X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=803751eb519a31ea00db94cbc092688768bc0825;hp=7d20dbe0ca95a6e4fe603781929685eb26c0d37c;hb=40477190d905a715d59a800279a20da4ef8135ed;hpb=6fba6e0c029afc74a780ef845a02659da53c84e0 diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 7d20dbe0..803751eb 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -185,6 +185,12 @@ export default { case "abort": this.$refs["basegame"].endGame("?", "Abort: " + data.msg); break; + case "draw": + this.$refs["basegame"].endGame("1/2", "Mutual agreement"); + break; + case "drawoffer": + this.drawOffer = "received"; + break; // TODO: drawaccepted (click draw button before sending move ==> draw offer in move) // ==> on "newmove", check "drawOffer" field // TODO: also use (dis)connect info to count online players? @@ -205,6 +211,7 @@ export default { break; } }; + // TODO: onopen, ask lastState informations + update observers and players status const socketCloseListener = () => { this.st.conn.addEventListener('message', socketMessageListener); this.st.conn.addEventListener('close', socketCloseListener); @@ -214,34 +221,21 @@ export default { }, methods: { offerDraw: function() { + // TODO: also for corr games if (this.drawOffer == "received") { - if (!confirm("Offer draw?")) + if (!confirm("Accept draw?")) return; this.st.conn.send(JSON.stringify({code:"draw", target:this.game.oppid})); + this.$refs["basegame"].endGame("1/2", "Mutual agreement"); + } else if (this.drawOffer == "sent") this.drawOffer = ""; else { if (!confirm("Offer draw?")) return; - // Stay in "draw offer sent" state until next move is played - this.drawOfferSent = true; - if (this.subMode == "corr") - { - // TODO: set drawOffer on in game (how ?) - } - else //live game - { - this.opponents.forEach(o => { - if (!!o.online) - { - try { - } catch (INVALID_STATE_ERR) { - return; - } - } - }); + this.st.conn.send(JSON.stringify({code:"drawoffer", target:this.game.oppid})); } }, // + conn handling: "draw" message ==> agree for draw (if we have "drawOffered" at true) @@ -303,8 +297,7 @@ export default { if (!!this.game.oppid) { // Send ping to server (answer pong if players[s] are connected) - this.st.conn.send(JSON.stringify({code:"ping", - target:this.game.oppid, gameId:this.gameRef.id})); + this.st.conn.send(JSON.stringify({code:"ping", target:this.game.oppid})); } }; if (!!game)