X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FHiddenqueen.js;h=b180c6fd70b434aa79a7b956b72ae8d75471ebff;hp=fe34fb28c672d6cd8c586d11e8056d39a7cab7f3;hb=4eb0915a0659c8bece6930866a526c5e2c296d9f;hpb=a97bdbda4ecf83645d409b717e36828784d1450d diff --git a/client/src/variants/Hiddenqueen.js b/client/src/variants/Hiddenqueen.js index fe34fb28..b180c6fd 100644 --- a/client/src/variants/Hiddenqueen.js +++ b/client/src/variants/Hiddenqueen.js @@ -2,7 +2,7 @@ import { ChessRules, PiPo, Move } from "@/base_rules"; import { ArrayFun } from "@/utils/array"; import { randInt } from "@/utils/alea"; -export const VariantRules = class HiddenqueenRules extends ChessRules { +export class HiddenqueenRules extends ChessRules { // Analyse in Hiddenqueen mode makes no sense static get CanAnalyze() { return false; @@ -12,8 +12,12 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { return 't'; } + static get SomeHiddenMoves() { + return true; + } + static get PIECES() { - return ChessRules.PIECES.concat(Object.values(V.HIDDEN_CODE)); + return ChessRules.PIECES.concat([V.HIDDEN_QUEEN]); } getPiece(i, j) { @@ -38,47 +42,66 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { return b; } + getEpSquare(moveOrSquare) { + if (!moveOrSquare) return undefined; + if (typeof moveOrSquare === "string") { + const square = moveOrSquare; + if (square == "-") return undefined; + return V.SquareToCoords(square); + } + const move = moveOrSquare; + const s = move.start, + e = move.end; + const color = move.vanish[0].c; + if ( + s.y == e.y && + Math.abs(s.x - e.x) == 2 && + ((color == 'w' && s.x == 6) || (color == 'b' && s.x == 1)) && + [V.PAWN, V.HIDDEN_QUEEN].includes(move.vanish[0].p) + ) { + return { + x: (s.x + e.x) / 2, + y: s.y + }; + } + return undefined; //default + } + isValidPawnMove(move) { const color = move.vanish[0].c; const pawnShift = color == "w" ? -1 : 1; const startRank = color == "w" ? V.size.x - 2 : 1; - const lastRank = color == "w" ? 0 : V.size.x - 1; return ( - // The queen is discovered if she reaches the 8th rank, - // even if this would be a technically valid pawn move. - move.end.x != lastRank && ( + move.end.x - move.start.x == pawnShift && ( - move.end.x - move.start.x == pawnShift && ( - ( - // Normal move - move.end.y == move.start.y && - this.board[move.end.x][move.end.y] == V.EMPTY - ) - || - ( - // Capture - Math.abs(move.end.y - move.start.y) == 1 && - this.board[move.end.x][move.end.y] != V.EMPTY - ) + // Normal move + move.end.y == move.start.y && + this.board[move.end.x][move.end.y] == V.EMPTY + ) + || + ( + // Capture + Math.abs(move.end.y - move.start.y) == 1 && + this.board[move.end.x][move.end.y] != V.EMPTY ) - ) - || - ( - // Two-spaces initial jump - move.start.x == startRank && - move.end.y == move.start.y && - move.end.x - move.start.x == 2 * pawnShift && - this.board[move.end.x][move.end.y] == V.EMPTY ) ) + || + ( + // Two-spaces initial jump + move.start.x == startRank && + move.end.y == move.start.y && + move.end.x - move.start.x == 2 * pawnShift && + this.board[move.end.x][move.end.y] == V.EMPTY + ) ); } getPotentialMovesFrom([x, y]) { if (this.getPiece(x, y) == V.HIDDEN_QUEEN) { - const pawnMoves = super.getPotentialPawnMoves([x, y]); + const pawnMoves = this.getPotentialPawnMoves([x, y]); let queenMoves = super.getPotentialQueenMoves([x, y]); // Remove from queen moves those corresponding to a pawn move: queenMoves = queenMoves @@ -93,14 +116,44 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { return super.getPotentialMovesFrom([x, y]); } + getEnpassantCaptures([x, y], shiftX) { + const Lep = this.epSquares.length; + const epSquare = this.epSquares[Lep - 1]; + let enpassantMove = null; + if ( + !!epSquare && + epSquare.x == x + shiftX && + Math.abs(epSquare.y - y) == 1 + ) { + enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); + enpassantMove.vanish.push({ + x: x, + y: epSquare.y, + // Captured piece may be a hidden queen + p: this.board[x][epSquare.y][1], + c: this.getColor(x, epSquare.y) + }); + } + return !!enpassantMove ? [enpassantMove] : []; + } + + getPotentialPawnMoves([x, y]) { + const piece = this.getPiece(x, y); + const promotions = + piece == V.PAWN + ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] + : [V.QUEEN]; //hidden queen revealed + return super.getPotentialPawnMoves([x, y], promotions); + } + getPossibleMovesFrom(sq) { this.side = this.turn; return this.filterValid(this.getPotentialMovesFrom(sq)); } - static GenRandInitFen() { - let fen = ChessRules.GenRandInitFen(); - // Place hidden queens at random: + static GenRandInitFen(randomness) { + let fen = ChessRules.GenRandInitFen(randomness); + // Place hidden queens at random (always): let hiddenQueenPos = randInt(8); let pawnRank = "PPPPPPPP".split(""); pawnRank[hiddenQueenPos] = "T"; @@ -112,19 +165,18 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { return fen; } - updateVariables(move) { - super.updateVariables(move); + postPlay(move) { + super.postPlay(move); if (move.vanish.length == 2 && move.vanish[1].p == V.KING) // We took opponent king this.kingPos[this.turn] = [-1, -1]; } - unupdateVariables(move) { - super.unupdateVariables(move); - const c = move.vanish[0].c; - const oppCol = V.GetOppCol(c); + preUndo(move) { + super.preUndo(move); + const oppCol = this.turn; if (this.kingPos[oppCol][0] < 0) - // Last move took opponent's king: + // Move takes opponent's king: this.kingPos[oppCol] = [move.vanish[1].x, move.vanish[1].y]; } @@ -152,4 +204,25 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { this.side = this.turn; return super.getComputerMove(); } + + getNotation(move) { + // Not using getPiece() method because it would transform HQ into pawn: + if (this.board[move.start.x][move.start.y][1] != V.HIDDEN_QUEEN) + return super.getNotation(move); + const finalSquare = V.CoordsToSquare(move.end); + if (move.appear[0].p == V.QUEEN) { + return ( + "Q" + + (move.vanish.length > move.appear.length ? "x" : "") + + finalSquare + ); + } + // Do not reveal hidden queens playing as pawns + let notation = ""; + if (move.vanish.length == 2) + // Capture + notation = V.CoordToColumn(move.start.y) + "x" + finalSquare; + else notation = finalSquare; + return notation; + } };