X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=297ccc9dc55b011830412e0941a4a0cc3bd9c94a;hp=c2cce62c642cd17bd1b06642560a9bd0b54a3719;hb=8d7e2786f5a67a1b9a77c742d7951e0efbe8747d;hpb=298c42e63ae321526693e9ce418c4113af36e025 diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index c2cce62c..297ccc9d 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -1,30 +1,23 @@ // Game logic on a variant page Vue.component('my-game', { - props: ["problem"], + props: ["gameId"], //to find the game in storage (assumption: it exists) data: function() { return { - vr: null, //object to check moves, store them, FEN.. - mycolor: "w", - possibleMoves: [], //filled after each valid click/dragstart - choices: [], //promotion pieces, or checkered captures... (as moves) - start: {}, //pixels coordinates + id of starting square (click or drag) - selectedPiece: null, //moving piece (or clicked piece) - conn: null, //socket connection - score: "*", //'*' means 'unfinished' - mode: "idle", //human, friend, problem, computer or idle (if not playing) + + // TODO: merge next variables into "game" + // if oppid == "computer" then mode = "computer" (otherwise human) myid: "", //our ID, always set + //this.myid = localStorage.getItem("myid") oppid: "", //opponent ID in case of HH game - gameId: "", //useful if opponent started other human games after we disconnected - myname: localStorage["username"] || "anonymous", - oppName: "anonymous", //opponent name, revealed after a game (if provided) - chats: [], //chat messages after human game + score: "*", //'*' means 'unfinished' + mycolor: "w", + fromChallenge: false, //if true, show chat during game + + conn: null, //socket connection oppConnected: false, seek: false, fenStart: "", - incheck: [], pgnTxt: "", - hints: (!localStorage["hints"] ? true : localStorage["hints"] === "1"), - bcolor: localStorage["bcolor"] || "lichess", //lichess, chesscom or chesstempo // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always sound: parseInt(localStorage["sound"] || "2"), // Web worker to play computer moves without freezing interface: @@ -32,757 +25,47 @@ Vue.component('my-game', { timeStart: undefined, //time when computer starts thinking }; }, - watch: { - problem: function(p) { - // 'problem' prop changed: update board state - this.newGame("problem", p.fen, V.ParseFen(p.fen).turn); + computed: { + mode: function() { + return (this.game.oppid == "computer" ? "computer" ? "human"); + }, + showChat: function() { + return this.mode=='human' && + (this.game.score != '*' || this.game.fromChallenge); + }, + showMoves: function() { + return window.innerWidth >= 768; }, }, - // TODO: split the rendering in other components ? - // At least divide in parts, it's too big now. - render(h) { - const [sizeX,sizeY] = [V.size.x,V.size.y]; - // Precompute hints squares to facilitate rendering - let hintSquares = doubleArray(sizeX, sizeY, false); - this.possibleMoves.forEach(m => { hintSquares[m.end.x][m.end.y] = true; }); - // Also precompute in-check squares - let incheckSq = doubleArray(sizeX, sizeY, false); - this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; }); - let elementArray = []; - let actionArray = []; - actionArray.push( - h('button', - { - on: { click: this.clickGameSeek }, - attrs: { "aria-label": translations['New live game'] }, - 'class': { - "tooltip": true, - "play": true, - "seek": this.seek, - "playing": this.mode == "human" && this.score == "*", - }, - }, - [h('i', { 'class': { "material-icons": true } }, "accessibility")]) - ); - if (["idle","computer","friend"].includes(this.mode) - || (this.mode == "human" && this.score != "*")) - { - actionArray.push( - h('button', - { - on: { click: this.clickComputerGame }, - attrs: { "aria-label": translations['New game versus computer'] }, - 'class': { - "tooltip":true, - "play": true, - "playing": this.mode == "computer" && this.score == "*", - "spaceleft": true, - }, - }, - [h('i', { 'class': { "material-icons": true } }, "computer")]) - ); - } - if (variant != "Dark" && (["idle","friend"].includes(this.mode) - || (["computer","human"].includes(this.mode) && this.score != "*"))) - { - actionArray.push( - h('button', - { - on: { click: this.clickFriendGame }, - attrs: { "aria-label": translations['Analysis mode'] }, - 'class': { - "tooltip":true, - "play": true, - "playing": this.mode == "friend", - "spaceleft": true, - }, - }, - [h('i', { 'class': { "material-icons": true } }, "people")]) - ); - } - if (!!this.vr) - { - const square00 = document.getElementById("sq-0-0"); - const squareWidth = !!square00 - ? parseFloat(window.getComputedStyle(square00).width.slice(0,-2)) - : 0; - const settingsBtnElt = document.getElementById("settingsBtn"); - const settingsStyle = !!settingsBtnElt - ? window.getComputedStyle(settingsBtnElt) - : {width:"46px", height:"26px"}; - const [indicWidth,indicHeight] = //[44,24]; - [ - // NOTE: -2 for border - parseFloat(settingsStyle.width.slice(0,-2)) - 2, - parseFloat(settingsStyle.height.slice(0,-2)) - 2 - ]; - let aboveBoardElts = []; - if (this.mode == "human") - { - const connectedIndic = h( - 'div', - { - "class": { - "indic-left": true, - "connected": this.oppConnected, - "disconnected": !this.oppConnected, - }, - style: { - "width": indicWidth + "px", - "height": indicHeight + "px", - }, - } - ); - aboveBoardElts.push(connectedIndic); - } - if (this.mode == "human" && this.score != "*") - { - const chatButton = h( - 'button', - { - on: { click: this.startChat }, - attrs: { - "aria-label": translations['Start chat'], - "id": "chatBtn", - }, - 'class': { - "tooltip": true, - "play": true, - "above-board": true, - "indic-left": true, - }, - }, - [h('i', { 'class': { "material-icons": true } }, "chat")] - ); - aboveBoardElts.push(chatButton); - } - if (["human","computer","friend"].includes(this.mode)) - { - const clearButton = h( - 'button', - { - on: { click: this.clearCurrentGame }, - attrs: { - "aria-label": translations['Clear current game'], - "id": "clearBtn", - }, - 'class': { - "tooltip": true, - "play": true, - "above-board": true, - "indic-left": true, - }, - }, - [h('i', { 'class': { "material-icons": true } }, "clear")] - ); - aboveBoardElts.push(clearButton); - } - const turnIndic = h( - 'div', - { - "class": { - "indic-right": true, - "white-turn": this.vr.turn=="w", - "black-turn": this.vr.turn=="b", - }, - style: { - "width": indicWidth + "px", - "height": indicHeight + "px", - }, - } - ); - aboveBoardElts.push(turnIndic); - elementArray.push( - h('div', - { "class": { "aboveboard-wrapper": true } }, - aboveBoardElts - ) - ); - if (this.mode == "problem") - { - // Show problem instructions - elementArray.push( - h('div', - { - attrs: { id: "instructions-div" }, - "class": { - "clearer": true, - "section-content": true, - }, - }, - [ - h('p', - { - attrs: { id: "problem-instructions" }, - domProps: { innerHTML: this.problem.instructions } - } - ) - ] - ) - ); - } - const choices = h('div', - { - attrs: { "id": "choices" }, - 'class': { 'row': true }, - style: { - "display": this.choices.length>0?"block":"none", - "top": "-" + ((sizeY/2)*squareWidth+squareWidth/2) + "px", - "width": (this.choices.length * squareWidth) + "px", - "height": squareWidth + "px", - }, - }, - this.choices.map( m => { //a "choice" is a move - return h('div', - { - 'class': { - 'board': true, - ['board'+sizeY]: true, - }, - style: { - 'width': (100/this.choices.length) + "%", - 'padding-bottom': (100/this.choices.length) + "%", - }, - }, - [h('img', - { - attrs: { "src": '/images/pieces/' + - VariantRules.getPpath(m.appear[0].c+m.appear[0].p) + '.svg' }, - 'class': { 'choice-piece': true }, - on: { - "click": e => { this.play(m); this.choices=[]; }, - // NOTE: add 'touchstart' event to fix a problem on smartphones - "touchstart": e => { this.play(m); this.choices=[]; }, - }, - }) - ] - ); - }) - ); - // Create board element (+ reserves if needed by variant or mode) - const lm = this.vr.lastMove; - const showLight = this.hints && variant!="Dark" && - (this.mode != "idle" || - (this.vr.moves.length > 0 && this.cursor==this.vr.moves.length)); - const gameDiv = h('div', - { - 'class': { - 'game': true, - 'clearer': true, - }, - }, - [_.range(sizeX).map(i => { - let ci = (this.mycolor=='w' ? i : sizeX-i-1); - return h( - 'div', - { - 'class': { - 'row': true, - }, - style: { 'opacity': this.choices.length>0?"0.5":"1" }, - }, - _.range(sizeY).map(j => { - let cj = (this.mycolor=='w' ? j : sizeY-j-1); - let elems = []; - if (this.vr.board[ci][cj] != VariantRules.EMPTY && (variant!="Dark" - || this.score!="*" || this.vr.enlightened[this.mycolor][ci][cj])) - { - elems.push( - h( - 'img', - { - 'class': { - 'piece': true, - 'ghost': !!this.selectedPiece - && this.selectedPiece.parentNode.id == "sq-"+ci+"-"+cj, - }, - attrs: { - src: "/images/pieces/" + - VariantRules.getPpath(this.vr.board[ci][cj]) + ".svg", - }, - } - ) - ); - } - if (this.hints && hintSquares[ci][cj]) - { - elems.push( - h( - 'img', - { - 'class': { - 'mark-square': true, - }, - attrs: { - src: "/images/mark.svg", - }, - } - ) - ); - } - return h( - 'div', - { - 'class': { - 'board': true, - ['board'+sizeY]: true, - 'light-square': (i+j)%2==0, - 'dark-square': (i+j)%2==1, - [this.bcolor]: true, - 'in-shadow': variant=="Dark" && this.score=="*" - && !this.vr.enlightened[this.mycolor][ci][cj], - 'highlight': showLight && !!lm && _.isMatch(lm.end, {x:ci,y:cj}), - 'incheck': showLight && incheckSq[ci][cj], - }, - attrs: { - id: this.getSquareId({x:ci,y:cj}), - }, - }, - elems - ); - }) - ); - }), choices] - ); - if (["human","computer"].includes(this.mode)) - { - if (this.score == "*") - { - actionArray.push( - h('button', - { - on: { click: this.resign }, - attrs: { "aria-label": translations['Resign'] }, - 'class': { - "tooltip":true, - "play": true, - "spaceleft": true, - }, - }, - [h('i', { 'class': { "material-icons": true } }, "flag")]) - ); - } - else - { - // A game finished, and another is not started yet: allow navigation - actionArray = actionArray.concat([ - h('button', - { - on: { click: e => this.undo() }, - attrs: { "aria-label": translations['Undo'] }, - "class": { - "play": true, - "big-spaceleft": true, - }, - }, - [h('i', { 'class': { "material-icons": true } }, "fast_rewind")]), - h('button', - { - on: { click: e => this.play() }, - attrs: { "aria-label": translations['Play'] }, - "class": { - "play": true, - "spaceleft": true, - }, - }, - [h('i', { 'class': { "material-icons": true } }, "fast_forward")]), - ] - ); - } - } - if (["friend","problem"].includes(this.mode)) - { - actionArray = actionArray.concat( - [ - h('button', - { - on: { click: this.undoInGame }, - attrs: { "aria-label": translations['Undo'] }, - "class": { - "play": true, - "big-spaceleft": true, - }, - }, - [h('i', { 'class': { "material-icons": true } }, "undo")] - ), - h('button', - { - on: { click: () => { this.mycolor = this.vr.getOppCol(this.mycolor) } }, - attrs: { "aria-label": translations['Flip board'] }, - "class": { - "play": true, - "spaceleft": true, - }, - }, - [h('i', { 'class': { "material-icons": true } }, "cached")] - ), - ]); - } - elementArray.push(gameDiv); - if (!!this.vr.reserve) - { - const shiftIdx = (this.mycolor=="w" ? 0 : 1); - let myReservePiecesArray = []; - for (let i=0; i { - const fen = document.getElementById("input-fen").value; - document.getElementById("modal-fenedit").checked = false; - this.newGame("friend", fen); - } - }, - domProps: { innerHTML: translations["Ok"] }, - } - ), - h('button', - { - on: { click: - () => { - document.getElementById("input-fen").value = - VariantRules.GenRandInitFen(); - } - }, - domProps: { innerHTML: translations["Random"] }, - } - ), - ] - ) - ] - ) - ]; - elementArray = elementArray.concat(modalFenEdit); - let chatEltsArray = - [ - h('label', - { - attrs: { "id": "close-chat", "for": "modal-chat" }, - "class": { "modal-close": true }, - } - ), - h('h3', - { - attrs: { "id": "titleChat" }, - "class": { "section": true }, - domProps: { innerHTML: translations["Chat with "] + this.oppName }, - } - ) - ]; - for (let chat of this.chats) - { - chatEltsArray.push( - h('p', - { - "class": { - "my-chatmsg": chat.author==this.myid, - "opp-chatmsg": chat.author==this.oppid, - }, - domProps: { innerHTML: chat.msg } - } - ) - ); - } - chatEltsArray = chatEltsArray.concat([ - h('input', - { - attrs: { - "id": "input-chat", - type: "text", - placeholder: translations["Type here"], - }, - on: { keyup: this.trySendChat }, //if key is 'enter' - } - ), - h('button', - { - attrs: { id: "sendChatBtn"}, - on: { click: this.sendChat }, - domProps: { innerHTML: translations["Send"] }, - } - ) - ]); - const modalChat = [ - h('input', - { - attrs: { "id": "modal-chat", type: "checkbox" }, - "class": { "modal": true }, - }), - h('div', - { - attrs: { "role": "dialog", "aria-labelledby": "titleChat" }, - }, - [ - h('div', - { - "class": { "card": true, "smallpad": true }, - }, - chatEltsArray - ) - ] - ) - ]; - elementArray = elementArray.concat(modalChat); - const actions = h('div', - { - attrs: { "id": "actions" }, - 'class': { 'text-center': true }, - }, - actionArray - ); - elementArray.push(actions); - if (!!this.vr) - { - if (this.mode == "problem") - { - // Show problem solution (on click) - elementArray.push( - h('div', - { - attrs: { id: "solution-div" }, - "class": { "section-content": true }, - }, - [ - h('h3', - { - "class": { clickable: true }, - domProps: { innerHTML: translations["Show solution"] }, - on: { click: this.toggleShowSolution }, - } - ), - h('p', - { - attrs: { id: "problem-solution" }, - domProps: { innerHTML: this.problem.solution } - } - ) - ] - ) - ); - } - if (variant != "Dark" || this.score!="*") - { - // Show current FEN - elementArray.push( - h('div', - { - attrs: { id: "fen-div" }, - "class": { "section-content": true }, - }, - [ - h('p', - { - attrs: { id: "fen-string" }, - domProps: { innerHTML: this.vr.getBaseFen() }, - "class": { "text-center": true }, - } - ) - ] - ) - ); - } - elementArray.push( - h('div', - { - attrs: { id: "pgn-div" }, - "class": { "section-content": true }, - }, - [ - h('a', - { - attrs: { - id: "download", - href: "#", - } - } - ), - h('button', - { - attrs: { "id": "downloadBtn" }, - on: { click: this.download }, - domProps: { innerHTML: translations["Download PGN"] }, - } - ), - ] - ) - ); - } - return h( - 'div', - { - 'class': { - "col-sm-12":true, - "col-md-10":true, - "col-md-offset-1":true, - "col-lg-8":true, - "col-lg-offset-2":true, - }, - // NOTE: click = mousedown + mouseup - on: { - mousedown: this.mousedown, - mousemove: this.mousemove, - mouseup: this.mouseup, - touchstart: this.mousedown, - touchmove: this.mousemove, - touchend: this.mouseup, - }, - }, - elementArray - ); - }, + // Modal end of game, and then sub-components + template: ` +
+ +
+
+ +

{{ endgameMessage }}

+ + + //TODO: connection + turn indicators en haut à droite (superposé au menu) + + // TODO: controls: abort, clear, resign, draw (avec confirm box) + // et si partie terminée : (mode analyse) just clear, back / play + // + flip button toujours disponible + +
+ + + + +
+ `, computed: { endgameMessage: function() { let eogMessage = "Unfinished"; - switch (this.score) + switch (this.game.score) { case "1-0": eogMessage = translations["White win"]; @@ -799,19 +82,11 @@ Vue.component('my-game', { }, created: function() { const url = socketUrl; - const humanContinuation = (localStorage.getItem("variant") === variant); - const computerContinuation = (localStorage.getItem("comp-variant") === variant); - const friendContinuation = (localStorage.getItem("anlz-variant") === variant); - this.myid = (humanContinuation ? localStorage.getItem("myid") : getRandString()); - this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); - const socketOpenListener = () => { - if (humanContinuation) //game VS human has priority - this.continueGame("human"); - else if (computerContinuation) - this.continueGame("computer"); - else if (friendContinuation) - this.continueGame("friend"); - }; + this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant._id); +// const socketOpenListener = () => { +// }; + +// TODO: after game, archive in indexedDB // TODO: this events listener is central. Refactor ? How ? const socketMessageListener = msg => { @@ -819,27 +94,8 @@ Vue.component('my-game', { let L = undefined; switch (data.code) { - case "oppname": - // Receive opponent's name - this.oppName = data.name; - break; - case "newchat": - // Receive new chat - this.chats.push({msg:data.msg, author:this.oppid}); - break; - case "duplicate": - // We opened another tab on the same game - this.mode = "idle"; - this.vr = null; - alert(translations[ - "Already playing a game in this variant on another tab!"]); - break; - case "newgame": //opponent found - // oppid: opponent socket ID - this.newGame("human", data.fen, data.color, data.oppid, data.gameid); - break; case "newmove": //..he played! - this.play(data.move, (variant!="Dark" ? "animate" : null)); + this.play(data.move, (variant.name!="Dark" ? "animate" : null)); break; case "pong": //received if we sent a ping (game still alive on our side) if (this.gameId != data.gameId) @@ -905,15 +161,18 @@ Vue.component('my-game', { }; const socketCloseListener = () => { - this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant); - this.conn.addEventListener('open', socketOpenListener); + this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant._id); + //this.conn.addEventListener('open', socketOpenListener); this.conn.addEventListener('message', socketMessageListener); this.conn.addEventListener('close', socketCloseListener); }; - this.conn.onopen = socketOpenListener; + //this.conn.onopen = socketOpenListener; this.conn.onmessage = socketMessageListener; this.conn.onclose = socketCloseListener; + + // Listen to keyboard left/right to navigate in game + // TODO: also mouse wheel ! document.onkeydown = event => { if (["human","computer"].includes(this.mode) && !!this.vr && this.vr.moves.length > 0 && [37,39].includes(event.keyCode)) @@ -925,8 +184,10 @@ Vue.component('my-game', { this.play(); } }; + + // Computer moves web worker logic: (TODO: also for observers in HH games) - this.compWorker.postMessage(["scripts",variant]); + this.compWorker.postMessage(["scripts",variant.name]); const self = this; this.compWorker.onmessage = function(e) { let compMove = e.data; @@ -940,7 +201,7 @@ Vue.component('my-game', { // before they appear on page: const delay = Math.max(500-(Date.now()-self.timeStart), 0); setTimeout(() => { - const animate = (variant!="Dark" ? "animate" : null); + const animate = (variant.name!="Dark" ? "animate" : null); if (self.mode == "computer") //warning: mode could have changed! self.play(compMove[0], animate); if (compMove.length == 2) @@ -951,59 +212,12 @@ Vue.component('my-game', { }, delay); } }, - methods: { - // TODO: in settings.js - setMyname: function(e) { - this.myname = e.target.value; - localStorage["username"] = this.myname; - }, - showSettings: function(e) { - this.getRidOfTooltip(e.currentTarget); - document.getElementById("modal-settings").checked = true; - }, - toggleHints: function() { - this.hints = !this.hints; - localStorage["hints"] = (this.hints ? "1" : "0"); - }, - setBoardColor: function(e) { - this.bcolor = e.target.options[e.target.selectedIndex].value; - localStorage["bcolor"] = this.bcolor; - }, - setSound: function(e) { - this.sound = parseInt(e.target.options[e.target.selectedIndex].value); - localStorage["sound"] = this.sound; - }, - - // TODO: in another component - trySendChat: function(e) { - if (e.keyCode == 13) //'enter' key - this.sendChat(); - }, - sendChat: function() { - let chatInput = document.getElementById("input-chat"); - const chatTxt = chatInput.value; - chatInput.value = ""; - this.chats.push({msg:chatTxt, author:this.myid}); - this.conn.send(JSON.stringify({ - code:"newchat", oppid: this.oppid, msg: chatTxt})); - }, - startChat: function(e) { - this.getRidOfTooltip(e.currentTarget); - document.getElementById("modal-chat").checked = true; - }, - // TODO: in problems component - toggleShowSolution: function() { - let problemSolution = document.getElementById("problem-solution"); - problemSolution.style.display = - !problemSolution.style.display || problemSolution.style.display == "none" - ? "block" - : "none"; - }, + methods: { download: function() { // Variants may have special PGN structure (so next function isn't defined here) - const content = this.vr.getPGN(this.mycolor, this.score, this.fenStart, this.mode); + const content = V.GetPGN(this.moves, this.mycolor, this.score, this.fenStart, this.mode); // Prepare and trigger download link let downloadAnchor = document.getElementById("download"); downloadAnchor.setAttribute("download", "game.pgn"); @@ -1031,217 +245,6 @@ Vue.component('my-game', { } this.cursor = this.vr.moves.length; //to navigate in finished game }, - - // TODO: elsewhere (general methods to access/retrieve from storage, to be generalized) - // https://developer.mozilla.org/fr/docs/Web/API/API_IndexedDB - // https://dexie.org/ - getStoragePrefix: function(mode) { - let prefix = ""; - if (mode == "computer") - prefix = "comp-"; - else if (mode == "friend") - prefix = "anlz-"; - return prefix; - }, - setStorage: function() { - if (this.mode=="human") - { - localStorage.setItem("myid", this.myid); - localStorage.setItem("oppid", this.oppid); - localStorage.setItem("gameId", this.gameId); - } - const prefix = this.getStoragePrefix(this.mode); - localStorage.setItem(prefix+"variant", variant); - localStorage.setItem(prefix+"mycolor", this.mycolor); - localStorage.setItem(prefix+"fenStart", this.fenStart); - localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves)); - localStorage.setItem(prefix+"fen", this.vr.getFen()); - localStorage.setItem(prefix+"score", "*"); - }, - updateStorage: function() { - const prefix = this.getStoragePrefix(this.mode); - localStorage.setItem(prefix+"moves", JSON.stringify(this.vr.moves)); - localStorage.setItem(prefix+"fen", this.vr.getFen()); - if (this.score != "*") - localStorage.setItem(prefix+"score", this.score); - }, - // "computer mode" clearing is done through the menu - clearStorage: function() { - if (this.mode == "human") - { - delete localStorage["myid"]; - delete localStorage["oppid"]; - delete localStorage["gameId"]; - } - const prefix = this.getStoragePrefix(this.mode); - delete localStorage[prefix+"variant"]; - delete localStorage[prefix+"mycolor"]; - delete localStorage[prefix+"fenStart"]; - delete localStorage[prefix+"moves"]; - delete localStorage[prefix+"fen"]; - delete localStorage[prefix+"score"]; - }, - clearCurrentGame: function(e) { - this.getRidOfTooltip(e.currentTarget); - this.clearStorage(); - location.reload(); //to see clearing effects - }, - - // HACK because mini-css tooltips are persistent after click... - // NOTE: seems to work only in chrome/chromium. TODO... - getRidOfTooltip: function(elt) { - elt.style.visibility = "hidden"; - setTimeout(() => { elt.style.visibility="visible"; }, 100); - }, - - // TODO: elsewhere, probably (new game button) - clickGameSeek: function(e) { - this.getRidOfTooltip(e.currentTarget); - if (this.mode == "human" && this.score == "*") - return; //no newgame while playing - if (this.seek) - { - this.conn.send(JSON.stringify({code:"cancelnewgame"})); - this.seek = false; - } - else - this.newGame("human"); - }, - clickComputerGame: function(e) { - this.getRidOfTooltip(e.currentTarget); - if (this.mode == "computer" && this.score == "*" - && this.vr.turn != this.mycolor) - { - // Wait for computer reply first (avoid potential "ghost move" bug) - return; - } - this.newGame("computer"); - }, - clickFriendGame: function(e) { - this.getRidOfTooltip(e.currentTarget); - document.getElementById("modal-fenedit").checked = true; - }, - // In main hall : - newGame: function(mode, fenInit, color, oppId, gameId) { - const fen = fenInit || VariantRules.GenRandInitFen(); - console.log(fen); //DEBUG - if (mode=="human" && !oppId) - { - const storageVariant = localStorage.getItem("variant"); - if (!!storageVariant && storageVariant !== variant - && localStorage["score"] == "*") - { - return alert(translations["Finish your "] + - storageVariant + translations[" game first!"]); - } - // Send game request and wait.. - try { - this.conn.send(JSON.stringify({code:"newgame", fen:fen, gameid: getRandString() })); - } catch (INVALID_STATE_ERR) { - return; //nothing achieved - } - this.seek = true; - let modalBox = document.getElementById("modal-newgame"); - modalBox.checked = true; - setTimeout(() => { modalBox.checked = false; }, 2000); - return; - } - const prefix = this.getStoragePrefix(mode); - if (mode == "computer") - { - const storageVariant = localStorage.getItem(prefix+"variant"); - if (!!storageVariant) - { - const score = localStorage.getItem(prefix+"score"); - if (storageVariant !== variant && score == "*") - { - if (!confirm(storageVariant + - translations[": unfinished computer game will be erased"])) - { - return; - } - } - } - } - else if (mode == "friend") - { - const storageVariant = localStorage.getItem(prefix+"variant"); - if (!!storageVariant) - { - const score = localStorage.getItem(prefix+"score"); - if (storageVariant !== variant && score == "*") - { - if (!confirm(storageVariant + - translations[": current analysis will be erased"])) - { - return; - } - } - } - } - this.vr = new VariantRules(fen, []); - this.score = "*"; - this.pgnTxt = ""; //redundant with this.score = "*", but cleaner - this.mode = mode; - this.incheck = []; - this.fenStart = V.ParseFen(fen).position; //this is enough - if (mode=="human") - { - // Opponent found! - this.gameId = gameId; - this.oppid = oppId; - this.oppConnected = true; - this.mycolor = color; - this.seek = false; - if (this.sound >= 1) - new Audio("/sounds/newgame.mp3").play().catch(err => {}); - document.getElementById("modal-newgame").checked = false; - } - else if (mode == "computer") - { - this.compWorker.postMessage(["init",this.vr.getFen()]); - this.mycolor = (Math.random() < 0.5 ? 'w' : 'b'); - if (this.mycolor != this.vr.turn) - this.playComputerMove(); - } - else if (mode == "friend") - this.mycolor = "w"; //convention... - //else: problem solving: nothing more to do - if (mode != "problem") - this.setStorage(); //store game state in case of interruptions - }, - continueGame: function(mode) { - this.mode = mode; - this.oppid = (mode=="human" ? localStorage.getItem("oppid") : undefined); - const prefix = this.getStoragePrefix(mode); - this.mycolor = localStorage.getItem(prefix+"mycolor"); - const moves = JSON.parse(localStorage.getItem(prefix+"moves")); - const fen = localStorage.getItem(prefix+"fen"); - const score = localStorage.getItem(prefix+"score"); //set in "endGame()" - this.fenStart = localStorage.getItem(prefix+"fenStart"); - this.vr = new VariantRules(fen, moves); - this.incheck = this.vr.getCheckSquares(this.vr.turn); - if (mode == "human") - { - this.gameId = localStorage.getItem("gameId"); - // Send ping to server (answer pong if opponent is connected) - this.conn.send(JSON.stringify({ - code:"ping",oppid:this.oppid,gameId:this.gameId})); - } - else if (mode == "computer") - { - this.compWorker.postMessage(["init",fen]); - if (score == "*" && this.mycolor != this.vr.turn) - this.playComputerMove(); - } - //else: nothing special to do in friend mode - if (score != "*") - { - // Small delay required when continuation run faster than drawing page - setTimeout(() => this.endGame(score), 100); - } - }, - resign: function(e) { this.getRidOfTooltip(e.currentTarget); if (this.mode == "human" && this.oppConnected) @@ -1258,147 +261,6 @@ Vue.component('my-game', { this.timeStart = Date.now(); this.compWorker.postMessage(["askmove"]); }, - - // TODO: purely graphical, move in a "chessground-like" component - // Get the identifier of a HTML table cell from its numeric coordinates o.x,o.y. - getSquareId: function(o) { - // NOTE: a separator is required to allow any size of board - return "sq-" + o.x + "-" + o.y; - }, - // Inverse function - getSquareFromId: function(id) { - let idParts = id.split('-'); - return [parseInt(idParts[1]), parseInt(idParts[2])]; - }, - mousedown: function(e) { - e = e || window.event; - let ingame = false; - let elem = e.target; - while (!ingame && elem !== null) - { - if (elem.classList.contains("game")) - { - ingame = true; - break; - } - elem = elem.parentElement; - } - if (!ingame) //let default behavior (click on button...) - return; - e.preventDefault(); //disable native drag & drop - if (!this.selectedPiece && e.target.classList.contains("piece")) - { - // Next few lines to center the piece on mouse cursor - let rect = e.target.parentNode.getBoundingClientRect(); - this.start = { - x: rect.x + rect.width/2, - y: rect.y + rect.width/2, - id: e.target.parentNode.id - }; - this.selectedPiece = e.target.cloneNode(); - this.selectedPiece.style.position = "absolute"; - this.selectedPiece.style.top = 0; - this.selectedPiece.style.display = "inline-block"; - this.selectedPiece.style.zIndex = 3000; - const startSquare = this.getSquareFromId(e.target.parentNode.id); - this.possibleMoves = []; - if (this.score == "*") - { - const color = ["friend","problem"].includes(this.mode) - ? this.vr.turn - : this.mycolor; - if (this.vr.canIplay(color,startSquare)) - this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); - } - // Next line add moving piece just after current image - // (required for Crazyhouse reserve) - e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling); - } - }, - mousemove: function(e) { - if (!this.selectedPiece) - return; - e = e || window.event; - // If there is an active element, move it around - if (!!this.selectedPiece) - { - const [offsetX,offsetY] = !!e.clientX - ? [e.clientX,e.clientY] //desktop browser - : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone - this.selectedPiece.style.left = (offsetX-this.start.x) + "px"; - this.selectedPiece.style.top = (offsetY-this.start.y) + "px"; - } - }, - mouseup: function(e) { - if (!this.selectedPiece) - return; - e = e || window.event; - // Read drop target (or parentElement, parentNode... if type == "img") - this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords - const [offsetX,offsetY] = !!e.clientX - ? [e.clientX,e.clientY] - : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; - let landing = document.elementFromPoint(offsetX, offsetY); - this.selectedPiece.style.zIndex = 3000; - // Next condition: classList.contains(piece) fails because of marks - while (landing.tagName == "IMG") - landing = landing.parentNode; - if (this.start.id == landing.id) - { - // A click: selectedPiece and possibleMoves are already filled - return; - } - // OK: process move attempt - let endSquare = this.getSquareFromId(landing.id); - let moves = this.findMatchingMoves(endSquare); - this.possibleMoves = []; - if (moves.length > 1) - this.choices = moves; - else if (moves.length==1) - this.play(moves[0]); - // Else: impossible move - this.selectedPiece.parentNode.removeChild(this.selectedPiece); - delete this.selectedPiece; - this.selectedPiece = null; - }, - findMatchingMoves: function(endSquare) { - // Run through moves list and return the matching set (if promotions...) - let moves = []; - this.possibleMoves.forEach(function(m) { - if (endSquare[0] == m.end.x && endSquare[1] == m.end.y) - moves.push(m); - }); - return moves; - }, - animateMove: function(move) { - let startSquare = document.getElementById(this.getSquareId(move.start)); - let endSquare = document.getElementById(this.getSquareId(move.end)); - let rectStart = startSquare.getBoundingClientRect(); - let rectEnd = endSquare.getBoundingClientRect(); - let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y}; - let movingPiece = - document.querySelector("#" + this.getSquareId(move.start) + " > img.piece"); - // HACK for animation (with positive translate, image slides "under background") - // Possible improvement: just alter squares on the piece's way... - squares = document.getElementsByClassName("board"); - for (let i=0; i { - for (let i=0; i