X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=3f74fde92a0552a5f11681f273c88df22a751bea;hp=ca8a6bff425b917199e5287059de2d065d97f4c7;hb=4b3539364e8fea527158f4ba27db1c0870ffd2fc;hpb=f6cc7faf4301dc4a7ae5bb07f16403f280beddc3 diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index ca8a6bff..3f74fde9 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -1,4 +1,3 @@ -// TODO: use indexedDB instead of localStorage? (more flexible: allow several games) Vue.component('my-game', { data: function() { return { @@ -136,7 +135,8 @@ Vue.component('my-game', { }, [h('img', { - attrs: { "src": '/images/pieces/' + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, + attrs: { "src": '/images/pieces/' + + VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, 'class': { 'choice-piece': true, 'board': true }, on: { "click": e => { this.play(m); this.choices=[]; } }, }) @@ -170,10 +170,12 @@ Vue.component('my-game', { { 'class': { 'piece': true, - 'ghost': !!this.selectedPiece && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, + 'ghost': !!this.selectedPiece + && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, }, attrs: { - src: "/images/pieces/" + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg", + src: "/images/pieces/" + + VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg", }, } ) @@ -574,7 +576,8 @@ Vue.component('my-game', { this.newGame("computer"); }, newGame: function(mode, fenInit, color, oppId, moves, continuation) { - const fen = "pppppppp/rnbqkbnr/8/8/8/8/PPPPPPPP/ROBQKBOR 1111"; //fenInit || VariantRules.GenRandInitFen(); + //const fen = "1n2T1n0/p2pO2p/1s1k1s2/8/3S2p1/2U2cO1/P3PuPP/3K1BR1 0100"; + const fen = fenInit || VariantRules.GenRandInitFen(); console.log(fen); //DEBUG this.score = "*"; if (mode=="human" && !oppId) @@ -640,9 +643,11 @@ Vue.component('my-game', { } }, playComputerMove: function() { + const timeStart = Date.now(); const compMove = this.vr.getComputerMove(); - // HACK: avoid selecting elements before they appear on page: - setTimeout(() => this.play(compMove, "animate"), 500); + // (first move) HACK: avoid selecting elements before they appear on page: + const delay = Math.max(500-(Date.now()-timeStart), 0); + setTimeout(() => this.play(compMove, "animate"), delay); }, // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y. getSquareId: function(o) { @@ -672,7 +677,7 @@ Vue.component('my-game', { this.selectedPiece.style.display = "inline-block"; this.selectedPiece.style.zIndex = 3000; let startSquare = this.getSquareFromId(e.target.parentNode.id); - this.possibleMoves = true//this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare) + this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare) ? this.vr.getPossibleMovesFrom(startSquare) : []; e.target.parentNode.appendChild(this.selectedPiece);