X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FCheckered.js;h=019e1e2c5c11aeafdc277e2b8d04ed7e93a42e52;hp=56fa15a382639c2b9361d390dc1aa99096b9a829;hb=9234226104764b91df9d677fb360ad538b98510c;hpb=aea1443ebf56afb2c507c2830ac6b67b509778bc diff --git a/public/javascripts/variants/Checkered.js b/public/javascripts/variants/Checkered.js index 56fa15a3..019e1e2c 100644 --- a/public/javascripts/variants/Checkered.js +++ b/public/javascripts/variants/Checkered.js @@ -1,6 +1,5 @@ class CheckeredRules extends ChessRules { - // Path to pieces static getPpath(b) { return b[0]=='c' ? "Checkered/"+b : b; @@ -89,7 +88,7 @@ class CheckeredRules extends ChessRules // A capture occured (m.vanish.length == 2) m.appear[0].c = "c"; moves.push(m); - if (m.appear[0].p != m.vanish[1].p //avoid promotions: + if (m.appear[0].p != m.vanish[1].p //avoid promotions (already treated): && (m.vanish[0].p != VariantRules.PAWN || m.end.x != lastRank)) { // Add transformation into captured piece @@ -104,7 +103,8 @@ class CheckeredRules extends ChessRules canIplay(side, [x,y]) { - return ((side=='w' && this.moves.length%2==0) || (side=='b' && this.moves.length%2==1)) + return ((side=='w' && this.moves.length%2==0) + || (side=='b' && this.moves.length%2==1)) && [side,'c'].includes(this.getColor(x,y)); } @@ -167,7 +167,8 @@ class CheckeredRules extends ChessRules this.play(move); const color = this.turn; this.moves.push(move); //artifically change turn, for checkered pawns (TODO) - const kingAttacked = this.isAttacked(this.kingPos[color], [this.getOppCol(color),'c']); + const kingAttacked = this.isAttacked( + this.kingPos[color], [this.getOppCol(color),'c']); let res = kingAttacked ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] //need to duplicate! : [ ]; @@ -191,13 +192,12 @@ class CheckeredRules extends ChessRules checkGameEnd() { const color = this.turn; - if (!this.isAttacked(this.kingPos[color], this.getOppCol(color)) - && !this.isAttacked(this.kingPos[color], 'c')) - { - return "1/2"; - } - // OK, checkmate - return color == "w" ? "0-1" : "1-0"; + this.moves.length++; //artifically change turn, for checkered pawns (TODO) + const res = this.isAttacked(this.kingPos[color], [this.getOppCol(color),'c']) + ? (color == "w" ? "0-1" : "1-0") + : "1/2"; + this.moves.length--; + return res; } evalPosition() @@ -261,12 +261,15 @@ class CheckeredRules extends ChessRules { // Capture let startColumn = String.fromCharCode(97 + move.start.y); - notation = startColumn + "x" + finalSquare + "=" + move.appear[0].p.toUpperCase(); + notation = startColumn + "x" + finalSquare + + "=" + move.appear[0].p.toUpperCase(); } else //no capture + { notation = finalSquare; - if (move.appear.length > 0 && piece != move.appear[0].p) //promotion - notation += "=" + move.appear[0].p.toUpperCase(); + if (move.appear.length > 0 && piece != move.appear[0].p) //promotion + notation += "=" + move.appear[0].p.toUpperCase(); + } return notation; }