X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FHall.vue;h=7b42854d26d7e5d458cbd90948c6d5e38bf4ad58;hp=82330ef13afccdb86c52fe0a471291a700481003;hb=dcd68c4108412f45b8ce119ae80ce8f6e296800b;hpb=3d55deea9a2011c38d8d0067bd57fc889958bec2 diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 82330ef1..7b42854d 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -7,8 +7,9 @@ main h3#infoMessage.section p(v-html="infoMessage") input#modalNewgame.modal(type="checkbox") - div(role="dialog" aria-labelledby="titleFenedit") - .card.smallpad + div(role="dialog" data-checkbox="modalNewgame" + aria-labelledby="titleFenedit") + .card.smallpad(@keyup.enter="newChallenge") label#closeNewgame.modal-close(for="modalNewgame") fieldset label(for="selectVariant") {{ st.tr["Variant"] }} @@ -26,8 +27,8 @@ main input#inputFen(type="text" v-model="newchallenge.fen") button(@click="newChallenge") {{ st.tr["Send challenge"] }} .row - .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 - button(onClick="doClick('modalNewgame')") New game + .col-sm-12 + button#newGame(onClick="doClick('modalNewgame')") New game .row .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 .collapse @@ -48,13 +49,13 @@ main button(@click="pdisplay='players'") Players button(@click="pdisplay='chat'") Chat #players(v-show="pdisplay=='players'") - h3 Online players - .player(v-for="p in uniquePlayers" @click="tryChallenge(p)" - :class="{anonymous: !!p.count}" - ) - | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }} + p.text-center(v-for="p in uniquePlayers") + span(:class="{anonymous: !!p.count}") + | {{ (p.name || '@nonymous') + (!!p.count ? " ("+p.count+")" : "") }} + button.player-action(v-if="!p.count" @click="challOrWatch(p,$event)") + | {{ whatPlayerDoes(p) }} #chat(v-show="pdisplay=='chat'") - h3 Chat (TODO) + Chat(:players="[]") input#gameSection(type="radio" aria-hidden="true" name="accordion") label(for="gameSection" aria-hidden="true") Games div @@ -73,12 +74,14 @@ import { checkChallenge } from "@/data/challengeCheck"; import { ArrayFun } from "@/utils/array"; import { ajax } from "@/utils/ajax"; import { getRandString, shuffle } from "@/utils/alea"; +import Chat from "@/components/Chat.vue"; import GameList from "@/components/GameList.vue"; import ChallengeList from "@/components/ChallengeList.vue"; import { GameStorage } from "@/utils/gameStorage"; export default { name: "my-hall", components: { + Chat, GameList, ChallengeList, }, @@ -90,7 +93,7 @@ export default { gdisplay: "live", games: [], challenges: [], - people: [], //(all) online players + people: {}, //people in main hall infoMessage: "", newchallenge: { fen: "", @@ -110,30 +113,34 @@ export default { }); this.games.forEach(g => { if (g.vname == "") - g.vname = this.getVname(g.vid) + g.vname = this.getVname(g.vid); }); }, }, computed: { uniquePlayers: function() { // Show e.g. "@nonymous (5)", and do nothing on click on anonymous - let anonymous = {id:0, name:"@nonymous", count:0}; - let playerList = []; - this.people.forEach(p => { + let anonymous = {name:"", count:0}; + let playerList = {}; + Object.values(this.people).forEach(p => { if (p.id > 0) - playerList.push(p); + { + // We don't count registered users connections: either they are here or not. + if (!playerList[p.id]) + playerList[p.id] = {name: p.name}; + } else anonymous.count++; }); if (anonymous.count > 0) - playerList.push(anonymous); - return playerList; + playerList[0] = anonymous; + return Object.values(playerList); }, }, created: function() { // Always add myself to players' list const my = this.st.user; - this.people.push({sid:my.sid, id:my.id, name:my.name}); + this.$set(this.people, my.sid, {id:my.id, name:my.name}); // Retrieve live challenge (not older than 30 minute) if any: const chall = JSON.parse(localStorage.getItem("challenge") || "false"); if (!!chall) @@ -217,25 +224,18 @@ export default { // ==> Moves sent by connected remote player(s) if live game let url = "/game/" + g.id; if (g.type == "live") - { - const remotes = g.players.filter(p => this.people.some(pl => pl.sid == p.sid)); - const rIdx = (remotes.length == 1 ? 0 : Math.floor(Math.random()*2)); - url += "?rid=" + remotes[rIdx].sid; - } + url += "?rid=" + g.rid; this.$router.push(url); }, - // TODO: ...filter(...)[0].name, one-line, just remove this function getVname: function(vid) { - const vIdx = this.st.variants.findIndex(v => v.id == vid); - return vIdx >= 0 ? this.st.variants[vIdx].name : ""; - }, - getSid: function(pname) { - const pIdx = this.people.findIndex(pl => pl.name == pname); - return (pIdx === -1 ? null : this.people[pIdx].sid); + const variant = this.st.variants.find(v => v.id == vid); + // this.st.variants might be uninitialized (variant == null) + return (!!variant ? variant.name : ""); }, - getPname: function(sid) { - const pIdx = this.people.findIndex(pl => pl.sid == sid); - return (pIdx === -1 ? null : this.people[pIdx].name); + whatPlayerDoes: function(p) { + if (this.games.some(g => g.players.some(pl => pl.sid == p.sid))) + return "Playing"; + return "Challenge"; //player is available }, sendSomethingTo: function(to, code, obj, warnDisconnected) { const doSend = (code, obj, sid) => { @@ -249,7 +249,8 @@ export default { if (!!to) { // Challenge with targeted players - const targetSid = this.getSid(to); + const targetSid = + Object.keys(this.people).find(sid => this.people[sid].name == to); if (!targetSid) { if (!!warnDisconnected) @@ -261,9 +262,9 @@ export default { else { // Open challenge: send to all connected players (except us) - this.people.forEach(p => { - if (p.sid != this.st.user.sid) //only sid is always set - doSend(code, obj, p.sid); + Object.keys(this.people).forEach(sid => { + if (sid != this.st.user.sid) + doSend(code, obj, sid); }); } }, @@ -272,16 +273,20 @@ export default { const data = JSON.parse(msg.data); switch (data.code) { + case "duplicate": + alert("Warning: duplicate 'offline' connection"); + break; // 0.2] Receive clients list (just socket IDs) case "pollclients": { data.sockIds.forEach(sid => { - this.people.push({sid:sid, id:0, name:""}); + this.$set(this.people, sid, {id:0, name:""}); // Ask identity, challenges and game(s) this.st.conn.send(JSON.stringify({code:"askidentity", target:sid})); this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid})); - this.st.conn.send(JSON.stringify({code:"askgame", target:sid})); }); + // Also ask current games to all playing peers (TODO: some design issue) + this.st.conn.send(JSON.stringify({code:"askgames"})); break; } case "askidentity": @@ -289,12 +294,23 @@ export default { // Request for identification: reply if I'm not anonymous if (this.st.user.id > 0) { - this.st.conn.send(JSON.stringify( - // people[0] instead of st.user to avoid sending email - {code:"identity", user:this.people[0], target:data.from})); + this.st.conn.send(JSON.stringify({code:"identity", + user: { + // NOTE: decompose to avoid revealing email + name: this.st.user.name, + sid: this.st.user.sid, + id: this.st.user.id, + }, + target:data.from})); } break; } + case "identity": + { + this.$set(this.people, data.user.sid, + {id: data.user.id, name: data.user.name}); + break; + } case "askchallenge": { // Send my current live challenge (if any) @@ -317,40 +333,13 @@ export default { } break; } - case "askgame": - { - // Send my current live game (if any) - GameStorage.getCurrent((game) => { - if (!!game) - { - const myGame = - { - // Minimal game informations: - id: game.id, - players: game.players.map(p => p.name), - vid: game.vid, - timeControl: game.timeControl, - }; - this.st.conn.send(JSON.stringify({code:"game", - game:myGame, target:data.from})); - } - }); - break; - } - case "identity": - { - const pIdx = this.people.findIndex(p => p.sid == data.user.sid); - this.people[pIdx].id = data.user.id; - this.people[pIdx].name = data.user.name; - break; - } case "challenge": { // Receive challenge from some player (+sid) let newChall = data.chall; newChall.type = this.classifyObject(data.chall); - const pIdx = this.people.findIndex(p => p.sid == data.from); - newChall.from = this.people[pIdx]; //may be anonymous + newChall.from = + Object.assign({sid:data.from}, this.people[data.from]); newChall.added = Date.now(); //TODO: this is reception timestamp, not creation newChall.vname = this.getVname(newChall.vid); this.challenges.push(newChall); @@ -381,8 +370,8 @@ export default { else { this.infoMessage = "New game started: " + - "" + - "/game/" + data.gameInfo.gameId + ""; + "" + + "#/game/" + data.gameInfo.id + ""; let modalBox = document.getElementById("modalInfo"); modalBox.checked = true; setTimeout(() => { modalBox.checked = false; }, 3000); @@ -391,7 +380,7 @@ export default { } case "refusechallenge": { - alert(this.getPname(data.from) + " declined your challenge"); + alert(this.people[data.from].name + " declined your challenge"); ArrayFun.remove(this.challenges, c => c.id == data.cid); break; } @@ -404,21 +393,21 @@ export default { } case "connect": { - this.people.push({name:"", id:0, sid:data.sid}); - this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid})); - this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid})); - this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid})); + this.$set(this.people, data.from, {name:"", id:0}); + this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from})); + this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from})); + this.st.conn.send(JSON.stringify({code:"askgame", target:data.from})); break; } case "disconnect": { - ArrayFun.remove(this.people, p => p.sid == data.sid); + this.$delete(this.people, data.from); // Also remove all challenges sent by this player: - ArrayFun.remove(this.challenges, c => c.from.sid == data.sid); + ArrayFun.remove(this.challenges, c => c.from.sid == data.from); // And all live games where he plays and no other opponent is online ArrayFun.remove(this.games, g => - g.type == "live" && (g.players.every(p => p.sid == data.sid - || !this.people.some(pl => pl.sid == p.sid))), "all"); + g.type == "live" && (g.players.every(p => p.sid == data.from + || !this.people[p.sid])), "all"); break; } } @@ -430,10 +419,25 @@ export default { this.newchallenge.to = player.name; doClick("modalNewgame"); }, + challOrWatch: function(p, e) { + switch (e.target.innerHTML) + { + case "Challenge": + this.tryChallenge(p); + break; + case "Playing": + // NOTE: this search for game was already done for rendering + this.showGame(this.games.find( + g => g.players.some(pl => pl.sid == p.sid))); + break; + }; + }, newChallenge: async function() { const vname = this.getVname(this.newchallenge.vid); const vModule = await import("@/variants/" + vname + ".js"); window.V = vModule.VariantRules; + if (!!this.newchallenge.timeControl.match(/^[0-9]+$/)) + this.newchallenge.timeControl += "+0"; //assume minutes, no increment const error = checkChallenge(this.newchallenge); if (!!error) return alert(error); @@ -450,9 +454,14 @@ export default { // NOTE: vname and type are redundant (can be deduced from timeControl + vid) chall.type = ctype; chall.vname = vname; - chall.from = this.people[0]; //avoid sending email + chall.from = { //decompose to avoid revealing email + sid: this.st.user.sid, + id: this.st.user.id, + name: this.st.user.name, + }; this.challenges.push(chall); - localStorage.setItem("challenge", JSON.stringify(chall)); + if (ctype == "live") + localStorage.setItem("challenge", JSON.stringify(chall)); document.getElementById("modalNewgame").checked = false; }; const cIdx = this.challenges.findIndex( @@ -503,7 +512,11 @@ export default { } if (c.accepted) { - c.seat = this.people[0]; //== this.st.user, avoid revealing email + c.seat = { //again, avoid c.seat = st.user to not reveal email + sid: this.st.user.sid, + id: this.st.user.id, + name: this.st.user.name, + }; this.launchGame(c); } else @@ -515,7 +528,6 @@ export default { } else //my challenge { - localStorage.removeItem("challenge"); if (c.type == "corr") { ajax( @@ -524,6 +536,8 @@ export default { {id: c.id} ); } + else //live + localStorage.removeItem("challenge"); } // In (almost) all cases, the challenge is consumed: ArrayFun.remove(this.challenges, ch => ch.id == c.id); @@ -537,42 +551,60 @@ export default { // These game informations will be sent to other players const gameInfo = { - gameId: getRandString(), + id: getRandString(), fen: c.fen || V.GenRandInitFen(), players: shuffle([c.from, c.seat]), //white then black vid: c.vid, + vname: c.vname, //theoretically vid is enough, but much easier with vname timeControl: c.timeControl, }; let target = c.from.sid; //may not be defined if corr + offline opp if (!target) { - const opponent = this.people.find(p => p.id == c.from.id); - if (!!opponent) - target = opponent.sid - } - if (!!target) //opponent is online - { - this.st.conn.send(JSON.stringify({code:"newgame", - gameInfo:gameInfo, target:target, cid:c.id})); + target = Object.keys(this.people).find(sid => + this.people[sid].id == c.from.id); } + const tryNotifyOpponent = () => { + if (!!target) //opponent is online + { + this.st.conn.send(JSON.stringify({code:"newgame", + gameInfo:gameInfo, target:target, cid:c.id})); + } + }; if (c.type == "live") + { + tryNotifyOpponent(); this.startNewGame(gameInfo); + } else //corr: game only on server { ajax( "/games", "POST", {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge - response => { this.$router.push("/game/" + response.gameId); } + response => { + gameInfo.id = response.gameId; + tryNotifyOpponent(); + this.$router.push("/game/" + response.gameId); + } ); } + // Send game info to everyone except opponent (and me) + this.st.conn.send(JSON.stringify({code:"game", + game: { //minimal game info: + id: gameInfo.id, + players: gameInfo.players.map(p => p.name), + vid: gameInfo.vid, + timeControl: gameInfo.timeControl, + }, + oppsid: target})); }, // NOTE: for live games only (corr games start on the server) startNewGame: function(gameInfo) { const game = Object.assign({}, gameInfo, { // (other) Game infos: constant fenStart: gameInfo.fen, - created: Date.now(), + added: Date.now(), // Game state (including FEN): will be updated moves: [], clocks: [-1, -1], //-1 = unstarted @@ -582,12 +614,22 @@ export default { GameStorage.add(game); if (this.st.settings.sound >= 1) new Audio("/sounds/newgame.mp3").play().catch(err => {}); - this.$router.push("/game/" + gameInfo.gameId); + this.$router.push("/game/" + gameInfo.id); }, }, };