X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FHiddenqueen.js;h=f1607a6a5cb490e74e6df23f3d241815e0d9953d;hp=15d9b1e99e3cad519a3b6986a42aa3e60b25e8f3;hb=165530a519288327f3a6364a43f1b9e73d944a20;hpb=3a2a7b5fd3c6bfd0752838094c27e1fb6172d109 diff --git a/client/src/variants/Hiddenqueen.js b/client/src/variants/Hiddenqueen.js index 15d9b1e9..f1607a6a 100644 --- a/client/src/variants/Hiddenqueen.js +++ b/client/src/variants/Hiddenqueen.js @@ -2,7 +2,7 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; import { ArrayFun } from "@/utils/array"; import { randInt } from "@/utils/alea"; -export const VariantRules = class HiddenqueenRules extends ChessRules { +export class HiddenqueenRules extends ChessRules { // Analyse in Hiddenqueen mode makes no sense static get CanAnalyze() { return false; @@ -12,8 +12,12 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { return 't'; } + static get SomeHiddenMoves() { + return true; + } + static get PIECES() { - return ChessRules.PIECES.concat(Object.values(V.HIDDEN_CODE)); + return ChessRules.PIECES.concat([V.HIDDEN_QUEEN]); } getPiece(i, j) { @@ -38,6 +42,31 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { return b; } + getEpSquare(moveOrSquare) { + if (!moveOrSquare) return undefined; + if (typeof moveOrSquare === "string") { + const square = moveOrSquare; + if (square == "-") return undefined; + return V.SquareToCoords(square); + } + const move = moveOrSquare; + const s = move.start, + e = move.end; + const color = move.vanish[0].c; + if ( + s.y == e.y && + Math.abs(s.x - e.x) == 2 && + ((color == 'w' && s.x == 6) || (color == 'b' && s.x == 1)) && + [V.PAWN, V.HIDDEN_QUEEN].includes(move.vanish[0].p) + ) { + return { + x: (s.x + e.x) / 2, + y: s.y + }; + } + return undefined; //default + } + isValidPawnMove(move) { const color = move.vanish[0].c; const pawnShift = color == "w" ? -1 : 1; @@ -87,79 +116,34 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { return super.getPotentialMovesFrom([x, y]); } - // TODO: find a more general way to describe pawn movements to avoid - // re-writing almost the same function for several variants. - getPotentialPawnMoves([x, y]) { - const color = this.turn; - const piece = this.getPiece(x, y); - let moves = []; - const [sizeX, sizeY] = [V.size.x, V.size.y]; - const shiftX = color == "w" ? -1 : 1; - const startRank = color == "w" ? sizeX - 2 : 1; - const lastRank = color == "w" ? 0 : sizeX - 1; - - const finalPieces = - x + shiftX == lastRank - ? piece == V.PAWN - ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] - : [V.QUEEN] //hidden queen revealed - : [piece]; //V.PAWN - if (this.board[x + shiftX][y] == V.EMPTY) { - // One square forward - for (let p of finalPieces) { - moves.push( - this.getBasicMove([x, y], [x + shiftX, y], { - c: color, - p: p - }) - ); - } - if ( - x == startRank && - this.board[x + 2 * shiftX][y] == V.EMPTY - ) { - // Two squares jump - moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); - } - } - // Captures - for (let shiftY of [-1, 1]) { - if ( - y + shiftY >= 0 && - y + shiftY < sizeY && - this.board[x + shiftX][y + shiftY] != V.EMPTY && - this.canTake([x, y], [x + shiftX, y + shiftY]) - ) { - for (let p of finalPieces) { - moves.push( - this.getBasicMove([x, y], [x + shiftX, y + shiftY], { - c: color, - p: p - }) - ); - } - } - } - - // En passant + getEnpassantCaptures([x, y], shiftX) { const Lep = this.epSquares.length; - const epSquare = this.epSquares[Lep - 1]; //always at least one element + const epSquare = this.epSquares[Lep - 1]; + let enpassantMove = null; if ( !!epSquare && epSquare.x == x + shiftX && Math.abs(epSquare.y - y) == 1 ) { - let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); + enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); enpassantMove.vanish.push({ x: x, y: epSquare.y, - p: "p", + // Captured piece may be a hidden queen + p: this.board[x][epSquare.y][1], c: this.getColor(x, epSquare.y) }); - moves.push(enpassantMove); } + return !!enpassantMove ? [enpassantMove] : []; + } - return moves; + getPotentialPawnMoves([x, y]) { + const piece = this.getPiece(x, y); + const promotions = + piece == V.PAWN + ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] + : [V.QUEEN]; //hidden queen revealed + return super.getPotentialPawnMoves([x, y], promotions); } getPossibleMovesFrom(sq) { @@ -196,6 +180,11 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { this.kingPos[oppCol] = [move.vanish[1].x, move.vanish[1].y]; } + underCheck(color) { + if (this.kingPos[color][0] < 0) return false; + return super.underCheck(color); + } + getCurrentScore() { const color = this.turn; if (this.kingPos[color][0] < 0) @@ -222,10 +211,23 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { } getNotation(move) { - const notation = super.getNotation(move); - if (notation.charAt(0) == 'T') - // Do not reveal hidden queens - return notation.substr(1); + // Not using getPiece() method because it would transform HQ into pawn: + if (this.board[move.start.x][move.start.y][1] != V.HIDDEN_QUEEN) + return super.getNotation(move); + const finalSquare = V.CoordsToSquare(move.end); + if (move.appear[0].p == V.QUEEN) { + return ( + "Q" + + (move.vanish.length > move.appear.length ? "x" : "") + + finalSquare + ); + } + // Do not reveal hidden queens playing as pawns + let notation = ""; + if (move.vanish.length == 2) + // Capture + notation = V.CoordToColumn(move.start.y) + "x" + finalSquare; + else notation = finalSquare; return notation; } };