X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FGame.vue;h=1071ece83f0f9fce229bcddd8801fb5ece0e5573;hp=3d73893e4cdf646d9c773d6556489129c9877779;hb=bae751bc6bc548791772c3ff5883a03deeb77264;hpb=eaa5ad3e93b761fefb16b32071be0b439761f843 diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index 3d73893e..1071ece8 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -78,7 +78,9 @@ main .row #aboveBoard.col-sm-12 span.variant-cadence(v-if="game.type!='import'") {{ game.cadence }} - span.variant-name {{ game.vname }} + span.variant-name + | {{ game.vname }} + | {{ !!vr ? vr.constructor.AbbreviateOptions(game.options) : '' }} span#nextGame( v-if="nextIds.length > 0" @click="showNextGame()" @@ -331,6 +333,29 @@ export default { ) ); }, + requestLastate: function(sid) { + // TODO: maybe also find opponent SID ? + //const oppSid = + // this.game.players.find(p => p.sid != this.st.user.sid).sid; + this.send("asklastate", { target: sid }); + let counter = 1; + this.askLastate = setInterval( + () => { + // Ask at most 3 times: + // if no reply after that there should be a network issue. + if ( + counter < 3 && + !this.gotLastate && + !!this.people[sid] + ) { + this.send("asklastate", { target: sid }); + counter++; + } + else clearInterval(this.askLastate); + }, + 1500 + ); + }, atCreation: function() { document.addEventListener('visibilitychange', this.visibilityChange); window.addEventListener('focus', this.onFocus); @@ -349,7 +374,7 @@ export default { id: my.id, name: my.name, tmpIds: { - tmpId: { focus: true } + [tmpId]: { focus: true } } } ); @@ -393,6 +418,8 @@ export default { "message", this.socketMessageListener); this.conn = new WebSocket(this.connexionString); this.conn.addEventListener("message", this.socketMessageListener); + const oppSid = this.getOppsid(); + if (!!oppSid) this.requestLastate(oppSid); //in case of } }, 1000 @@ -408,8 +435,15 @@ export default { this.conn.onopen = () => callback(); }; this.fetchGame((game) => { - if (!!game) + if (!!game) { + if (!game.options) { + // Patch for retro-compatibility (TODO: remove it) + game.options = { randomness: game.randomness }; + delete game["randomness"]; + } + else game.options = JSON.parse(game.options); this.loadVariantThenGame(game, () => socketInit(this.roomInit)); + } else // Live game stored remotely: need socket to retrieve it // NOTE: the callback "roomInit" will be lost, so it's not provided. @@ -663,24 +697,7 @@ export default { this.game.type == "live" && this.game.players.some(p => p.sid == user.sid) ) { - this.send("asklastate", { target: user.sid }); - let counter = 1; - this.askLastate = setInterval( - () => { - // Ask at most 3 times: - // if no reply after that there should be a network issue. - if ( - counter < 3 && - !this.gotLastate && - !!this.people[user.sid] - ) { - this.send("asklastate", { target: user.sid }); - counter++; - } - else clearInterval(this.askLastate); - }, - 1500 - ); + this.requestLastate(user.sid); } break; } @@ -707,7 +724,7 @@ export default { const gameToSend = Object.keys(this.game) .filter(k => [ - "id","fen","players","vid","cadence","fenStart", + "id","fen","players","vid","cadence","fenStart","options", "moves","clocks","score","drawOffer","rematchOffer" ].includes(k)) .reduce( @@ -1048,8 +1065,8 @@ export default { // Start a new game! let gameInfo = { id: getRandString(), //ignored if corr - fen: V.GenRandInitFen(this.game.randomness), - randomness: this.game.randomness, + fen: V.GenRandInitFen(this.game.options), + options: JSON.stringify(this.game.options), players: [this.game.players[1], this.game.players[0]], vid: this.game.vid, cadence: this.game.cadence @@ -1299,7 +1316,9 @@ export default { const trySetVname = setInterval( () => { // this.st.variants might be uninitialized (variant == null) - variant = this.st.variants.find(v => v.id == game.vid); + variant = this.st.variants.find(v => { + return v.id == game.vid || v.name == game.vname + }); if (!!variant) { clearInterval(trySetVname); game.vname = variant.name; @@ -1599,7 +1618,9 @@ export default { if (["all","byrow"].includes(V.ShowMoves)) { this.curDiag = getDiagram({ position: position, - orientation: V.CanFlip ? this.game.mycolor : "w" + orientation: V.CanFlip ? this.game.mycolor : "w", + color: this.game.mycolor, + score: "*" }); document.querySelector("#confirmDiv > .card").style.width = boardDiv.offsetWidth + "px";