X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FAlice.js;h=57c7b25cf47b43d10b2eddfe2582267920f66f95;hp=1e1ce46dc47da9740cf403a4eb319a57d653839e;hb=b6487fb9c41705187cf97215fc9e8f86a59057c7;hpb=f6cc7faf4301dc4a7ae5bb07f16403f280beddc3 diff --git a/public/javascripts/variants/Alice.js b/public/javascripts/variants/Alice.js index 1e1ce46d..57c7b25c 100644 --- a/public/javascripts/variants/Alice.js +++ b/public/javascripts/variants/Alice.js @@ -1,3 +1,4 @@ +// NOTE: alternative implementation, probably cleaner = use only 1 board class AliceRules extends ChessRules { static get ALICE_PIECES() @@ -28,50 +29,110 @@ class AliceRules extends ChessRules return (Object.keys(this.ALICE_PIECES).includes(b[1]) ? "Alice/" : "") + b; } - getBoardOfPiece([x,y]) + static get PIECES() { - const V = VariantRules; - // Build board where the piece is - const mirrorSide = (Object.keys(V.ALICE_CODES).includes(this.getPiece(x,y)) ? 1 : 2); - // Build corresponding board from complete board - const [sizeX,sizeY] = V.size; - let sideBoard = doubleArray(sizeX, sizeY, ""); - for (let i=0; i { + // Filter out king moves which result in under-check position on + // current board (before mirror traversing) + let aprioriValid = true; + if (m.appear[0].p == V.KING) + { + this.play(m); + if (this.underCheck(color)) + aprioriValid = false; + this.undo(m); + } + return aprioriValid; + }); this.board = saveBoard; // Finally filter impossible moves - const mirrorSide = (Object.keys(VariantRules.ALICE_CODES).includes(this.getPiece(x,y)) ? 1 : 2); - return moves.filter(m => { - if (this.board[m.end.x][m.end.y] != VariantRules.EMPTY) + let res = moves.filter(m => { + if (m.appear.length == 2) //castle + { + // appear[i] must be an empty square on the other board + for (let psq of m.appear) + { + if (this.getSquareOccupation(psq.x,psq.y,3-mirrorSide) != V.EMPTY) + return false; + } + } + else if (this.board[m.end.x][m.end.y] != V.EMPTY) { + // Attempt to capture const piece = this.getPiece(m.end.x,m.end.y); - if ((mirrorSide==1 && Object.keys(VariantRules.ALICE_PIECES).includes(piece)) - || (mirrorSide==2 && Object.keys(VariantRules.ALICE_CODES).includes(piece))) + if ((mirrorSide==1 && codes.includes(piece)) + || (mirrorSide==2 && pieces.includes(piece))) { return false; } @@ -80,46 +141,190 @@ class AliceRules extends ChessRules if (mirrorSide==1) { m.appear.forEach(psq => { //forEach: castling taken into account - psq.p = VariantRules.ALICE_CODES[psq.p]; //goto board2 + psq.p = V.ALICE_CODES[psq.p]; //goto board2 + }); + } + else //move on board2: mark vanishing pieces as Alice + { + m.vanish.forEach(psq => { + psq.p = V.ALICE_CODES[psq.p]; }); } - else //move on board2: mark vanishing piece as Alice - m.vanish[0].p = VariantRules.ALICE_CODES[m.vanish[0].p] + // Fix en-passant captures + if (m.vanish[0].p == V.PAWN && m.vanish.length == 2 + && this.board[m.end.x][m.end.y] == V.EMPTY) + { + m.vanish[1].c = this.getOppCol(this.getColor(x,y)); + // In the special case of en-passant, if + // - board1 takes board2 : vanish[1] --> Alice + // - board2 takes board1 : vanish[1] --> normal + let van = m.vanish[1]; + if (mirrorSide==1 && codes.includes(this.getPiece(van.x,van.y))) + van.p = V.ALICE_CODES[van.p]; + else if (mirrorSide==2 && pieces.includes(this.getPiece(van.x,van.y))) + van.p = V.ALICE_PIECES[van.p]; + } return true; }); + return res; + } + + filterValid(moves) + { + if (moves.length == 0) + return []; + let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; + const color = this.turn; + return moves.filter(m => { + this.playSide(m, sideBoard); //no need to track flags + const res = !this.underCheck(color, sideBoard); + this.undoSide(m, sideBoard); + return res; + }); } - underCheck(move) + getAllValidMoves() { const color = this.turn; - this.play(move); - let sideBoard = this.getBoardOfPiece(this.kingPos[color]); + const oppCol = this.getOppCol(color); + var potentialMoves = []; + let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; + for (var i=0; i { + const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); + sideBoard[mirrorSide-1][psq.x][psq.y] = V.EMPTY; + }); + move.appear.forEach(psq => { + const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); + const piece = (mirrorSide == 1 ? psq.p : V.ALICE_PIECES[psq.p]); + sideBoard[mirrorSide-1][psq.x][psq.y] = psq.c + piece; + if (piece == V.KING) + this.kingPos[psq.c] = [psq.x,psq.y]; + }); + } + + // Undo on sideboards + undoSide(move, sideBoard) + { + const pieces = Object.keys(V.ALICE_CODES); + move.appear.forEach(psq => { + const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); + sideBoard[mirrorSide-1][psq.x][psq.y] = V.EMPTY; + }); + move.vanish.forEach(psq => { + const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); + const piece = (mirrorSide == 1 ? psq.p : V.ALICE_PIECES[psq.p]); + sideBoard[mirrorSide-1][psq.x][psq.y] = psq.c + piece; + if (piece == V.KING) + this.kingPos[psq.c] = [psq.x,psq.y]; + }); + } + + underCheck(color, sideBoard) //sideBoard arg always provided + { + const kp = this.kingPos[color]; + const mirrorSide = (sideBoard[0][kp[0]][kp[1]] != V.EMPTY ? 1 : 2); let saveBoard = this.board; - this.board = sideBoard; - let res = this.isAttacked(this.kingPos[color], this.getOppCol(color)); + this.board = sideBoard[mirrorSide-1]; + let res = this.isAttacked(kp, [this.getOppCol(color)]); this.board = saveBoard; - this.undo(move); return res; } - getCheckSquares(move) + getCheckSquares(color) { - this.play(move); - const color = this.turn; //opponent - let sideBoard = this.getBoardOfPiece(this.kingPos[color]); + const pieces = Object.keys(V.ALICE_CODES); + const kp = this.kingPos[color]; + const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2); + let sideBoard = this.getSideBoard(mirrorSide); let saveBoard = this.board; this.board = sideBoard; - let res = this.isAttacked(this.kingPos[color], this.getOppCol(color)) + let res = this.isAttacked(this.kingPos[color], [this.getOppCol(color)]) ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] : [ ]; this.board = saveBoard; - this.undo(move); return res; } + updateVariables(move) + { + super.updateVariables(move); //standard king + const piece = move.vanish[0].p; + const c = move.vanish[0].c; + // "l" = Alice king + if (piece == "l") + { + this.kingPos[c][0] = move.appear[0].x; + this.kingPos[c][1] = move.appear[0].y; + this.castleFlags[c] = [false,false]; + } + } + + unupdateVariables(move) + { + super.unupdateVariables(move); + const c = move.vanish[0].c; + if (move.vanish[0].p == "l") + this.kingPos[c] = [move.start.x, move.start.y]; + } + + checkGameEnd() + { + const pieces = Object.keys(V.ALICE_CODES); + const color = this.turn; + const kp = this.kingPos[color]; + const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2); + let sideBoard = this.getSideBoard(mirrorSide); + let saveBoard = this.board; + this.board = sideBoard; + let res = "*"; + if (!this.isAttacked(this.kingPos[color], [this.getOppCol(color)])) + res = "1/2"; + else + res = (color == "w" ? "0-1" : "1-0"); + this.board = saveBoard; + return res; + } + + static get VALUES() + { + return Object.assign( + ChessRules.VALUES, + { + 's': 1, + 'u': 5, + 'o': 3, + 'c': 3, + 't': 9, + 'l': 1000, + } + ); + } + getNotation(move) { - if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING) + if (move.appear.length == 2 && move.appear[0].p == V.KING) { if (move.end.y < move.start.y) return "0-0-0"; @@ -127,13 +332,16 @@ class AliceRules extends ChessRules return "0-0"; } - const finalSquare = - String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); + const finalSquare = V.CoordsToSquare(move.end); const piece = this.getPiece(move.start.x, move.start.y); + const captureMark = (move.vanish.length > move.appear.length ? "x" : ""); + let pawnMark = ""; + if (["p","s"].includes(piece) && captureMark.length == 1) + pawnMark = V.CoordToColumn(move.start.y); //start column + // Piece or pawn movement - let notation = piece.toUpperCase() + - (move.vanish.length > move.appear.length ? "x" : "") + finalSquare; + let notation = piece.toUpperCase() + pawnMark + captureMark + finalSquare; if (['s','p'].includes(piece) && !['s','p'].includes(move.appear[0].p)) { // Promotion @@ -141,19 +349,6 @@ class AliceRules extends ChessRules } return notation; } - - checkGameEnd() - { - const color = this.turn; - let sideBoard = this.getBoardOfPiece(this.kingPos[color]); - let saveBoard = this.board; - this.board = sideBoard; - let res = "*"; - if (!this.isAttacked(this.kingPos[color], this.getOppCol(color))) - res = "1/2"; - else - res = (color == "w" ? "0-1" : "1-0"); - this.board = saveBoard; - return res; - } } + +const VariantRules = AliceRules;