X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=22cf5bf7faac48605d10dac8d4bc56fcbe9ba5dd;hp=2ef43c36f6afb8a423b316710f64e0a470b7fde1;hb=4b0384faf03d3842ba2f80ccd6d104c5e34a355e;hpb=834c202a003ca6285106133336701b340939ba12 diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 2ef43c36..22cf5bf7 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -22,7 +22,7 @@ pareil quand quelqu'un reco. button(@click="abortGame") Abort button(@click="resign") Resign div(v-if="game.mode=='corr'") - textarea(v-show="score=='*' && vr.turn==mycolor" v-model="corrMsg") + textarea(v-show="score=='*' && vr.turn==game.mycolor" v-model="corrMsg") div(v-show="cursor>=0") {{ moves[cursor].message }} @@ -42,11 +42,14 @@ export default { data: function() { return { st: store.state, - gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID) - game: {}, //passed to BaseGame + gameRef: { //given in URL (rid = remote ID) + id: "", + rid: "" + }, + game: { }, //passed to BaseGame vr: null, //"variant rules" object initialized from FEN drawOfferSent: false, //did I just ask for draw? (TODO: draw variables?) - people: [], //potential observers (TODO) + people: [ ], //potential observers (TODO) }; }, watch: { @@ -101,7 +104,7 @@ export default { // Send our "last state" informations to opponent(s) L = this.vr.moves.length; Object.keys(this.opponents).forEach(oid => { - this.conn.send(JSON.stringify({ + this.st.conn.send(JSON.stringify({ code: "lastate", oppid: oid, gameId: this.gameRef.id, @@ -119,7 +122,7 @@ export default { if (this.score != "*") { // We finished the game (any result possible) - this.conn.send(JSON.stringify({ + this.st.conn.send(JSON.stringify({ code: "lastate", oppid: data.oppid, gameId: this.gameRef.id, @@ -131,7 +134,7 @@ export default { else if (data.movesCount < L) { // We must tell last move to opponent - this.conn.send(JSON.stringify({ + this.st.conn.send(JSON.stringify({ code: "lastate", oppid: this.opponent.id, gameId: this.gameRef.id, @@ -143,7 +146,7 @@ export default { this.play(data.lastMove, "animate"); break; case "resign": //..you won! - this.endGame(this.mycolor=="w"?"1-0":"0-1"); + this.endGame(this.game.mycolor=="w"?"1-0":"0-1"); break; // TODO: also use (dis)connect info to count online players? case "gameconnect": @@ -167,14 +170,11 @@ export default { } }; const socketCloseListener = () => { - this.conn.addEventListener('message', socketMessageListener); - this.conn.addEventListener('close', socketCloseListener); + this.st.conn.addEventListener('message', socketMessageListener); + this.st.conn.addEventListener('close', socketCloseListener); }; - if (!!this.conn) - { - this.conn.onmessage = socketMessageListener; - this.conn.onclose = socketCloseListener; - } + this.st.conn.onmessage = socketMessageListener; + this.st.conn.onclose = socketCloseListener; }, // dans variant.js (plutôt room.js) conn gère aussi les challenges // et les chats dans chat.js. Puis en webRTC, repenser tout ça. @@ -194,7 +194,7 @@ export default { if (!!o.online) { try { - this.conn.send(JSON.stringify({code: "draw", oppid: o.id})); + this.st.conn.send(JSON.stringify({code: "draw", oppid: o.id})); } catch (INVALID_STATE_ERR) { return; } @@ -213,6 +213,7 @@ export default { return; //+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions, //send message: "gameOver" avec score "?" + // ==> BaseGame must listen to game.score change, and call "endgame(score)" in this case }, resign: function(e) { if (!confirm("Resign the game?")) @@ -220,7 +221,7 @@ export default { if (this.mode == "human" && this.oppConnected(this.oppid)) { try { - this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); + this.st.conn.send(JSON.stringify({code: "resign", oppid: this.oppid})); } catch (INVALID_STATE_ERR) { return; } @@ -234,7 +235,11 @@ export default { // - from remote peer (one live game I don't play, finished or not) loadGame: function() { GameStorage.get(this.gameRef, async (game) => { - this.game = game; + this.game = Object.assign({}, + game, + // NOTE: assign mycolor here, since BaseGame could also bs VS computer + {mycolor: ["w","b"][game.players.findIndex(p => p.sid == this.st.user.sid)]}, + ); const vModule = await import("@/variants/" + game.vname + ".js"); window.V = vModule.VariantRules; this.vr = new V(game.fen);