X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=a6102fda41695fe2966d73c37ba83c0aa91b2c46;hp=a16b5b533cae5ff0cfce7c0702ee06b291ec3662;hb=5d04793e1bce0d448b4ffc532f1e8eb47a72e972;hpb=cdb34c934db9f75fcc1d749b5dc23d7ea217a289 diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index a16b5b53..a6102fda 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -124,16 +124,16 @@ export default { } if (this.st.user.id > 0) { - // Ask server for current corr games (all but mines) -// ajax( -// "/games", -// "GET", -// {excluded: this.st.user.id}, -// response => { -// this.games = this.games.concat(response.games); -// } -// ); - // Also ask for corr challenges (open + sent to me) + // Ask server for current corr games (all but mines) + ajax( + "/games", + "GET", + {uid: this.st.user.id, excluded: true}, + response => { + this.games = this.games.concat(response.games); + } + ); + // Also ask for corr challenges (open + sent to me) ajax( "/challenges", "GET", @@ -288,6 +288,15 @@ export default { id: game.id, players: game.players.map(p => p.name), vname: game.vname, + + + + +// TODO: timeControl only in challenge - no need in game (info in mainTime + increment) + + + + timeControl: game.timeControl, }; this.st.conn.send(JSON.stringify({code:"game", @@ -331,10 +340,16 @@ export default { } case "newgame": { - // New game just started: data contain all informations - this.startNewGame(data.gameInfo); - // TODO: if live, redirect to game - // if corr, notify with link but do not redirect + // New game just started: data contain all information + if (data.gameInfo.type == "live") + { + this.startNewGame(data.gameInfo); + // TODO: redirect to game + } + else + { + // TODO: notify with game link but do not redirect + } break; } case "refusechallenge": @@ -481,17 +496,15 @@ export default { const vname = this.getVname(c.vid); const vModule = await import("@/variants/" + vname + ".js"); window.V = vModule.VariantRules; - let players = [c.from, c.seat]; // These game informations will be sent to other players const gameInfo = { gameId: getRandString(), fen: c.fen || V.GenRandInitFen(), - // Players' names may be required if game start when a player is offline - // Shuffle players order (white then black). - players: shuffle(players.map(p => { return {name:p.name, sid:p.sid} })), + players: shuffle([c.from, c.seat]), //white then black vid: c.vid, timeControl: c.timeControl, + type: c.type, }; this.st.conn.send(JSON.stringify({code:"newgame", gameInfo:gameInfo, target:c.seat.sid})); @@ -519,7 +532,7 @@ export default { vname: this.getVname(gameInfo.vid), fenStart: gameInfo.fen, players: gameInfo.players, - timeControl: gameInfo.timeControl, + mainTime: tc.mainTime, increment: tc.increment, mode: "live", //function for live games only // Game state: will be updated