X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FAtomic.js;h=28ee1f267bdc95983260f949c237e5094b178fe2;hp=bf860df656ced49f47ee3d526bab2f9560e917b0;hb=9234226104764b91df9d677fb360ad538b98510c;hpb=4b5fe3061829e184f9ad86a13d831eda22d95343 diff --git a/public/javascripts/variants/Atomic.js b/public/javascripts/variants/Atomic.js index bf860df6..28ee1f26 100644 --- a/public/javascripts/variants/Atomic.js +++ b/public/javascripts/variants/Atomic.js @@ -1,14 +1,14 @@ class AtomicRules extends ChessRules { - getPotentialMovesFrom([x,y], c, lastMove) + getPotentialMovesFrom([x,y]) { - let moves = super.getPotentialMovesFrom([x,y], c, lastMove); + let moves = super.getPotentialMovesFrom([x,y]); // Handle explosions moves.forEach(m => { if (m.vanish.length > 1 && m.appear.length <= 1) //avoid castles { - // Explosion! TODO: drop moves which explode our king here + // Explosion! TODO(?): drop moves which explode our king here let steps = [ [-1,-1],[-1,0],[-1,1],[0,-1],[0,1],[1,-1],[1,0],[1,1] ]; for (let step of steps) { @@ -17,7 +17,8 @@ class AtomicRules extends ChessRules if (x>=0 && x<8 && y>=0 && y<8 && this.board[x][y] != VariantRules.EMPTY && this.getPiece(x,y) != VariantRules.PAWN) { - m.vanish.push(new PiPo({p:this.getPiece(x,y),c:this.getColor(x,y),x:x,y:y})); + m.vanish.push( + new PiPo({p:this.getPiece(x,y),c:this.getColor(x,y),x:x,y:y})); } } m.end = {x:m.appear[0].x, y:m.appear[0].y}; @@ -28,78 +29,71 @@ class AtomicRules extends ChessRules return moves; } - getPotentialKingMoves(x, y, c) + getPotentialKingMoves([x,y]) { + const V = VariantRules; // King cannot capture: let moves = []; - let [sizeX,sizeY] = VariantRules.size; - const steps = VariantRules.steps[VariantRules.QUEEN]; + let [sizeX,sizeY] = V.size; + const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); for (let step of steps) { var i = x + step[0]; var j = y + step[1]; if (i>=0 && i=0 && j { return e < 0; })) @@ -113,8 +107,9 @@ class AtomicRules extends ChessRules } } - underCheck(move, c) + underCheck(move) { + const c = this.turn; const oppCol = this.getOppCol(c); this.play(move); let res = undefined; @@ -126,32 +121,34 @@ class AtomicRules extends ChessRules res = false; // Otherwise, if we remain under check, move is not valid else - res = this.isAttacked(this.kingPos[c], oppCol); + res = this.isAttacked(this.kingPos[c], [oppCol]); this.undo(move); return res; } - getCheckSquares(move, c) + getCheckSquares(move) { - const saveKingPos = this.kingPos[c]; //king might explode + const c = this.getOppCol(this.turn); + // King might explode: + const saveKingPos = JSON.parse(JSON.stringify(this.kingPos[c])); this.play(move); let res = [ ]; if (this.kingPos[c][0] < 0) res = [saveKingPos]; - else if (this.isAttacked(this.kingPos[c], this.getOppCol(c))) - res = [ this.kingPos[c] ] + else if (this.isAttacked(this.kingPos[c], [this.getOppCol(c)])) + res = [ JSON.parse(JSON.stringify(this.kingPos[c])) ] this.undo(move); return res; } - checkGameEnd(color) + checkGameEnd() { + const color = this.turn; const kp = this.kingPos[color]; if (kp[0] < 0) //king disappeared return color == "w" ? "0-1" : "1-0"; - if (!this.isAttacked(kp, this.getOppCol(color))) + if (!this.isAttacked(kp, [this.getOppCol(color)])) return "1/2"; - // Checkmate - return color == "w" ? "0-1" : "1-0"; + return color == "w" ? "0-1" : "1-0"; //checkmate } }