X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=758759dc8b891be35246a1cadbae821ac63dc553;hp=1675c30bc8072aaa97d4d248caf807a6c5f59dcd;hb=92240cf0fbf76ddf8a030ba1f846d6c62b1e9979;hpb=4404e58c0a30105472942367dce894223b05c7fe diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 1675c30b..758759dc 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -364,7 +364,7 @@ export default { move.move, "received", null, - {addTime:move.addTime}); + {addTime: move.addTime}); break; } case "resign": @@ -405,7 +405,7 @@ export default { data.lastMove.move, "received", null, - {addTime:data.lastMove.addTime, initime:data.initime}); + {addTime: data.lastMove.addTime, initime: data.initime}); } if (data.drawSent) this.drawOffer = "received"; if (data.score != "*") { @@ -472,24 +472,19 @@ export default { game.players[0] ]; } - // corr game: need to compute the clocks + initime // NOTE: clocks in seconds, initime in milliseconds - game.clocks = [tc.mainTime, tc.mainTime]; game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of const L = game.moves.length; if (game.score == "*") { // Set clocks + initime + game.clocks = [tc.mainTime, tc.mainTime]; game.initime = [0, 0]; - if (L >= 3) { - let addTime = [0, 0]; - for (let i = 2; i < L; i++) { - addTime[i % 2] += - tc.increment - - (game.moves[i].played - game.moves[i - 1].played) / 1000; - } - for (let i = 0; i <= 1; i++) game.clocks[i] += addTime[i]; + if (L >= 1) { + const gameLastupdate = game.moves[L-1].played; + game.initime[L % 2] = gameLastupdate; + if (L >= 2) + game.clocks[L % 2] = Date.now() - gameLastupdate; } - if (L >= 1) game.initime[L % 2] = game.moves[L - 1].played; } // Sort chat messages from newest to oldest game.chats.sort((c1, c2) => { @@ -642,19 +637,20 @@ export default { var filtered_move = getFilteredMove(move); } // Send move ("newmove" event) to people in the room (if our turn) - let addTime = data ? data.addTime : 0; + let addTime = (data && this.game.type == "live") ? data.addTime : 0; if (moveCol == this.game.mycolor) { if (this.drawOffer == "received") // I refuse draw this.drawOffer = ""; - if (this.game.movesCount >= 2) { + // 'addTime' is irrelevant for corr games: + if (this.game.type == "live" && this.game.movesCount >= 2) { const elapsed = Date.now() - this.game.initime[colorIdx]; // elapsed time is measured in milliseconds addTime = this.game.increment - elapsed / 1000; } const sendMove = { move: filtered_move, - addTime: addTime, + addTime: addTime, //undefined for corr games cancelDrawOffer: this.drawOffer == "", // Players' SID required for /mygames page // TODO: precompute and add this field to game object? @@ -666,9 +662,13 @@ export default { playMove(move, this.vr); this.game.movesCount++; // (add)Time indication: useful in case of lastate infos requested - this.game.moves.push({move:move, addTime:addTime}); + this.game.moves.push(this.game.type == "live" + ? {move:move, addTime:addTime} + : move); this.game.fen = this.vr.getFen(); - this.game.clocks[colorIdx] += addTime; + if (this.game.type == "live") this.game.clocks[colorIdx] += addTime; + // In corr games, just reset clock to mainTime: + else this.game.clocks[colorIdx] = extractTime(this.game.cadence).mainTime; // data.initime is set only when I receive a "lastate" move from opponent this.game.initime[nextIdx] = (data && data.initime) ? data.initime : Date.now(); this.re_setClocks();