X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FRifle.js;h=ccec48efdb0b5a05b7d72e5902f470bc9f559190;hp=61c2c35230afcc1604a7cc473931ebd4d5817f2f;hb=f35b9960e1c527fc400ebac85321bd4712459da3;hpb=7ba4a5bc5b64e19a1e7f26aa232d5c50770d07ad diff --git a/client/src/variants/Rifle.js b/client/src/variants/Rifle.js index 61c2c352..ccec48ef 100644 --- a/client/src/variants/Rifle.js +++ b/client/src/variants/Rifle.js @@ -1,11 +1,6 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; export const VariantRules = class RifleRules extends ChessRules { - static get HasEnpassant() { - // Due to the capturing mode, en passant is disabled - return false; - } - getBasicMove([sx, sy], [ex, ey], tr) { let mv = new Move({ appear: [], @@ -46,4 +41,77 @@ export const VariantRules = class RifleRules extends ChessRules { return mv; } + + getPotentialPawnMoves([x, y]) { + const color = this.turn; + let moves = []; + const [sizeX, sizeY] = [V.size.x, V.size.y]; + const shiftX = color == "w" ? -1 : 1; + const startRank = color == "w" ? sizeX - 2 : 1; + const lastRank = color == "w" ? 0 : sizeX - 1; + + const finalPieces = + x + shiftX == lastRank + ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] + : [V.PAWN]; + if (this.board[x + shiftX][y] == V.EMPTY) { + for (let piece of finalPieces) { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y], { + c: color, + p: piece + }) + ); + } + if ( + x == startRank && + this.board[x + 2 * shiftX][y] == V.EMPTY + ) { + moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); + } + } + // Captures + for (let shiftY of [-1, 1]) { + if ( + y + shiftY >= 0 && + y + shiftY < sizeY && + this.board[x + shiftX][y + shiftY] != V.EMPTY && + this.canTake([x, y], [x + shiftX, y + shiftY]) + ) { + for (let piece of finalPieces) { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y + shiftY], { + c: color, + p: piece + }) + ); + } + } + } + + // En passant + const Lep = this.epSquares.length; + const epSquare = this.epSquares[Lep - 1]; //always at least one element + if ( + !!epSquare && + epSquare.x == x + shiftX && + Math.abs(epSquare.y - y) == 1 + ) { + let enpassantMove = new Move({ + appear: [], + vanish: [], + start: {x:x, y:y}, + end: {x:x+shiftX, y:epSquare.y} + }); + enpassantMove.vanish.push({ + x: x, + y: epSquare.y, + p: "p", + c: this.getColor(x, epSquare.y) + }); + moves.push(enpassantMove); + } + + return moves; + } };