X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Froom.js;fp=public%2Fjavascripts%2Fcomponents%2Froom.js;h=0000000000000000000000000000000000000000;hp=fbf02ee189904273792d41bcc9dab3f11caf7237;hb=625022fdcf750f0aff8fcd699f7e9b89730e1d10;hpb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1 diff --git a/public/javascripts/components/room.js b/public/javascripts/components/room.js deleted file mode 100644 index fbf02ee1..00000000 --- a/public/javascripts/components/room.js +++ /dev/null @@ -1,158 +0,0 @@ -// main playing hall: chat + online players + current challenges + button "new game" -// TODO: my-challenge-list, gérant clicks sur challenges, affichage, réception/émission des infos sur challenges ; de même, my-player-list -// TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés -/* -TODO: surligner si nouveau défi perso et pas affichage courant -(cadences base + incrément, corr == incr >= 1jour ou base >= 7j) ---> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft -fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire) -main time should be positive (no 0+2 & cie...) -*/ -// TODO: au moins l'échange des coups en P2P ? -// TODO: objet game, objet challenge ? et player ? -Vue.component('my-room', { - props: ["conn","settings"], - data: function () { - return { - gdisplay: "live", - user: user, - liveGames: [], - corrGames: [], - players: [], //online players - challenges: [], //live challenges - people: [], //people who connect to this room (or disconnect) - }; - }, - // Modal new game, and then sub-components - template: ` -
- -
-
- -

- {{ translate("Game state (FEN):") }} -

- -

TODO: cadence, adversaire (pre-filled if click on name)

-

cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment

-

Note: leave FEN blank for random; FEN only for targeted challenge

- -
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-
- - - -
- -
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-

Online players

-
- {{ p.name }} -
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-
- - -
- - - - -
-
- `, - created: function() { - // TODO: ask server for current corr games (all but mines: names, ID, time control) - const socketMessageListener = msg => { - const data = JSON.parse(msg.data); - switch (data.code) - { - case "newgame": - // TODO: new game just started: data contain all informations - // (id, players, time control, fenStart ...) - break; - // TODO: also receive live games summaries (update) - // (just players names, time control, and ID + player ID) - case "acceptchallenge": - // oppid: opponent socket ID (or DB id if registered) - if (true) //TODO: if challenge is full - this.newGame(data.challenge, data.user); //user.id et user.name - break; - case "withdrawchallenge": - // TODO - break; - case "cancelchallenge": - // TODO - break; - // TODO: distinguish these (dis)connect events from their analogs in game.js - case "connect": - this.players.push({name:data.name, id:data.uid}); - break; - case "disconnect": - const pIdx = this.players.findIndex(p => p.id == data.uid); - this.players.splice(pIdx); - break; - } - }; - const socketCloseListener = () => { - this.conn.addEventListener('message', socketMessageListener); - this.conn.addEventListener('close', socketCloseListener); - }; - this.conn.onmessage = socketMessageListener; - this.conn.onclose = socketCloseListener; - }, - methods: { - translate: translate, - showGame: function(game) { - let hash = "#game?id=" + game.id; - if (!!game.uid) - hash += "&uid=" + game.uid; - location.hash = hash; - }, - challenge: function(player) { - this.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id, - user:{name:user.name,id:user.id}})); - }, - clickChallenge: function(challenge) { - const index = this.challenges.findIndex(c => c.id == challenge.id); - const toIdx = challenge.to.findIndex(p => p.id == user.id); - const me = {name:user.name,id:user.id}; - if (toIdx >= 0) - { - // It's a multiplayer challenge I accepted: withdraw - this.conn.send(JSON.stringify({code:"withdrawchallenge", - cid:challenge.id, user:me})); - this.challenges.to.splice(toIdx, 1); - } - else if (challenge.from.id == user.id) //it's my challenge: cancel it - { - this.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id})); - this.challenges.splice(index, 1); - } - else //accept a challenge - { - this.conn.send(JSON.stringify({code:"acceptchallenge", - cid:challenge.id, user:me})); - this.challenges[index].to.push(me); - } - }, - // user: last person to accept the challenge - newGame: function(chall, user) { - const fen = chall.fen || V.GenRandInitFen(); - const game = {}; //TODO: fen, players, time ... - //setStorage(game); //TODO - game.players.forEach(p => { - this.conn.send( - JSON.stringify({code:"newgame", oppid:p.id, game:game})); - }); - if (this.settings.sound >= 1) - new Audio("/sounds/newgame.mp3").play().catch(err => {}); - }, - }, -});