X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FAlice.js;h=3a613585d31f9371655e0861de52d546a240bd55;hp=57c7b25cf47b43d10b2eddfe2582267920f66f95;hb=26b8e4f7c71030d49e44fe1d89632ef91b886d67;hpb=c018b304ba439ca92348dcb65715707f5cfcee05 diff --git a/public/javascripts/variants/Alice.js b/public/javascripts/variants/Alice.js index 57c7b25c..3a613585 100644 --- a/public/javascripts/variants/Alice.js +++ b/public/javascripts/variants/Alice.js @@ -154,7 +154,7 @@ class AliceRules extends ChessRules if (m.vanish[0].p == V.PAWN && m.vanish.length == 2 && this.board[m.end.x][m.end.y] == V.EMPTY) { - m.vanish[1].c = this.getOppCol(this.getColor(x,y)); + m.vanish[1].c = V.GetOppCol(this.getColor(x,y)); // In the special case of en-passant, if // - board1 takes board2 : vanish[1] --> Alice // - board2 takes board1 : vanish[1] --> normal @@ -186,7 +186,7 @@ class AliceRules extends ChessRules getAllValidMoves() { const color = this.turn; - const oppCol = this.getOppCol(color); + const oppCol = V.GetOppCol(color); var potentialMoves = []; let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; for (var i=0; i