X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=c02893b51b41e80431dbf19b7351d2901c13f2fe;hp=d8fbe47d1c61c77c3a81aae4f1c514805c26e250;hb=b6487fb9c41705187cf97215fc9e8f86a59057c7;hpb=748eef1fe9eb666318e2a4c84c1627085666ab07 diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index d8fbe47d..c02893b5 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -11,7 +11,7 @@ Vue.component('my-game', { selectedPiece: null, //moving piece (or clicked piece) conn: null, //socket connection score: "*", //'*' means 'unfinished' - mode: "idle", //human, chat, friend, problem, computer or idle (if not playing) + mode: "idle", //human, friend, problem, computer or idle (if not playing) myid: "", //our ID, always set oppid: "", //opponent ID in case of HH game gameId: "", //useful if opponent started other human games after we disconnected @@ -24,7 +24,7 @@ Vue.component('my-game', { incheck: [], pgnTxt: "", hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"), - color: localStorage["color"] || "lichess", //lichess, chesscom or chesstempo + bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always sound: parseInt(localStorage["sound"] || "2"), // Web worker to play computer moves without freezing interface: @@ -52,18 +52,18 @@ Vue.component('my-game', { h('button', { on: { click: this.clickGameSeek }, - attrs: { "aria-label": translations['New online game'] }, + attrs: { "aria-label": translations['New live game'] }, 'class': { "tooltip": true, "play": true, "seek": this.seek, - "playing": this.mode == "human", - "spaceright": true, + "playing": this.mode == "human" && this.score == "*", }, }, [h('i', { 'class': { "material-icons": true } }, "accessibility")]) ); - if (["idle","chat","computer"].includes(this.mode)) + if (["idle","computer","friend"].includes(this.mode) + || (this.mode == "human" && this.score != "*")) { actionArray.push( h('button', @@ -73,14 +73,15 @@ Vue.component('my-game', { 'class': { "tooltip":true, "play": true, - "playing": this.mode == "computer", - "spaceright": true, + "playing": this.mode == "computer" && this.score == "*", + "spaceleft": true, }, }, [h('i', { 'class': { "material-icons": true } }, "computer")]) ); } - if (["idle","chat","friend"].includes(this.mode)) + if (variant != "Dark" && (["idle","friend"].includes(this.mode) + || (["computer","human"].includes(this.mode) && this.score != "*"))) { actionArray.push( h('button', @@ -91,7 +92,7 @@ Vue.component('my-game', { "tooltip":true, "play": true, "playing": this.mode == "friend", - "spaceright": true, + "spaceleft": true, }, }, [h('i', { 'class': { "material-icons": true } }, "people")]) @@ -114,7 +115,7 @@ Vue.component('my-game', { parseFloat(settingsStyle.height.slice(0,-2)) - 2 ]; let aboveBoardElts = []; - if (["chat","human"].includes(this.mode)) + if (this.mode == "human") { const connectedIndic = h( 'div', @@ -132,7 +133,7 @@ Vue.component('my-game', { ); aboveBoardElts.push(connectedIndic); } - if (this.mode == "chat") + if (this.mode == "human" && this.score != "*") { const chatButton = h( 'button', @@ -153,14 +154,14 @@ Vue.component('my-game', { ); aboveBoardElts.push(chatButton); } - else if (this.mode == "computer") + if (["human","computer","friend"].includes(this.mode)) { const clearButton = h( 'button', { - on: { click: this.clearComputerGame }, + on: { click: this.clearCurrentGame }, attrs: { - "aria-label": translations['Clear game versus computer'], + "aria-label": translations['Clear current game'], "id": "clearBtn", }, 'class': { @@ -189,24 +190,6 @@ Vue.component('my-game', { } ); aboveBoardElts.push(turnIndic); - const settingsBtn = h( - 'button', - { - on: { click: this.showSettings }, - attrs: { - "aria-label": translations['Settings'], - "id": "settingsBtn", - }, - 'class': { - "tooltip": true, - "play": true, - "above-board": true, - "indic-right": true, - }, - }, - [h('i', { 'class': { "material-icons": true } }, "settings")] - ); - aboveBoardElts.push(settingsBtn); elementArray.push( h('div', { "class": { "aboveboard-wrapper": true } }, @@ -276,8 +259,9 @@ Vue.component('my-game', { ); // Create board element (+ reserves if needed by variant or mode) const lm = this.vr.lastMove; - const showLight = this.hints && - (!["idle","chat"].includes(this.mode) || this.cursor==this.vr.moves.length); + const showLight = this.hints && variant!="Dark" && + (this.mode != "idle" || + (this.vr.moves.length > 0 && this.cursor==this.vr.moves.length)); const gameDiv = h('div', { 'class': { @@ -298,7 +282,8 @@ Vue.component('my-game', { _.range(sizeY).map(j => { let cj = (this.mycolor=='w' ? j : sizeY-j-1); let elems = []; - if (this.vr.board[ci][cj] != VariantRules.EMPTY) + if (this.vr.board[ci][cj] != VariantRules.EMPTY && (variant!="Dark" + || this.score!="*" || this.vr.enlightened[this.mycolor][ci][cj])) { elems.push( h( @@ -341,7 +326,9 @@ Vue.component('my-game', { ['board'+sizeY]: true, 'light-square': (i+j)%2==0, 'dark-square': (i+j)%2==1, - [this.color]: true, + [this.bcolor]: true, + 'in-shadow': variant=="Dark" && this.score=="*" + && !this.vr.enlightened[this.mycolor][ci][cj], 'highlight': showLight && !!lm && _.isMatch(lm.end, {x:ci,y:cj}), 'incheck': showLight && incheckSq[ci][cj], }, @@ -355,47 +342,51 @@ Vue.component('my-game', { ); }), choices] ); - if (!["idle","chat"].includes(this.mode)) + if (["human","computer"].includes(this.mode)) { - actionArray.push( - h('button', - { - on: { click: this.resign }, - attrs: { "aria-label": translations['Resign'] }, - 'class': { - "tooltip":true, - "play": true, + if (this.score == "*") + { + actionArray.push( + h('button', + { + on: { click: this.resign }, + attrs: { "aria-label": translations['Resign'] }, + 'class': { + "tooltip":true, + "play": true, + "spaceleft": true, + }, }, - }, - [h('i', { 'class': { "material-icons": true } }, "flag")]) - ); - } - else if (this.vr.moves.length > 0) - { - // A game finished, and another is not started yet: allow navigation - actionArray = actionArray.concat([ - h('button', - { - on: { click: e => this.undo() }, - attrs: { "aria-label": translations['Undo'] }, - "class": { - "play": true, - "spaceleft": true, + [h('i', { 'class': { "material-icons": true } }, "flag")]) + ); + } + else + { + // A game finished, and another is not started yet: allow navigation + actionArray = actionArray.concat([ + h('button', + { + on: { click: e => this.undo() }, + attrs: { "aria-label": translations['Undo'] }, + "class": { + "play": true, + "big-spaceleft": true, + }, }, - }, - [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]), - h('button', - { - on: { click: e => this.play() }, - attrs: { "aria-label": translations['Play'] }, - "class": { - "play": true, - "spaceleft": true, + [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]), + h('button', + { + on: { click: e => this.play() }, + attrs: { "aria-label": translations['Play'] }, + "class": { + "play": true, + "spaceleft": true, + }, }, - }, - [h('i', { 'class': { "material-icons": true } }, "fast_forward")]), - ] - ); + [h('i', { 'class': { "material-icons": true } }, "fast_forward")]), + ] + ); + } } if (["friend","problem"].includes(this.mode)) { @@ -407,7 +398,7 @@ Vue.component('my-game', { attrs: { "aria-label": translations['Undo'] }, "class": { "play": true, - "spaceleft": true, + "big-spaceleft": true, }, }, [h('i', { 'class': { "material-icons": true } }, "undo")] @@ -415,7 +406,7 @@ Vue.component('my-game', { h('button', { on: { click: () => { this.mycolor = this.vr.getOppCol(this.mycolor) } }, - attrs: { "aria-label": translations['Flip'] }, + attrs: { "aria-label": translations['Flip board'] }, "class": { "play": true, "spaceleft": true, @@ -434,7 +425,7 @@ Vue.component('my-game', { { myReservePiecesArray.push(h('div', { - 'class': {'board':true, ['board'+sizeY+'-reserve']:true}, + 'class': {'board':true, ['board'+sizeY]:true}, attrs: { id: this.getSquareId({x:sizeX+shiftIdx,y:i}) } }, [ @@ -458,7 +449,7 @@ Vue.component('my-game', { { oppReservePiecesArray.push(h('div', { - 'class': {'board':true, ['board'+sizeY+'-reserve']:true}, + 'class': {'board':true, ['board'+sizeY]:true}, attrs: { id: this.getSquareId({x:sizeX+(1-shiftIdx),y:i}) } }, [ @@ -568,7 +559,7 @@ Vue.component('my-game', { { attrs: { "id": "titleFenedit" }, "class": { "section": true }, - domProps: { innerHTML: translations["Position + flags (FEN):"] }, + domProps: { innerHTML: translations["Game state (FEN):"] }, } ), h('input', @@ -609,175 +600,6 @@ Vue.component('my-game', { ) ]; elementArray = elementArray.concat(modalFenEdit); - const modalSettings = [ - h('input', - { - attrs: { "id": "modal-settings", type: "checkbox" }, - "class": { "modal": true }, - }), - h('div', - { - attrs: { "role": "dialog", "aria-labelledby": "settingsTitle" }, - }, - [ - h('div', - { - "class": { "card": true, "smallpad": true }, - }, - [ - h('label', - { - attrs: { "id": "close-settings", "for": "modal-settings" }, - "class": { "modal-close": true }, - } - ), - h('h3', - { - attrs: { "id": "settingsTitle" }, - "class": { "section": true }, - domProps: { innerHTML: translations["Preferences"] }, - } - ), - h('fieldset', - { }, - [ - h('label', - { - attrs: { for: "nameSetter" }, - domProps: { innerHTML: translations["My name is..."] }, - }, - ), - h('input', - { - attrs: { - "id": "nameSetter", - type: "text", - value: this.myname, - }, - on: { "change": this.setMyname }, - } - ), - ] - ), - h('fieldset', - { }, - [ - h('label', - { - attrs: { for: "setHints" }, - domProps: { innerHTML: translations["Show hints?"] }, - }, - ), - h('input', - { - attrs: { - "id": "setHints", - type: "checkbox", - checked: this.hints, - }, - on: { "change": this.toggleHints }, - } - ), - ] - ), - h('fieldset', - { }, - [ - h('label', - { - attrs: { for: "selectColor" }, - domProps: { innerHTML: translations["Board colors"] }, - }, - ), - h("select", - { - attrs: { "id": "selectColor" }, - on: { "change": this.setColor }, - }, - [ - h("option", - { - domProps: { - "value": "lichess", - innerHTML: translations["brown"] - }, - attrs: { "selected": this.color=="lichess" }, - } - ), - h("option", - { - domProps: { - "value": "chesscom", - innerHTML: translations["green"] - }, - attrs: { "selected": this.color=="chesscom" }, - } - ), - h("option", - { - domProps: { - "value": "chesstempo", - innerHTML: translations["blue"] - }, - attrs: { "selected": this.color=="chesstempo" }, - } - ), - ], - ), - ] - ), - h('fieldset', - { }, - [ - h('label', - { - attrs: { for: "selectSound" }, - domProps: { innerHTML: translations["Play sounds?"] }, - }, - ), - h("select", - { - attrs: { "id": "selectSound" }, - on: { "change": this.setSound }, - }, - [ - h("option", - { - domProps: { - "value": "0", - innerHTML: translations["None"] - }, - attrs: { "selected": this.sound==0 }, - } - ), - h("option", - { - domProps: { - "value": "1", - innerHTML: translations["New game"] - }, - attrs: { "selected": this.sound==1 }, - } - ), - h("option", - { - domProps: { - "value": "2", - innerHTML: translations["All"] - }, - attrs: { "selected": this.sound==2 }, - } - ), - ], - ), - ] - ), - ] - ) - ] - ) - ]; - elementArray = elementArray.concat(modalSettings); let chatEltsArray = [ h('label', @@ -856,41 +678,7 @@ Vue.component('my-game', { actionArray ); elementArray.push(actions); - if (this.score != "*" && this.pgnTxt.length > 0) - { - elementArray.push( - h('div', - { - attrs: { id: "pgn-div" }, - "class": { "section-content": true }, - }, - [ - h('a', - { - attrs: { - id: "download", - href: "#", - } - } - ), - h('p', - { - attrs: { id: "pgn-game" }, - domProps: { innerHTML: this.pgnTxt } - } - ), - h('button', - { - attrs: { "id": "downloadBtn" }, - on: { click: this.download }, - domProps: { innerHTML: translations["Download game"] }, - } - ), - ] - ) - ); - } - else if (this.mode != "idle") + if (!!this.vr) { if (this.mode == "problem") { @@ -919,21 +707,49 @@ Vue.component('my-game', { ) ); } - // Show current FEN + if (variant != "Dark" || this.score!="*") + { + // Show current FEN + elementArray.push( + h('div', + { + attrs: { id: "fen-div" }, + "class": { "section-content": true }, + }, + [ + h('p', + { + attrs: { id: "fen-string" }, + domProps: { innerHTML: this.vr.getBaseFen() }, + "class": { "text-center": true }, + } + ) + ] + ) + ); + } elementArray.push( h('div', { - attrs: { id: "fen-div" }, + attrs: { id: "pgn-div" }, "class": { "section-content": true }, }, [ - h('p', + h('a', { - attrs: { id: "fen-string" }, - domProps: { innerHTML: this.vr.getBaseFen() }, - "class": { "text-center": true }, + attrs: { + id: "download", + href: "#", + } } - ) + ), + h('button', + { + attrs: { "id": "downloadBtn" }, + on: { click: this.download }, + domProps: { innerHTML: translations["Download PGN"] }, + } + ), ] ) ); @@ -983,6 +799,7 @@ Vue.component('my-game', { const url = socketUrl; const humanContinuation = (localStorage.getItem("variant") === variant); const computerContinuation = (localStorage.getItem("comp-variant") === variant); + const friendContinuation = (localStorage.getItem("anlz-variant") === variant); this.myid = (humanContinuation ? localStorage.getItem("myid") : getRandString()); this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); const socketOpenListener = () => { @@ -990,10 +807,12 @@ Vue.component('my-game', { this.continueGame("human"); else if (computerContinuation) this.continueGame("computer"); + else if (friendContinuation) + this.continueGame("friend"); }; const socketMessageListener = msg => { const data = JSON.parse(msg.data); - const L = (!!this.vr ? this.vr.moves.length : 0); + let L = undefined; switch (data.code) { case "oppname": @@ -1013,16 +832,17 @@ Vue.component('my-game', { break; case "newgame": //opponent found // oppid: opponent socket ID - this.newGame("human", data.fen, data.color, data.oppid); + this.newGame("human", data.fen, data.color, data.oppid, data.gameid); break; case "newmove": //..he played! - this.play(data.move, "animate"); + this.play(data.move, (variant!="Dark" ? "animate" : null)); break; case "pong": //received if we sent a ping (game still alive on our side) if (this.gameId != data.gameId) break; //games IDs don't match: definitely over... this.oppConnected = true; // Send our "last state" informations to opponent + L = this.vr.moves.length; this.conn.send(JSON.stringify({ code: "lastate", oppid: this.oppid, @@ -1032,10 +852,11 @@ Vue.component('my-game', { })); break; case "lastate": //got opponent infos about last move + L = this.vr.moves.length; if (this.gameId != data.gameId) break; //games IDs don't match: nothing we can do... // OK, opponent still in game (which might be over) - if (this.mode != "human") + if (this.score != "*") { // We finished the game (any result possible) this.conn.send(JSON.stringify({ @@ -1053,6 +874,7 @@ Vue.component('my-game', { this.conn.send(JSON.stringify({ code: "lastate", oppid: this.oppid, + gameId: this.gameId, lastMove: this.vr.moves[L-1], movesCount: L, })); @@ -1066,9 +888,9 @@ Vue.component('my-game', { // TODO: also use (dis)connect info to count online players? case "connect": case "disconnect": - if (["human","chat"].includes(this.mode) && this.oppid == data.id) + if (this.mode=="human" && this.oppid == data.id) this.oppConnected = (data.code == "connect"); - if (this.oppConnected && this.mode == "chat") + if (this.oppConnected && this.score != "*") { // Send our name to the opponent, in case of he hasn't it this.conn.send(JSON.stringify({ @@ -1088,7 +910,7 @@ Vue.component('my-game', { this.conn.onclose = socketCloseListener; // Listen to keyboard left/right to navigate in game document.onkeydown = event => { - if (["idle","chat"].includes(this.mode) && + if (["human","computer"].includes(this.mode) && !!this.vr && this.vr.moves.length > 0 && [37,39].includes(event.keyCode)) { event.preventDefault(); @@ -1103,13 +925,24 @@ Vue.component('my-game', { const self = this; this.compWorker.onmessage = function(e) { let compMove = e.data; - compMove.computer = true; //TODO: imperfect attempt to avoid ghost move + if (!compMove) + return; //may happen if MarseilleRules and subTurn==2 (TODO: a bit ugly...) + if (!Array.isArray(compMove)) + compMove = [compMove]; //to deal with MarseilleRules + // TODO: imperfect attempt to avoid ghost move: + compMove.forEach(m => { m.computer = true; }); // (first move) HACK: small delay to avoid selecting elements // before they appear on page: const delay = Math.max(500-(Date.now()-self.timeStart), 0); setTimeout(() => { + const animate = (variant!="Dark" ? "animate" : null); if (self.mode == "computer") //warning: mode could have changed! - self.play(compMove, "animate") + self.play(compMove[0], animate); + if (compMove.length == 2) + setTimeout( () => { + if (self.mode == "computer") + self.play(compMove[1], animate); + }, 750); }, delay); } }, @@ -1138,13 +971,12 @@ Vue.component('my-game', { : "none"; }, download: function() { - let content = document.getElementById("pgn-game").innerHTML; - content = content.replace(/
/g, "\n"); + // Variants may have special PGN structure (so next function isn't defined here) + const content = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode); // Prepare and trigger download link let downloadAnchor = document.getElementById("download"); downloadAnchor.setAttribute("download", "game.pgn"); - downloadAnchor.href = "data:text/plain;charset=utf-8," + - encodeURIComponent(content); + downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); downloadAnchor.click(); }, showScoreMsg: function() { @@ -1160,17 +992,22 @@ Vue.component('my-game', { localStorage.setItem(prefix+"score", score); } this.showScoreMsg(); - // Variants may have special PGN structure (so next function isn't defined here) - this.pgnTxt = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode); if (this.mode == "human" && this.oppConnected) { // Send our nickname to opponent this.conn.send(JSON.stringify({ code:"myname", name:this.myname, oppid:this.oppid})); } - this.mode = (this.mode=="human" ? "chat" : "idle"); this.cursor = this.vr.moves.length; //to navigate in finished game }, + getStoragePrefix: function(mode) { + let prefix = ""; + if (mode == "computer") + prefix = "comp-"; + else if (mode == "friend") + prefix = "anlz-"; + return prefix; + }, setStorage: function() { if (this.mode=="human") { @@ -1178,8 +1015,7 @@ Vue.component('my-game', { localStorage.setItem("oppid", this.oppid); localStorage.setItem("gameId", this.gameId); } - // 'prefix' = "comp-" to resume games vs. computer - const prefix = (this.mode=="computer" ? "comp-" : ""); + const prefix = this.getStoragePrefix(this.mode); localStorage.setItem(prefix+"variant", variant); localStorage.setItem(prefix+"mycolor", this.mycolor); localStorage.setItem(prefix+"fenStart", this.fenStart); @@ -1188,7 +1024,7 @@ Vue.component('my-game', { localStorage.setItem(prefix+"score", "*"); }, updateStorage: function() { - const prefix = (this.mode=="computer" ? "comp-" : ""); + const prefix = this.getStoragePrefix(this.mode); localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves)); localStorage.setItem(prefix+"fen", this.vr.getFen()); if (this.score != "*") @@ -1196,13 +1032,13 @@ Vue.component('my-game', { }, // "computer mode" clearing is done through the menu clearStorage: function() { - if (["human","chat"].includes(this.mode)) + if (this.mode == "human") { delete localStorage["myid"]; delete localStorage["oppid"]; delete localStorage["gameId"]; } - const prefix = (this.mode=="computer" ? "comp-" : ""); + const prefix = this.getStoragePrefix(this.mode); delete localStorage[prefix+"variant"]; delete localStorage[prefix+"mycolor"]; delete localStorage[prefix+"fenStart"]; @@ -1211,6 +1047,7 @@ Vue.component('my-game', { delete localStorage[prefix+"score"]; }, // HACK because mini-css tooltips are persistent after click... + // NOTE: seems to work only in chrome/chromium. TODO... getRidOfTooltip: function(elt) { elt.style.visibility = "hidden"; setTimeout(() => { elt.style.visibility="visible"; }, 100); @@ -1219,9 +1056,9 @@ Vue.component('my-game', { this.getRidOfTooltip(e.currentTarget); document.getElementById("modal-chat").checked = true; }, - clearComputerGame: function(e) { + clearCurrentGame: function(e) { this.getRidOfTooltip(e.currentTarget); - this.clearStorage(); //this.mode=="computer" (already checked) + this.clearStorage(); location.reload(); //to see clearing effects }, showSettings: function(e) { @@ -1232,9 +1069,9 @@ Vue.component('my-game', { this.hints = !this.hints; localStorage["hints"] = (this.hints ? "1" : "0"); }, - setColor: function(e) { - this.color = e.target.options[e.target.selectedIndex].value; - localStorage["color"] = this.color; + setBoardColor: function(e) { + this.bcolor = e.target.options[e.target.selectedIndex].value; + localStorage["bcolor"] = this.bcolor; }, setSound: function(e) { this.sound = parseInt(e.target.options[e.target.selectedIndex].value); @@ -1242,7 +1079,7 @@ Vue.component('my-game', { }, clickGameSeek: function(e) { this.getRidOfTooltip(e.currentTarget); - if (this.mode == "human") + if (this.mode == "human" && this.score == "*") return; //no newgame while playing if (this.seek) { @@ -1254,6 +1091,12 @@ Vue.component('my-game', { }, clickComputerGame: function(e) { this.getRidOfTooltip(e.currentTarget); + if (this.mode == "computer" && this.score == "*" + && this.vr.turn != this.mycolor) + { + // Wait for computer reply first (avoid potential "ghost move" bug) + return; + } this.newGame("computer"); }, clickFriendGame: function(e) { @@ -1272,20 +1115,21 @@ Vue.component('my-game', { } this.endGame(this.mycolor=="w"?"0-1":"1-0"); }, - newGame: function(mode, fenInit, color, oppId) { - let fen = fenInit || VariantRules.GenRandInitFen(); + newGame: function(mode, fenInit, color, oppId, gameId) { + const fen = fenInit || VariantRules.GenRandInitFen(); console.log(fen); //DEBUG if (mode=="human" && !oppId) { const storageVariant = localStorage.getItem("variant"); - if (!!storageVariant && storageVariant !== variant) + if (!!storageVariant && storageVariant !== variant + && localStorage["score"] == "*") { return alert(translations["Finish your "] + - storageVariant + translations[" game first!"]); + storageVariant + translations[" game first!"]); } // Send game request and wait.. try { - this.conn.send(JSON.stringify({code:"newgame", fen:fen})); + this.conn.send(JSON.stringify({code:"newgame", fen:fen, gameid: getRandString() })); } catch (INVALID_STATE_ERR) { return; //nothing achieved } @@ -1295,17 +1139,13 @@ Vue.component('my-game', { setTimeout(() => { modalBox.checked = false; }, 2000); return; } - if (["human","chat"].includes(this.mode)) - { - // Start a new game vs. another human (or...) => forget about current one - this.clearStorage(); - } + const prefix = this.getStoragePrefix(mode); if (mode == "computer") { - const storageVariant = localStorage.getItem("comp-variant"); + const storageVariant = localStorage.getItem(prefix+"variant"); if (!!storageVariant) { - const score = localStorage.getItem("comp-score"); + const score = localStorage.getItem(prefix+"score"); if (storageVariant !== variant && score == "*") { if (!confirm(storageVariant + @@ -1314,8 +1154,22 @@ Vue.component('my-game', { return; } } - else if (score == "*") - return this.continueGame("computer"); + } + } + else if (mode == "friend") + { + const storageVariant = localStorage.getItem(prefix+"variant"); + if (!!storageVariant) + { + const score = localStorage.getItem(prefix+"score"); + if (storageVariant !== variant && score == "*") + { + if (!confirm(storageVariant + + translations[": current analysis will be erased"])) + { + return; + } + } } } this.vr = new VariantRules(fen, []); @@ -1327,7 +1181,7 @@ Vue.component('my-game', { if (mode=="human") { // Opponent found! - this.gameId = getRandString(); + this.gameId = gameId; this.oppid = oppId; this.oppConnected = true; this.mycolor = color; @@ -1335,28 +1189,31 @@ Vue.component('my-game', { if (this.sound >= 1) new Audio("/sounds/newgame.mp3").play().catch(err => {}); document.getElementById("modal-newgame").checked = false; - this.setStorage(); //in case of interruptions } else if (mode == "computer") { this.compWorker.postMessage(["init",this.vr.getFen()]); this.mycolor = (Math.random() < 0.5 ? 'w' : 'b'); - this.setStorage(); //store game state if (this.mycolor != this.vr.turn) this.playComputerMove(); } - //else: against a (IRL) friend or problem solving: nothing more to do + else if (mode == "friend") + this.mycolor = "w"; //convention... + //else: problem solving: nothing more to do + if (mode != "problem") + this.setStorage(); //store game state in case of interruptions }, continueGame: function(mode) { this.mode = mode; this.oppid = (mode=="human" ? localStorage.getItem("oppid") : undefined); - const prefix = (mode=="computer" ? "comp-" : ""); + const prefix = this.getStoragePrefix(mode); this.mycolor = localStorage.getItem(prefix+"mycolor"); const moves = JSON.parse(localStorage.getItem(prefix+"moves")); const fen = localStorage.getItem(prefix+"fen"); const score = localStorage.getItem(prefix+"score"); //set in "endGame()" this.fenStart = localStorage.getItem(prefix+"fenStart"); this.vr = new VariantRules(fen, moves); + this.incheck = this.vr.getCheckSquares(this.vr.turn); if (mode == "human") { this.gameId = localStorage.getItem("gameId"); @@ -1364,19 +1221,13 @@ Vue.component('my-game', { this.conn.send(JSON.stringify({ code:"ping",oppid:this.oppid,gameId:this.gameId})); } - else + else if (mode == "computer") { this.compWorker.postMessage(["init",fen]); - if (this.mycolor != this.vr.turn) + if (score == "*" && this.mycolor != this.vr.turn) this.playComputerMove(); } - if (moves.length > 0) - { - const lastMove = moves[moves.length-1]; - this.vr.undo(lastMove); - this.incheck = this.vr.getCheckSquares(lastMove); - this.vr.play(lastMove, "ingame"); - } + //else: nothing special to do in friend mode if (score != "*") { // Small delay required when continuation run faster than drawing page @@ -1429,7 +1280,7 @@ Vue.component('my-game', { this.selectedPiece.style.zIndex = 3000; const startSquare = this.getSquareFromId(e.target.parentNode.id); this.possibleMoves = []; - if (!["idle","chat"].includes(this.mode)) + if (this.score == "*") { const color = ["friend","problem"].includes(this.mode) ? this.vr.turn @@ -1534,21 +1385,19 @@ Vue.component('my-game', { move = this.vr.moves[this.cursor++]; } if (!!programmatic) //computer or human opponent - { - this.animateMove(move); - return; - } + return this.animateMove(move); // Not programmatic, or animation is over if (this.mode == "human" && this.vr.turn == this.mycolor) this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid})); - if (!["idle","chat"].includes(this.mode)) + if (this.score == "*") { // Emergency check, if human game started "at the same time" // TODO: robustify this... if (this.mode == "human" && !!move.computer) return; - this.incheck = this.vr.getCheckSquares(move); //is opponent in check? this.vr.play(move, "ingame"); + // Is opponent in check? + this.incheck = this.vr.getCheckSquares(this.vr.turn); if (this.sound == 2) new Audio("/sounds/move.mp3").play().catch(err => {}); if (this.mode == "computer") @@ -1556,14 +1405,6 @@ Vue.component('my-game', { // Send the move to web worker (TODO: including his own moves?!) this.compWorker.postMessage(["newmove",move]); } - } - else - { - VariantRules.PlayOnBoard(this.vr.board, move); - this.$forceUpdate(); //TODO: ?! - } - if (!["idle","chat"].includes(this.mode)) - { const eog = this.vr.checkGameOver(); if (eog != "*") { @@ -1577,7 +1418,12 @@ Vue.component('my-game', { } } } - if (["human","computer"].includes(this.mode)) + else + { + VariantRules.PlayOnBoard(this.vr.board, move); + this.$forceUpdate(); //TODO: ?! + } + if (["human","computer","friend"].includes(this.mode)) this.updateStorage(); //after our moves and opponent moves if (this.mode == "computer" && this.vr.turn != this.mycolor && this.score == "*") this.playComputerMove(); @@ -1599,16 +1445,15 @@ Vue.component('my-game', { this.vr.undo(lm); if (this.sound == 2) new Audio("/sounds/undo.mp3").play().catch(err => {}); - const lmBefore = this.vr.lastMove; - if (!!lmBefore) - { - this.vr.undo(lmBefore); - this.incheck = this.vr.getCheckSquares(lmBefore); - this.vr.play(lmBefore, "ingame"); - } - else - this.incheck = []; + this.incheck = this.vr.getCheckSquares(this.vr.turn); } }, }, }) + +// TODO: keep moves list here +get lastMove() + { + const L = this.moves.length; + return (L>0 ? this.moves[L-1] : null); + }