X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=c411b09689578176e17065d44ebeabeafd8f1ead;hp=edd17c430175f83b0e142b9e244993eb2d77162e;hb=582df3497b0f91dd4b645386a059eac9e98da1bb;hpb=59d58d7da742c937bca80c2102c2e72cc7d6e840 diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index edd17c43..c411b096 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -4,12 +4,10 @@ Vue.component('my-game', { // gameId: to find the game in storage (assumption: it exists) // fen: to start from a FEN without identifiers (analyze mode) - props: ["conn","gameId","fen","mode","allowChat","allowMovelist"], + props: ["conn","gameId","fen","mode","allowChat","allowMovelist","queryHash","settings"], data: function() { return { oppConnected: false, //TODO? - // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always - sound: parseInt(localStorage["sound"] || "2"), // Web worker to play computer moves without freezing interface: compWorker: new Worker('/javascripts/playCompMove.js'), timeStart: undefined, //time when computer starts thinking @@ -17,10 +15,9 @@ Vue.component('my-game', { endgameMessage: "", orientation: "w", - // if oppid == "computer" then mode = "computer" (otherwise human) oppid: "", //opponent ID in case of HH game score: "*", //'*' means 'unfinished' - // userColor: given by gameId, or fen (if no game Id) + // userColor: given by gameId, or fen in problems mode (if no game Id)... mycolor: "w", fenStart: "", moves: [], //TODO: initialize if gameId is defined... @@ -31,10 +28,30 @@ Vue.component('my-game', { watch: { fen: function(newFen) { this.vr = new VariantRules(newFen); + this.moves = []; + this.cursor = 0; + this.fenStart = newFen; + this.score = "*"; + if (this.mode == "analyze") + { + this.mycolor = V.ParseFen(newFen).turn; + this.orientation = "w"; //convention (TODO?!) + } + else if (this.mode == "computer") //only other alternative (HH with gameId) + { + this.mycolor = (Math.random() < 0.5 ? "w" : "b"); + this.orientation = this.mycolor; + this.compWorker.postMessage(["init",newFen]); + } }, gameId: function() { this.loadGame(); }, + queryHash: function(newQhash) { + // New query hash = "id=42"; get 42 as gameId + this.gameId = parseInt(newQhash.substr(2)); + this.loadGame(); + }, }, computed: { showChat: function() { @@ -65,7 +82,9 @@ Vue.component('my-game', { - +
@@ -175,8 +194,11 @@ Vue.component('my-game', { this.conn.addEventListener('message', socketMessageListener); this.conn.addEventListener('close', socketCloseListener); }; - this.conn.onmessage = socketMessageListener; - this.conn.onclose = socketCloseListener; + if (!!this.conn) + { + this.conn.onmessage = socketMessageListener; + this.conn.onclose = socketCloseListener; + } // Computer moves web worker logic: (TODO: also for observers in HH games) this.compWorker.postMessage(["scripts",variant.name]); @@ -318,20 +340,20 @@ Vue.component('my-game', { this.compWorker.postMessage(["askmove"]); }, animateMove: function(move) { - let startSquare = document.getElementById(this.getSquareId(move.start)); - let endSquare = document.getElementById(this.getSquareId(move.end)); + let startSquare = document.getElementById(getSquareId(move.start)); + let endSquare = document.getElementById(getSquareId(move.end)); let rectStart = startSquare.getBoundingClientRect(); let rectEnd = endSquare.getBoundingClientRect(); let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; let movingPiece = - document.querySelector("#" + this.getSquareId(move.start) + " > img.piece"); + document.querySelector("#" + getSquareId(move.start) + " > img.piece"); // HACK for animation (with positive translate, image slides "under background") // Possible improvement: just alter squares on the piece's way... squares = document.getElementsByClassName("board"); for (let i=0; i {}); if (this.mode == "human") { updateStorage(move); //after our moves and opponent moves - if (this.vr.turn == this.userColor) + if (this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); } else if (this.mode == "computer") @@ -400,7 +422,7 @@ Vue.component('my-game', { this.showScoreMsg(score); // TODO: notify end of game (give score) } - else if (this.mode == "computer" && this.vr.turn != this.userColor) + else if (this.mode == "computer" && this.vr.turn != this.mycolor) this.playComputerMove(); // https://vuejs.org/v2/guide/list.html#Caveats (also for undo) if (navigate) @@ -419,7 +441,7 @@ Vue.component('my-game', { this.lastMove = (this.cursor > 0 ? this.moves[this.cursor-1] : undefined); if (navigate) this.$children[0].$forceUpdate(); //TODO!? - if (this.sound == 2) + if (this.settings.sound == 2) new Audio("/sounds/undo.mp3").play().catch(err => {}); this.incheck = this.vr.getCheckSquares(this.vr.turn); if (!navigate && this.mode == "analyze")