X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FAlice.js;h=57c7b25cf47b43d10b2eddfe2582267920f66f95;hp=5e10a059f36a0bd185ce7770fd272fef2e62d093;hb=b6487fb9c41705187cf97215fc9e8f86a59057c7;hpb=0b7d99ecbb5dedc02cd96c457b5fc2962db9b297 diff --git a/public/javascripts/variants/Alice.js b/public/javascripts/variants/Alice.js index 5e10a059..57c7b25c 100644 --- a/public/javascripts/variants/Alice.js +++ b/public/javascripts/variants/Alice.js @@ -29,20 +29,24 @@ class AliceRules extends ChessRules return (Object.keys(this.ALICE_PIECES).includes(b[1]) ? "Alice/" : "") + b; } - initVariables(fen) + static get PIECES() { - super.initVariables(fen); - const fenParts = fen.split(" "); - const position = fenParts[0].split("/"); + return ChessRules.PIECES.concat(Object.keys(V.ALICE_PIECES)); + } + + setOtherVariables(fen) + { + super.setOtherVariables(fen); + const rows = V.ParseFen(fen).position.split("/"); if (this.kingPos["w"][0] < 0 || this.kingPos["b"][0] < 0) { - // INIT_COL_XXX won't be used, so no need to set them for Alice kings - for (let i=0; i { + // Filter out king moves which result in under-check position on + // current board (before mirror traversing) + let aprioriValid = true; + if (m.appear[0].p == V.KING) + { + this.play(m); + if (this.underCheck(color)) + aprioriValid = false; + this.undo(m); + } + return aprioriValid; + }); this.board = saveBoard; // Finally filter impossible moves @@ -156,7 +174,13 @@ class AliceRules extends ChessRules if (moves.length == 0) return []; let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; - return moves.filter(m => { return !this.underCheck(m, sideBoard); }); + const color = this.turn; + return moves.filter(m => { + this.playSide(m, sideBoard); //no need to track flags + const res = !this.underCheck(color, sideBoard); + this.undoSide(m, sideBoard); + return res; + }); } getAllValidMoves() @@ -217,24 +241,19 @@ class AliceRules extends ChessRules }); } - underCheck(move, sideBoard) //sideBoard arg always provided + underCheck(color, sideBoard) //sideBoard arg always provided { - const color = this.turn; - this.playSide(move, sideBoard); //no need to track flags const kp = this.kingPos[color]; const mirrorSide = (sideBoard[0][kp[0]][kp[1]] != V.EMPTY ? 1 : 2); let saveBoard = this.board; this.board = sideBoard[mirrorSide-1]; let res = this.isAttacked(kp, [this.getOppCol(color)]); this.board = saveBoard; - this.undoSide(move, sideBoard); return res; } - getCheckSquares(move) + getCheckSquares(color) { - this.play(move); - const color = this.turn; //opponent const pieces = Object.keys(V.ALICE_CODES); const kp = this.kingPos[color]; const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2); @@ -245,15 +264,14 @@ class AliceRules extends ChessRules ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] : [ ]; this.board = saveBoard; - this.undo(move); return res; } updateVariables(move) { super.updateVariables(move); //standard king - const piece = this.getPiece(move.start.x,move.start.y); - const c = this.getColor(move.start.x,move.start.y); + const piece = move.vanish[0].p; + const c = move.vanish[0].c; // "l" = Alice king if (piece == "l") { @@ -266,8 +284,8 @@ class AliceRules extends ChessRules unupdateVariables(move) { super.unupdateVariables(move); - const c = this.getColor(move.start.x,move.start.y); - if (this.getPiece(move.start.x,move.start.y) == "l") + const c = move.vanish[0].c; + if (move.vanish[0].p == "l") this.kingPos[c] = [move.start.x, move.start.y]; } @@ -289,7 +307,8 @@ class AliceRules extends ChessRules return res; } - static get VALUES() { + static get VALUES() + { return Object.assign( ChessRules.VALUES, { @@ -313,13 +332,13 @@ class AliceRules extends ChessRules return "0-0"; } - const finalSquare = String.fromCharCode(97 + move.end.y) + (V.size.x-move.end.x); + const finalSquare = V.CoordsToSquare(move.end); const piece = this.getPiece(move.start.x, move.start.y); const captureMark = (move.vanish.length > move.appear.length ? "x" : ""); let pawnMark = ""; if (["p","s"].includes(piece) && captureMark.length == 1) - pawnMark = String.fromCharCode(97 + move.start.y); //start column + pawnMark = V.CoordToColumn(move.start.y); //start column // Piece or pawn movement let notation = piece.toUpperCase() + pawnMark + captureMark + finalSquare; @@ -331,3 +350,5 @@ class AliceRules extends ChessRules return notation; } } + +const VariantRules = AliceRules;