X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FHiddenqueen.js;h=15d9b1e99e3cad519a3b6986a42aa3e60b25e8f3;hp=7048d41c7b59454f0cba330cc9a41816c95f73a0;hb=3a2a7b5fd3c6bfd0752838094c27e1fb6172d109;hpb=afbf3ca7151ef15a9e579b0f913683ab212396c4 diff --git a/client/src/variants/Hiddenqueen.js b/client/src/variants/Hiddenqueen.js index 7048d41c..15d9b1e9 100644 --- a/client/src/variants/Hiddenqueen.js +++ b/client/src/variants/Hiddenqueen.js @@ -42,36 +42,30 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { const color = move.vanish[0].c; const pawnShift = color == "w" ? -1 : 1; const startRank = color == "w" ? V.size.x - 2 : 1; - const lastRank = color == "w" ? 0 : V.size.x - 1; return ( - // The queen is discovered if she reaches the 8th rank, - // even if this would be a technically valid pawn move. - move.end.x != lastRank && ( + move.end.x - move.start.x == pawnShift && ( - move.end.x - move.start.x == pawnShift && ( - ( - // Normal move - move.end.y == move.start.y && - this.board[move.end.x][move.end.y] == V.EMPTY - ) - || - ( - // Capture - Math.abs(move.end.y - move.start.y) == 1 && - this.board[move.end.x][move.end.y] != V.EMPTY - ) + // Normal move + move.end.y == move.start.y && + this.board[move.end.x][move.end.y] == V.EMPTY + ) + || + ( + // Capture + Math.abs(move.end.y - move.start.y) == 1 && + this.board[move.end.x][move.end.y] != V.EMPTY ) ) - || - ( - // Two-spaces initial jump - move.start.x == startRank && - move.end.y == move.start.y && - move.end.x - move.start.x == 2 * pawnShift && - this.board[move.end.x][move.end.y] == V.EMPTY - ) + ) + || + ( + // Two-spaces initial jump + move.start.x == startRank && + move.end.y == move.start.y && + move.end.x - move.start.x == 2 * pawnShift && + this.board[move.end.x][move.end.y] == V.EMPTY ) ); } @@ -109,7 +103,7 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { ? piece == V.PAWN ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] : [V.QUEEN] //hidden queen revealed - : piece; + : [piece]; //V.PAWN if (this.board[x + shiftX][y] == V.EMPTY) { // One square forward for (let p of finalPieces) { @@ -147,24 +141,22 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { } } - if (V.HasEnpassant) { - // En passant - const Lep = this.epSquares.length; - const epSquare = this.epSquares[Lep - 1]; //always at least one element - if ( - !!epSquare && - epSquare.x == x + shiftX && - Math.abs(epSquare.y - y) == 1 - ) { - let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); - enpassantMove.vanish.push({ - x: x, - y: epSquare.y, - p: "p", - c: this.getColor(x, epSquare.y) - }); - moves.push(enpassantMove); - } + // En passant + const Lep = this.epSquares.length; + const epSquare = this.epSquares[Lep - 1]; //always at least one element + if ( + !!epSquare && + epSquare.x == x + shiftX && + Math.abs(epSquare.y - y) == 1 + ) { + let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); + enpassantMove.vanish.push({ + x: x, + y: epSquare.y, + p: "p", + c: this.getColor(x, epSquare.y) + }); + moves.push(enpassantMove); } return moves; @@ -189,19 +181,18 @@ export const VariantRules = class HiddenqueenRules extends ChessRules { return fen; } - updateVariables(move) { - super.updateVariables(move); + postPlay(move) { + super.postPlay(move); if (move.vanish.length == 2 && move.vanish[1].p == V.KING) // We took opponent king this.kingPos[this.turn] = [-1, -1]; } - unupdateVariables(move) { - super.unupdateVariables(move); - const c = move.vanish[0].c; - const oppCol = V.GetOppCol(c); + preUndo(move) { + super.preUndo(move); + const oppCol = this.turn; if (this.kingPos[oppCol][0] < 0) - // Last move took opponent's king: + // Move takes opponent's king: this.kingPos[oppCol] = [move.vanish[1].x, move.vanish[1].y]; }