X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FAlice.js;h=220fbd407cd3b2801e27cb478a1b10aa6c7d90f4;hp=dd023bba42afc029a58d500e37637bd9f75fecb3;hb=9234226104764b91df9d677fb360ad538b98510c;hpb=06ddfe34f6ef5c82d206332245ed4f33a9d92715 diff --git a/public/javascripts/variants/Alice.js b/public/javascripts/variants/Alice.js index dd023bba..220fbd40 100644 --- a/public/javascripts/variants/Alice.js +++ b/public/javascripts/variants/Alice.js @@ -1,3 +1,4 @@ +// NOTE: alternative implementation, probably cleaner = use only 1 board class AliceRules extends ChessRules { static get ALICE_PIECES() @@ -60,57 +61,55 @@ class AliceRules extends ChessRules } } - getBoardOfPiece([x,y]) + // Return the (standard) color+piece notation at a square for a board + getSquareOccupation(i, j, mirrorSide) { + const piece = this.getPiece(i,j); const V = VariantRules; - // Build board where the piece is - const mirrorSide = (Object.keys(V.ALICE_CODES).includes(this.getPiece(x,y)) ? 1 : 2); + if (mirrorSide==1 && Object.keys(V.ALICE_CODES).includes(piece)) + return this.board[i][j]; + else if (mirrorSide==2 && Object.keys(V.ALICE_PIECES).includes(piece)) + return this.getColor(i,j) + V.ALICE_PIECES[piece]; + return ""; + } + + // Build board of the given (mirror)side + getSideBoard(mirrorSide) + { // Build corresponding board from complete board - const [sizeX,sizeY] = V.size; + const [sizeX,sizeY] = VariantRules.size; let sideBoard = doubleArray(sizeX, sizeY, ""); for (let i=0; i Should be OK as is. - getPotentialMovesFrom([x,y]) + getPotentialMovesFrom([x,y], sideBoard) { - let sideBoard = this.getBoardOfPiece([x,y]); + const pieces = Object.keys(VariantRules.ALICE_CODES); + const codes = Object.keys(VariantRules.ALICE_PIECES); + const mirrorSide = (pieces.includes(this.getPiece(x,y)) ? 1 : 2); // Search valid moves on sideBoard let saveBoard = this.board; - this.board = sideBoard; + this.board = sideBoard || this.getSideBoard(mirrorSide); let moves = super.getPotentialMovesFrom([x,y]); this.board = saveBoard; - const pieces = Object.keys(VariantRules.ALICE_CODES); - const codes = Object.keys(VariantRules.ALICE_PIECES); - // Finally filter impossible moves - const mirrorSide = (pieces.includes(this.getPiece(x,y)) ? 1 : 2); - return moves.filter(m => { + let res = moves.filter(m => { if (m.appear.length == 2) //castle { - // If appear[i] not in vanish array, then must be empty square on other board - m.appear.forEach(psq => { - if (this.board[psq.x][psq.y] != VariantRules.EMPTY && - ![m.vanish[0].y,m.vanish[1].y].includes(psq.y)) - { + // appear[i] must be an empty square on the other board + for (let psq of m.appear) + { + if (this.getSquareOccupation(psq.x,psq.y,3-mirrorSide) != VariantRules.EMPTY) return false; - } - }); + } } else if (this.board[m.end.x][m.end.y] != VariantRules.EMPTY) { @@ -136,7 +135,8 @@ class AliceRules extends ChessRules }); } // Fix en-passant captures - if (m.vanish.length == 2 && this.board[m.end.x][m.end.y] == VariantRules.EMPTY) + if (m.vanish[0].p == VariantRules.PAWN + && m.vanish.length == 2 && this.board[m.end.x][m.end.y] == VariantRules.EMPTY) { m.vanish[1].c = this.getOppCol(this.getColor(x,y)); // In the special case of en-passant, if @@ -150,18 +150,87 @@ class AliceRules extends ChessRules } return true; }); + return res; } - underCheck(move) + filterValid(moves) + { + if (moves.length == 0) + return []; + let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; + return moves.filter(m => { return !this.underCheck(m, sideBoard); }); + } + + getAllValidMoves() { const color = this.turn; - this.play(move); - let sideBoard = this.getBoardOfPiece(this.kingPos[color]); + const oppCol = this.getOppCol(color); + var potentialMoves = []; + let [sizeX,sizeY] = VariantRules.size; + let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)]; + for (var i=0; i { + const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); + sideBoard[mirrorSide-1][psq.x][psq.y] = VariantRules.EMPTY; + }); + move.appear.forEach(psq => { + const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); + const piece = (mirrorSide == 1 ? psq.p : VariantRules.ALICE_PIECES[psq.p]); + sideBoard[mirrorSide-1][psq.x][psq.y] = psq.c + piece; + if (piece == VariantRules.KING) + this.kingPos[psq.c] = [psq.x,psq.y]; + }); + } + + // Undo on sideboards + undoSide(move, sideBoard) + { + const pieces = Object.keys(VariantRules.ALICE_CODES); + move.appear.forEach(psq => { + const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); + sideBoard[mirrorSide-1][psq.x][psq.y] = VariantRules.EMPTY; + }); + move.vanish.forEach(psq => { + const mirrorSide = (pieces.includes(psq.p) ? 1 : 2); + const piece = (mirrorSide == 1 ? psq.p : VariantRules.ALICE_PIECES[psq.p]); + sideBoard[mirrorSide-1][psq.x][psq.y] = psq.c + piece; + if (piece == VariantRules.KING) + this.kingPos[psq.c] = [psq.x,psq.y]; + }); + } + + underCheck(move, sideBoard) //sideBoard arg always provided + { + const color = this.turn; + this.playSide(move, sideBoard); //no need to track flags + const kp = this.kingPos[color]; + const mirrorSide = sideBoard[0][kp[0]][kp[1]] != VariantRules.EMPTY ? 1 : 2; let saveBoard = this.board; - this.board = sideBoard; - let res = this.isAttacked(this.kingPos[color], this.getOppCol(color)); + this.board = sideBoard[mirrorSide-1]; + let res = this.isAttacked(kp, [this.getOppCol(color)]); this.board = saveBoard; - this.undo(move); + this.undoSide(move, sideBoard); return res; } @@ -169,10 +238,13 @@ class AliceRules extends ChessRules { this.play(move); const color = this.turn; //opponent - let sideBoard = this.getBoardOfPiece(this.kingPos[color]); + const pieces = Object.keys(VariantRules.ALICE_CODES); + const kp = this.kingPos[color]; + const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2); + let sideBoard = this.getSideBoard(mirrorSide); let saveBoard = this.board; this.board = sideBoard; - let res = this.isAttacked(this.kingPos[color], this.getOppCol(color)) + let res = this.isAttacked(this.kingPos[color], [this.getOppCol(color)]) ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] : [ ]; this.board = saveBoard; @@ -204,12 +276,15 @@ class AliceRules extends ChessRules checkGameEnd() { + const pieces = Object.keys(VariantRules.ALICE_CODES); const color = this.turn; - let sideBoard = this.getBoardOfPiece(this.kingPos[color]); + const kp = this.kingPos[color]; + const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2); + let sideBoard = this.getSideBoard(mirrorSide); let saveBoard = this.board; this.board = sideBoard; let res = "*"; - if (!this.isAttacked(this.kingPos[color], this.getOppCol(color))) + if (!this.isAttacked(this.kingPos[color], [this.getOppCol(color)])) res = "1/2"; else res = (color == "w" ? "0-1" : "1-0"); @@ -218,20 +293,17 @@ class AliceRules extends ChessRules } static get VALUES() { - return { - 'p': 1, - 's': 1, - 'r': 5, - 'u': 5, - 'n': 3, - 'o': 3, - 'b': 3, - 'c': 3, - 'q': 9, - 't': 9, - 'k': 1000, - 'l': 1000 - }; + return Object.assign( + ChessRules.VALUES, + { + 's': 1, + 'u': 5, + 'o': 3, + 'c': 3, + 't': 9, + 'l': 1000, + } + ); } getNotation(move)