X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FMonochrome.js;h=ba56c69a9a2dca61b103ef523d45a527546ab7f8;hp=31cf59ea3deb066cd1bb13510c44a564733b999a;hb=8ca6042e7b8cffd4131e81493141ab6261300ff6;hpb=23681c8350c87d60a5ac47b28ed908689f826bf0 diff --git a/client/src/variants/Monochrome.js b/client/src/variants/Monochrome.js index 31cf59ea..ba56c69a 100644 --- a/client/src/variants/Monochrome.js +++ b/client/src/variants/Monochrome.js @@ -6,6 +6,10 @@ export class MonochromeRules extends ChessRules { return false; } + static get HasFlags() { + return false; + } + static get Lines() { return [ [[4, 0], [4, 8]] ]; } @@ -43,9 +47,65 @@ export class MonochromeRules extends ChessRules { return ((x1 <= 3 && x2 >= 4) || (x1 >= 4 && x2 <= 3)); } + // follow steps from x,y until something is met. + // if met piece is opponent and same movement (asA): eat it! + findCaptures_aux([x, y], asA) { + let moves = []; + const steps = + asA != V.PAWN + ? [V.QUEEN, V.KING].includes(asA) + ? V.steps[V.ROOK].concat(V.steps[V.BISHOP]) + : V.steps[asA] + : this.turn == "w" + ? [ + [-1, -1], + [-1, 1] + ] + : [ + [1, -1], + [1, 1] + ]; + const oneStep = [V.KNIGHT, V.PAWN, V.KING].includes(asA); + outerLoop: for (let loop = 0; loop < steps.length; loop++) { + const step = steps[loop]; + let i = x + step[0]; + let j = y + step[1]; + while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { + if (oneStep) continue outerLoop; + i += step[0]; + j += step[1]; + } + if ( + V.OnBoard(i, j) && + this.getPiece(i, j) == asA && + this.canTake([i, j], [x, y]) + ) { + // eat! + moves.push(this.getBasicMove([x, y], [i, j])); + } + } + return moves; + } + + // Find possible captures from a square: look in every direction! + findCaptures(sq) { + let moves = []; + Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.PAWN)); + Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.ROOK)); + Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.KNIGHT)); + Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.BISHOP)); + Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.QUEEN)); + Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.KING)); + return moves; + } + // Trim all non-capturing moves static KeepCaptures(moves) { - return moves.filter(m => m.vanish.length == 2 && m.appear.length == 1); + return moves.filter(m => m.vanish.length == 2); + } + + getPotentialMovesFrom(sq) { + return super.getPotentialMovesFrom(sq).concat(this.findCaptures(sq)); } getAllPotentialMoves() { @@ -88,9 +148,7 @@ export class MonochromeRules extends ChessRules { for (let j = 0; j < V.size.y; j++) { if ( this.board[i][j] != V.EMPTY && - this.getPotentialMovesFrom([i, j]).some(m => - // Warning: discard castle moves - m.vanish.length == 2 && m.appear.length == 1) + this.getPotentialMovesFrom([i, j]).some(m => m.vanish.length == 2) ) { return true; } @@ -120,7 +178,7 @@ export class MonochromeRules extends ChessRules { } getCurrentScore() { - // Is there anything in my half board? + // Is there anything in opponent's half board? const color = V.GetOppCol(this.turn); const xBounds = color == 'w' ? [4,7] : [0,3]; let nothingHere = true; @@ -138,8 +196,8 @@ export class MonochromeRules extends ChessRules { } static GenRandInitFen(randomness) { - // Remove the en-passant part of the FEN - const fen = ChessRules.GenRandInitFen(randomness).slice(0, -2); + // Remove the en-passant + castle part of the FEN + const fen = ChessRules.GenRandInitFen(randomness).slice(0, -6); const firstSpace = fen.indexOf(' '); return ( fen.substr(0, firstSpace).replace(/[A-Z]/g, (c) => c.toLowerCase()) + @@ -164,4 +222,33 @@ export class MonochromeRules extends ChessRules { } return evaluation; } + + getNotation(move) { + // Translate initial square (because pieces may fly unusually!) + const initialSquare = V.CoordsToSquare(move.start); + + // Translate final square + const finalSquare = V.CoordsToSquare(move.end); + + let notation = ""; + const piece = this.getPiece(move.start.x, move.start.y); + if (piece == V.PAWN) { + // pawn move (TODO: enPassant indication) + if (move.vanish.length == 2) { + // capture + notation = initialSquare + "x" + finalSquare; + } + else notation = finalSquare; + if (piece != move.appear[0].p) + //promotion + notation += "=" + move.appear[0].p.toUpperCase(); + } + else { + // Piece movement + notation = piece.toUpperCase(); + if (move.vanish.length > 1) notation += initialSquare + "x"; + notation += finalSquare; + } + return notation; + } };