanish[1].p]++; } + unupdateVariables(move) { + super.unupdateVariables(move); + if (move.vanish.length == 2 && move.appear.length == 2) + return; + const color = this.turn; + if (move.vanish.length == 0) + { + this.reserve[color][move.appear[0].p]++; + return; + } + if (move.movePromoted) + this.promoted[move.start.x][move.start.y] = true; + this.promoted[move.end.x][move.end.y] = move.capturePromoted; + if (move.capturePromoted) + this.reserve[color][V.PAWN]--; + else if (move.vanish.length == 2) + this.reserve[color][move.vanish[1].p]--; } static get SEARCH_DEPTH() { return 2; } //high branching factor + evalPosition() + { + let evaluation = super.evalPosition(); + // Add reserves: + for (let i=0; i 0) return super.getNotation(move); // Rebirth: const piece = - (move.appear[0].p != VariantRules.PAWN ? move.appear.p.toUpperCase() : ""); - const finalSquare = - String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); - return piece + "@" + finalSquare; + (move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""); + return piece + "@" + V.CoordsToSquare(move.end); + } + + getLongNotation(move) + { + if (move.vanish.length > 0) + return super.getLongNotation(move); + return "@" + V.CoordsToSquare(move.end); } } + +const VariantRules = CrazyhouseRules;