X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FAntiking.js;h=014a9c8972e5d65861f88ddb0124fdda1569c761;hp=71e01ff14ad39bd947cc3a08997b4f2d8a2f2b45;hb=9234226104764b91df9d677fb360ad538b98510c;hpb=a734a1a07f5309300a95ae2bd113c72be15bab22 diff --git a/public/javascripts/variants/Antiking.js b/public/javascripts/variants/Antiking.js index 71e01ff1..014a9c89 100644 --- a/public/javascripts/variants/Antiking.js +++ b/public/javascripts/variants/Antiking.js @@ -1,6 +1,5 @@ class AntikingRules extends ChessRules { - // Path to pieces static getPpath(b) { return b[1]=='a' ? "Antiking/"+b : b; @@ -142,30 +141,65 @@ class AntikingRules extends ChessRules return color == "w" ? "0-1" : "1-0"; } - // Pieces values (TODO: use Object.assign() + ChessRules.VALUES ?) static get VALUES() { - return { - 'p': 1, - 'r': 5, - 'n': 3, - 'b': 3, - 'q': 9, - 'k': 1000, - 'a': 1000 - }; + return Object.assign( + ChessRules.VALUES, + { 'a': 1000 } + ); } static GenRandInitFen() { - let randFen = ChessRules.GenRandInitFen(); - // Black side - let antikingPos = _.random(7); - let ranks23 = "pppppppp/" + (antikingPos>0?antikingPos:"") + "A" + (antikingPos<7?7-antikingPos:""); - randFen = randFen.replace("pppppppp/8", ranks23); - // White side - antikingPos = _.random(7); - ranks23 = (antikingPos>0?antikingPos:"") + "a" + (antikingPos<7?7-antikingPos:"") + "/PPPPPPPP"; - randFen = randFen.replace("8/PPPPPPPP", ranks23); - return randFen; + let pieces = { "w": new Array(8), "b": new Array(8) }; + let antikingPos = { "w": -1, "b": -1 }; + for (let c of ["w","b"]) + { + let positions = _.range(8); + + // Get random squares for bishops, but avoid corners; because, + // if an antiking blocks a cornered bishop, it can never be checkmated + let randIndex = 2 * _.random(1,3); + const bishop1Pos = positions[randIndex]; + let randIndex_tmp = 2 * _.random(2) + 1; + const bishop2Pos = positions[randIndex_tmp]; + positions.splice(Math.max(randIndex,randIndex_tmp), 1); + positions.splice(Math.min(randIndex,randIndex_tmp), 1); + + randIndex = _.random(5); + const knight1Pos = positions[randIndex]; + positions.splice(randIndex, 1); + randIndex = _.random(4); + const knight2Pos = positions[randIndex]; + positions.splice(randIndex, 1); + + randIndex = _.random(3); + const queenPos = positions[randIndex]; + positions.splice(randIndex, 1); + + const rook1Pos = positions[0]; + const kingPos = positions[1]; + const rook2Pos = positions[2]; + + // Random squares for antikings + antikingPos[c] = _.random(7); + + pieces[c][rook1Pos] = 'r'; + pieces[c][knight1Pos] = 'n'; + pieces[c][bishop1Pos] = 'b'; + pieces[c][queenPos] = 'q'; + pieces[c][kingPos] = 'k'; + pieces[c][bishop2Pos] = 'b'; + pieces[c][knight2Pos] = 'n'; + pieces[c][rook2Pos] = 'r'; + } + const ranks23_black = "pppppppp/" + (antikingPos["w"]>0?antikingPos["w"]:"") + + "A" + (antikingPos["w"]<7?7-antikingPos["w"]:""); + const ranks23_white = (antikingPos["b"]>0?antikingPos["b"]:"") + "a" + + (antikingPos["b"]<7?7-antikingPos["b"]:"") + "/PPPPPPPP"; + let fen = pieces["b"].join("") + "/" + ranks23_black + + "/8/8/" + + ranks23_white + "/" + pieces["w"].join("").toUpperCase() + + " 1111"; + return fen; } }