X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fviews%2FAnalyse.vue;h=557a2df74d41f2b570eb52e1df4489afccb623af;hp=baf1036441af17a7b4c3e8a5e8fcadc5a9621379;hb=d54f6261c9e30f4eabb402ad301dd5c5e40fb656;hpb=7ba4a5bc5b64e19a1e7f26aa232d5c50770d07ad diff --git a/client/src/views/Analyse.vue b/client/src/views/Analyse.vue index baf10364..557a2df7 100644 --- a/client/src/views/Analyse.vue +++ b/client/src/views/Analyse.vue @@ -8,6 +8,7 @@ main @input="adjustFenSize(); tryGotoFen()" ) BaseGame( + ref="basegame" :game="game" @fenchange="setFen" ) @@ -37,19 +38,14 @@ export default { curFen: "" }; }, - // NOTE: no watcher for $route change, because if fenStart doesn't change - // then it doesn't trigger BaseGame.re_init() and the result is weird. - created: function() { - this.gameRef.vname = this.$route.params["vname"]; - const routeFen = this.$route.query["fen"]; - if (!routeFen) this.alertAndQuit("Missing FEN"); - else { - this.gameRef.fen = routeFen.replace(/_/g, " "); - // orientation is optional: taken from FEN if missing - const orientation = this.$route.query["side"]; - this.initialize(orientation); + watch: { + $route: function() { + this.initFromUrl(); } }, + created: function() { + this.initFromUrl(); + }, methods: { alertAndQuit: function(text, wrongVname) { // Soon after component creation, st.tr might be uninitialized. @@ -60,11 +56,22 @@ export default { this.$router.replace(newUrl); }, 500); }, + initFromUrl: function() { + this.gameRef.vname = this.$route.params["vname"]; + const routeFen = this.$route.query["fen"]; + if (!routeFen) this.alertAndQuit("Missing FEN"); + else { + this.gameRef.fen = routeFen.replace(/_/g, " "); + // orientation is optional: taken from FEN if missing + const orientation = this.$route.query["side"]; + this.initialize(orientation); + } + }, initialize: async function(orientation) { // Obtain VariantRules object await import("@/variants/" + this.gameRef.vname + ".js") .then((vModule) => { - window.V = vModule.VariantRules; + window.V = vModule[this.gameRef.vname + "Rules"]; if (!V.CanAnalyze) // Late check, in case the user tried to enter URL by hand this.alertAndQuit("Analysis disabled for this variant"); @@ -73,13 +80,14 @@ export default { .catch((err) => { this.alertAndQuit("Mispelled variant name", true); }); }, loadGame: function(orientation) { - // NOTE: no need to set score (~unused) this.game.vname = this.gameRef.vname; + this.game.fenStart = this.gameRef.fen; this.game.fen = this.gameRef.fen; + this.game.score = "*"; //never change this.curFen = this.game.fen; this.adjustFenSize(); this.game.mycolor = orientation || V.ParseFen(this.gameRef.fen).turn; - this.$set(this.game, "fenStart", this.gameRef.fen); + this.$refs["basegame"].re_setVariables(this.game); }, // Triggered by "fenchange" emitted in BaseGame: setFen: function(fen) { @@ -88,11 +96,10 @@ export default { }, adjustFenSize: function() { let fenInput = document.getElementById("fen"); - fenInput.style.width = this.curFen.length + "ch"; + fenInput.style.width = (this.curFen.length+3) + "ch"; }, tryGotoFen: function() { - if (V.IsGoodFen(this.curFen)) - { + if (V.IsGoodFen(this.curFen)) { this.gameRef.fen = this.curFen; this.loadGame(); } @@ -100,3 +107,9 @@ export default { } }; + +