X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=d74002d6db1fef14a1be123789e1fc1a1ddae197;hp=74dd01d229a8ef03f90778b59e3deb5af4a40945;hb=92a523d1a74cbabcfd7d6ade45f25fa622815f0b;hpb=cf742aaf8995ca8be8fc1f2751e4cf28de5d69b6 diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 74dd01d2..d74002d6 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -27,15 +27,7 @@ // ==> après, implémenter/vérifier les passages de challenges + parties en cours // observer, // + problèmes, habiller et publier. (+ corr...) - // TODO: how to know who is observing ? Send message to everyone with game ID ? - // and then just listen to (dis)connect events - // server always send "connect on " + URL ; then add to observers if game... -// router when access a game page tell to server I joined + game ID (no need rid) -// and ask server for current joined (= observers) // when send to chat (or a move), reach only this group (send gid along) -// -> doivent être enregistrés comme observers au niveau du serveur... - // non: poll users + events startObserving / stopObserving - // (à faire au niveau du routeur ?) -->