X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FMonster.js;h=bbba319380d3a9824ff2d28616a638a85e284090;hp=cb29adae2097bc5fd29a939ce900d4d956e55285;hb=4313762da3237b04f204e121a20cab3ba7bb5dd2;hpb=cee75a57d2f4f89c89d64cefbab55d839a238ed9 diff --git a/client/src/variants/Monster.js b/client/src/variants/Monster.js index cb29adae..bbba3193 100644 --- a/client/src/variants/Monster.js +++ b/client/src/variants/Monster.js @@ -3,21 +3,53 @@ import { randInt } from "@/utils/alea"; export class MonsterRules extends ChessRules { + static get Options() { + return { + check: [ + { + label: "Random", + defaut: false, + variable: "random" + } + ], + select: [ + { + label: "Number of pawns", + variable: "pawnsCount", + defaut: 4, + options: [ + { label: "Two", value: 2 }, + { label: "Four", value: 4 }, + { label: "Six", value: 6 } + ] + } + ] + }; + } + + static AbbreviateOptions(opts) { + return opts["pawnsCount"]; + } + static IsGoodFlags(flags) { // Only black can castle return !!flags.match(/^[a-z]{2,2}$/); } - static GenRandInitFen(randomness) { - if (randomness == 2) randomness--; - const fen = ChessRules.GenRandInitFen(randomness); + static GenRandInitFen(options) { + const baseFen = ChessRules.GenRandInitFen( + { randomness: (options.random ? 1 : 0) }); + let pawnsLine = ""; + switch (options.pawnsCount) { + case 2: pawnsLine = "3PP3"; break; + case 4: pawnsLine = "2PPPP2"; break; + case 6: pawnsLine = "1PPPPPP1"; break; + } return ( // 26 first chars are 6 rows + 6 slashes - fen.substr(0, 26) + baseFen.substr(0, 26) + pawnsLine + "/4K3 w 0 " + // En passant available, and "half-castle" - .concat("1PPPPPP1/4K3 w 0 ") - .concat(fen.substr(-6, 2)) - .concat(" -") + baseFen.substr(-6, 2) + " -" ); } @@ -40,10 +72,7 @@ export class MonsterRules extends ChessRules { if (this.getColor(x, y) == 'b') return super.getPotentialKingMoves([x, y]); // White doesn't castle: return this.getSlideNJumpMoves( - [x, y], - V.steps[V.ROOK].concat(V.steps[V.BISHOP]), - "oneStep" - ); + [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1); } isAttacked() {