X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=82330ef13afccdb86c52fe0a471291a700481003;hp=dadb597f5b4f2172c7de1e199fac2bc45c69bbe3;hb=3d55deea9a2011c38d8d0067bd57fc889958bec2;hpb=dce792f64ab0a311d348a6eb05c440dd1b170bd3 diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index dadb597f..82330ef1 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -5,7 +5,7 @@ main .card.smallpad.small-modal.text-center label.modal-close(for="modalInfo") h3#infoMessage.section - p New game started: #[a(href="/game/" + {{ newGameId }})] + p(v-html="infoMessage") input#modalNewgame.modal(type="checkbox") div(role="dialog" aria-labelledby="titleFenedit") .card.smallpad @@ -91,7 +91,7 @@ export default { games: [], challenges: [], people: [], //(all) online players - newGameId: 0, + infoMessage: "", newchallenge: { fen: "", vid: 0, @@ -143,50 +143,47 @@ export default { else localStorage.removeItem("challenge"); } - if (this.st.user.id > 0) - { - // Ask server for current corr games (all but mines) - ajax( - "/games", - "GET", - {uid: this.st.user.id, excluded: true}, - response => { - this.games = this.games.concat(response.games.map(g => { - const type = this.classifyObject(g); - const vname = this.getVname(g.vid); - return Object.assign({}, g, {type: type, vname: vname}); - })); - } - ); - // Also ask for corr challenges (open + sent to me) - ajax( - "/challenges", - "GET", - {uid: this.st.user.id}, - response => { - // Gather all senders names, and then retrieve full identity: - // (TODO [perf]: some might be online...) - const uids = response.challenges.map(c => { return c.uid }); - ajax("/users", - "GET", - { ids: uids.join(",") }, - response2 => { - let names = {}; - response2.users.forEach(u => {names[u.id] = u.name}); - this.challenges = this.challenges.concat( - response.challenges.map(c => { - // (just players names in fact) - const from = {name: names[c.uid], id: c.uid}; - const type = this.classifyObject(c); - const vname = this.getVname(c.vid); - return Object.assign({}, c, {type: type, vname: vname, from: from}); - }) - ) - } - ); - } - ); - } + // Ask server for current corr games (all but mines) + ajax( + "/games", + "GET", + {uid: this.st.user.id, excluded: true}, + response => { + this.games = this.games.concat(response.games.map(g => { + const type = this.classifyObject(g); + const vname = this.getVname(g.vid); + return Object.assign({}, g, {type: type, vname: vname}); + })); + } + ); + // Also ask for corr challenges (open + sent to me) + ajax( + "/challenges", + "GET", + {uid: this.st.user.id}, + response => { + // Gather all senders names, and then retrieve full identity: + // (TODO [perf]: some might be online...) + const uids = response.challenges.map(c => { return c.uid }); + ajax("/users", + "GET", + { ids: uids.join(",") }, + response2 => { + let names = {}; + response2.users.forEach(u => {names[u.id] = u.name}); + this.challenges = this.challenges.concat( + response.challenges.map(c => { + // (just players names in fact) + const from = {name: names[c.uid], id: c.uid}; + const type = this.classifyObject(c); + const vname = this.getVname(c.vid); + return Object.assign({}, c, {type: type, vname: vname, from: from}); + }) + ) + } + ); + } + ); // 0.1] Ask server for room composition: const funcPollClients = () => { this.st.conn.send(JSON.stringify({code:"pollclients"})); @@ -383,10 +380,12 @@ export default { this.startNewGame(data.gameInfo); else { - this.newGameId = data.gameInfo.gameId; + this.infoMessage = "New game started: " + + "" + + "/game/" + data.gameInfo.gameId + ""; let modalBox = document.getElementById("modalInfo"); modalBox.checked = true; - setTimeout(() => { modalBox.checked = false; }, 2500); + setTimeout(() => { modalBox.checked = false; }, 3000); } break; } @@ -490,14 +489,12 @@ export default { } }, clickChallenge: function(c) { - // In all cases, the challenge is consumed: - ArrayFun.remove(this.challenges, ch => ch.id == c.id); - // NOTE: deletechallenge event might be redundant (but it's easier this way) - this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id}); const myChallenge = (c.from.sid == this.st.user.sid //live || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr if (!myChallenge) { + if (c.type == "corr" && this.st.user.id <= 0) + return alert("Please log in to accept corr challenges"); c.accepted = true; if (!!c.to) //c.to == this.st.user.name (connected) { @@ -528,6 +525,10 @@ export default { ); } } + // In (almost) all cases, the challenge is consumed: + ArrayFun.remove(this.challenges, ch => ch.id == c.id); + // NOTE: deletechallenge event might be redundant (but it's easier this way) + this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id}); }, // NOTE: when launching game, the challenge is already deleted launchGame: async function(c) {