X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=public%2Fjavascripts%2Fcomponents%2Fgame.js;fp=public%2Fjavascripts%2Fcomponents%2Fgame.js;h=edd17c430175f83b0e142b9e244993eb2d77162e;hp=4048a3d404190ecdf93d6b9743dba9d8cac243b6;hb=59d58d7da742c937bca80c2102c2e72cc7d6e840;hpb=7d9e99bc177972c5af8b1b45f4bfb043d8306f30 diff --git a/public/javascripts/components/game.js b/public/javascripts/components/game.js index 4048a3d4..edd17c43 100644 --- a/public/javascripts/components/game.js +++ b/public/javascripts/components/game.js @@ -1,6 +1,5 @@ // TODO: envoyer juste "light move", sans FEN ni notation ...etc // TODO: also "observers" prop, we should send moves to them too (in a web worker ? webRTC ?) - // Game logic on a variant page: 3 modes, analyze, computer or human Vue.component('my-game', { // gameId: to find the game in storage (assumption: it exists) @@ -8,14 +7,7 @@ Vue.component('my-game', { props: ["conn","gameId","fen","mode","allowChat","allowMovelist"], data: function() { return { - // if oppid == "computer" then mode = "computer" (otherwise human) - myid: "", //our ID, always set - //this.myid = localStorage.getItem("myid") - oppid: "", //opponent ID in case of HH game - score: "*", //'*' means 'unfinished' - mycolor: "w", oppConnected: false, //TODO? - pgnTxt: "", // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always sound: parseInt(localStorage["sound"] || "2"), // Web worker to play computer moves without freezing interface: @@ -24,16 +16,16 @@ Vue.component('my-game', { vr: null, //VariantRules object, describing the game state + rules endgameMessage: "", orientation: "w", + + // if oppid == "computer" then mode = "computer" (otherwise human) + oppid: "", //opponent ID in case of HH game + score: "*", //'*' means 'unfinished' + // userColor: given by gameId, or fen (if no game Id) + mycolor: "w", fenStart: "", - moves: [], //TODO: initialize if gameId is defined... cursor: 0, - // orientation :: button flip - // userColor: given by gameId, or fen (if no game Id) - // gameOver: known if gameId; otherwise assue false - // lastMove: update after every play, initialize with last move from list (if continuation) - //orientation ? userColor ? gameOver ? lastMove ? - + lastMove: null, }; }, watch: { @@ -58,16 +50,7 @@ Vue.component('my-game', { }, // Modal end of game, and then sub-components // TODO: provide chat parameters (connection, players ID...) - // and also moveList parameters (just moves ?) - // TODO: connection + turn indicators en haut à droite (superposé au menu) // TODO: controls: abort, clear, resign, draw (avec confirm box) - // et si partie terminée : (mode analyse) just clear, back / play - // + flip button toujours disponible - // gotoMove : vr = new VariantRules(fen stocké dans le coup [TODO]) - - // NOTE: move.color must be fulfilled after each move played, because of Marseille (or Avalanche) chess - // --> useful in moveList component (universal comma separator ?) - template: `
@@ -82,7 +65,7 @@ Vue.component('my-game', {
- +
@@ -227,7 +210,14 @@ Vue.component('my-game', { methods: { translate: translate, loadGame: function() { - // TODO: load this.gameId ... + const game = getGameFromStorage(this.gameId); + this.oppid = game.oppid; //opponent ID in case of running HH game + this.score = game.score; + this.mycolor = game.mycolor || "w"; + this.fenStart = game.fenStart; + this.moves = game.moves; + this.cursor = game.moves.length; + this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor-1] : null); }, setEndgameMessage: function(score) { let eogMessage = "Undefined"; @@ -249,15 +239,45 @@ Vue.component('my-game', { this.endgameMessage = eogMessage; }, download: function() { - // Variants may have special PGN structure (so next function isn't defined here) - // TODO: get fenStart from local game (using gameid) - const content = V.GetPGN(this.moves, this.mycolor, this.score, fenStart, this.mode); + const content = this.getPgn(); // Prepare and trigger download link let downloadAnchor = document.getElementById("download"); downloadAnchor.setAttribute("download", "game.pgn"); downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content); downloadAnchor.click(); }, + getPgn: function() { + let pgn = ""; + pgn += '[Site "vchess.club"]\n'; + const opponent = (this.mode=="human" ? "Anonymous" : "Computer"); + pgn += '[Variant "' + variant.name + '"]\n'; + pgn += '[Date "' + getDate(new Date()) + '"]\n'; + const whiteName = ["human","computer"].includes(this.mode) + ? (this.mycolor=='w'?'Myself':opponent) + : "analyze"; + const blackName = ["human","computer"].includes(this.mode) + ? (this.mycolor=='b'?'Myself':opponent) + : "analyze"; + pgn += '[White "' + whiteName + '"]\n'; + pgn += '[Black "' + blackName + '"]\n'; + pgn += '[Fen "' + this.fenStart + '"]\n'; + pgn += '[Result "' + this.score + '"]\n\n'; + let counter = 1; + let i = 0; + while (i < this.moves.length) + { + pgn += (counter++) + "."; + for (let color of ["w","b"]) + { + let move = ""; + while (i < this.moves.length && this.moves[i].color == color) + move += this.moves[i++].notation[0] + ","; + move = move.slice(0,-1); //remove last comma + pgn += move + (i < this.moves.length-1 ? " " : ""); + } + } + return pgn + "\n"; + }, showScoreMsg: function(score) { this.setEndgameMessage(score); let modalBox = document.getElementById("modal-eog"); @@ -345,6 +365,7 @@ Vue.component('my-game', { move.color = this.vr.turn; this.vr.play(move); this.cursor++; + this.lastMove = move; if (!move.fen) move.fen = this.vr.getFen(); if (this.sound == 2) @@ -381,6 +402,7 @@ Vue.component('my-game', { } else if (this.mode == "computer" && this.vr.turn != this.userColor) this.playComputerMove(); + // https://vuejs.org/v2/guide/list.html#Caveats (also for undo) if (navigate) this.$children[0].$forceUpdate(); //TODO!? }, @@ -394,6 +416,7 @@ Vue.component('my-game', { } this.vr.undo(move); this.cursor--; + this.lastMove = (this.cursor > 0 ? this.moves[this.cursor-1] : undefined); if (navigate) this.$children[0].$forceUpdate(); //TODO!? if (this.sound == 2) @@ -407,13 +430,16 @@ Vue.component('my-game', { gotoMove: function(index) { this.vr = new VariantRules(this.moves[index].fen); this.cursor = index+1; + this.lastMove = this.moves[index]; }, gotoBegin: function() { this.vr = new VariantRules(this.fenStart); this.cursor = 0; + this.lastMove = null; }, gotoEnd: function() { this.gotoMove(this.moves.length-1); + this.lastMove = this.moves[this.moves.length-1]; }, flip: function() { this.orientation = V.GetNextCol(this.orientation); @@ -423,5 +449,4 @@ Vue.component('my-game', { //TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle" //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions, //comme sur lichess -// //TODO: quand partie terminée (ci-dessus) passer partie dans indexedDB