X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FGrand.js;h=d28f639f0784c19051aa3249e9d18937d94fae2d;hp=a53f59e9c9f51c19eaf5edaf8d7d31f069107673;hb=6808d7a16ec1e761c6a2dffec2281c96953e4d89;hpb=ae2c49bb0bbaac3953f63be5b720e9c6835f00b6 diff --git a/client/src/variants/Grand.js b/client/src/variants/Grand.js index a53f59e9..d28f639f 100644 --- a/client/src/variants/Grand.js +++ b/client/src/variants/Grand.js @@ -4,17 +4,13 @@ import { randInt } from "@/utils/alea"; // NOTE: initial setup differs from the original; see // https://www.chessvariants.com/large.dir/freeling.html -export const VariantRules = class GrandRules extends ChessRules -{ - static getPpath(b) - { - return ([V.MARSHALL,V.CARDINAL].includes(b[1]) ? "Grand/" : "") + b; +export const VariantRules = class GrandRules extends ChessRules { + static getPpath(b) { + return ([V.MARSHALL, V.CARDINAL].includes(b[1]) ? "Grand/" : "") + b; } - static IsGoodFen(fen) - { - if (!ChessRules.IsGoodFen(fen)) - return false; + static IsGoodFen(fen) { + if (!ChessRules.IsGoodFen(fen)) return false; const fenParsed = V.ParseFen(fen); // 5) Check captures if (!fenParsed.captured || !fenParsed.captured.match(/^[0-9]{14,14}$/)) @@ -22,115 +18,99 @@ export const VariantRules = class GrandRules extends ChessRules return true; } - static IsGoodEnpassant(enpassant) - { - if (enpassant != "-") - { + static IsGoodEnpassant(enpassant) { + if (enpassant != "-") { const squares = enpassant.split(","); - if (squares.length > 2) - return false; - for (let sq of squares) - { + if (squares.length > 2) return false; + for (let sq of squares) { const ep = V.SquareToCoords(sq); - if (isNaN(ep.x) || !V.OnBoard(ep)) - return false; + if (isNaN(ep.x) || !V.OnBoard(ep)) return false; } } return true; } - static ParseFen(fen) - { + static ParseFen(fen) { const fenParts = fen.split(" "); - return Object.assign( - ChessRules.ParseFen(fen), - { captured: fenParts[5] } - ); + return Object.assign(ChessRules.ParseFen(fen), { captured: fenParts[5] }); } - getFen() - { + getFen() { return super.getFen() + " " + this.getCapturedFen(); } - getCapturedFen() - { + getCapturedFen() { let counts = [...Array(14).fill(0)]; let i = 0; - for (let j=0; j { + this.epSquares[L - 1].forEach(sq => { res += V.CoordsToSquare(sq) + ","; }); - return res.slice(0,-1); //remove last comma + return res.slice(0, -1); //remove last comma } // En-passant after 2-sq or 3-sq jumps - getEpSquare(moveOrSquare) - { - if (!moveOrSquare) - return undefined; - if (typeof moveOrSquare === "string") - { + getEpSquare(moveOrSquare) { + if (!moveOrSquare) return undefined; + if (typeof moveOrSquare === "string") { const square = moveOrSquare; - if (square == "-") - return undefined; + if (square == "-") return undefined; let res = []; square.split(",").forEach(sq => { res.push(V.SquareToCoords(sq)); @@ -139,18 +119,19 @@ export const VariantRules = class GrandRules extends ChessRules } // Argument is a move: const move = moveOrSquare; - const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x]; - if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) >= 2) - { - const step = (ex-sx) / Math.abs(ex-sx); - let res = [{ - x: sx + step, - y: sy - }]; - if (sx + 2*step != ex) //3-squares move - { + const [sx, sy, ex] = [move.start.x, move.start.y, move.end.x]; + if (this.getPiece(sx, sy) == V.PAWN && Math.abs(sx - ex) >= 2) { + const step = (ex - sx) / Math.abs(ex - sx); + let res = [ + { + x: sx + step, + y: sy + } + ]; + if (sx + 2 * step != ex) { + //3-squares move res.push({ - x: sx + 2*step, + x: sx + 2 * step, y: sy }); } @@ -159,95 +140,94 @@ export const VariantRules = class GrandRules extends ChessRules return undefined; //default } - getPotentialMovesFrom([x,y]) - { - switch (this.getPiece(x,y)) - { + getPotentialMovesFrom([x, y]) { + switch (this.getPiece(x, y)) { case V.MARSHALL: - return this.getPotentialMarshallMoves([x,y]); + return this.getPotentialMarshallMoves([x, y]); case V.CARDINAL: - return this.getPotentialCardinalMoves([x,y]); + return this.getPotentialCardinalMoves([x, y]); default: - return super.getPotentialMovesFrom([x,y]) + return super.getPotentialMovesFrom([x, y]); } } // Special pawn rules: promotions to captured friendly pieces, // optional on ranks 8-9 and mandatory on rank 10. - getPotentialPawnMoves([x,y]) - { + getPotentialPawnMoves([x, y]) { const color = this.turn; let moves = []; - const [sizeX,sizeY] = [V.size.x,V.size.y]; - const shiftX = (color == "w" ? -1 : 1); - const startRanks = (color == "w" ? [sizeX-2,sizeX-3] : [1,2]); - const lastRanks = (color == "w" ? [0,1,2] : [sizeX-1,sizeX-2,sizeX-3]); - const promotionPieces = - [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN,V.MARSHALL,V.CARDINAL]; + const [sizeX, sizeY] = [V.size.x, V.size.y]; + const shiftX = color == "w" ? -1 : 1; + const startRanks = color == "w" ? [sizeX - 2, sizeX - 3] : [1, 2]; + const lastRanks = + color == "w" ? [0, 1, 2] : [sizeX - 1, sizeX - 2, sizeX - 3]; + const promotionPieces = [ + V.ROOK, + V.KNIGHT, + V.BISHOP, + V.QUEEN, + V.MARSHALL, + V.CARDINAL + ]; // Always x+shiftX >= 0 && x+shiftX < sizeX, because no pawns on last rank let finalPieces = undefined; - if (lastRanks.includes(x + shiftX)) - { + if (lastRanks.includes(x + shiftX)) { finalPieces = promotionPieces.filter(p => this.captured[color][p] > 0); - if (x + shiftX != lastRanks[0]) - finalPieces.push(V.PAWN); - } - else - finalPieces = [V.PAWN]; - if (this.board[x+shiftX][y] == V.EMPTY) - { + if (x + shiftX != lastRanks[0]) finalPieces.push(V.PAWN); + } else finalPieces = [V.PAWN]; + if (this.board[x + shiftX][y] == V.EMPTY) { // One square forward for (let piece of finalPieces) - moves.push(this.getBasicMove([x,y], [x+shiftX,y], {c:color,p:piece})); - if (startRanks.includes(x)) - { - if (this.board[x+2*shiftX][y] == V.EMPTY) - { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y], { c: color, p: piece }) + ); + if (startRanks.includes(x)) { + if (this.board[x + 2 * shiftX][y] == V.EMPTY) { // Two squares jump - moves.push(this.getBasicMove([x,y], [x+2*shiftX,y])); - if (x==startRanks[0] && this.board[x+3*shiftX][y] == V.EMPTY) - { + moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); + if (x == startRanks[0] && this.board[x + 3 * shiftX][y] == V.EMPTY) { // Three squares jump - moves.push(this.getBasicMove([x,y], [x+3*shiftX,y])); + moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y])); } } } } // Captures - for (let shiftY of [-1,1]) - { - if (y + shiftY >= 0 && y + shiftY < sizeY - && this.board[x+shiftX][y+shiftY] != V.EMPTY - && this.canTake([x,y], [x+shiftX,y+shiftY])) - { - for (let piece of finalPieces) - { - moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], - {c:color,p:piece})); + for (let shiftY of [-1, 1]) { + if ( + y + shiftY >= 0 && + y + shiftY < sizeY && + this.board[x + shiftX][y + shiftY] != V.EMPTY && + this.canTake([x, y], [x + shiftX, y + shiftY]) + ) { + for (let piece of finalPieces) { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y + shiftY], { + c: color, + p: piece + }) + ); } } } // En passant const Lep = this.epSquares.length; - const epSquare = this.epSquares[Lep-1]; - if (!!epSquare) - { - for (let epsq of epSquare) - { + const epSquare = this.epSquares[Lep - 1]; + if (epSquare) { + for (let epsq of epSquare) { // TODO: some redundant checks - if (epsq.x == x+shiftX && Math.abs(epsq.y - y) == 1) - { - var enpassantMove = this.getBasicMove([x,y], [epsq.x,epsq.y]); + if (epsq.x == x + shiftX && Math.abs(epsq.y - y) == 1) { + var enpassantMove = this.getBasicMove([x, y], [epsq.x, epsq.y]); // WARNING: the captured pawn may be diagonally behind us, // if it's a 3-squares jump and we take on 1st passing square - const px = (this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX); + const px = this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX; enpassantMove.vanish.push({ x: px, y: epsq.y, - p: 'p', - c: this.getColor(px,epsq.y) + p: "p", + c: this.getColor(px, epsq.y) }); moves.push(enpassantMove); } @@ -259,56 +239,65 @@ export const VariantRules = class GrandRules extends ChessRules // TODO: different castle? - getPotentialMarshallMoves(sq) - { + getPotentialMarshallMoves(sq) { return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat( - this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")); + this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep") + ); } - getPotentialCardinalMoves(sq) - { + getPotentialCardinalMoves(sq) { return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat( - this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep")); + this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep") + ); } - isAttacked(sq, colors) - { - return super.isAttacked(sq, colors) - || this.isAttackedByMarshall(sq, colors) - || this.isAttackedByCardinal(sq, colors); + isAttacked(sq, colors) { + return ( + super.isAttacked(sq, colors) || + this.isAttackedByMarshall(sq, colors) || + this.isAttackedByCardinal(sq, colors) + ); } - isAttackedByMarshall(sq, colors) - { - return this.isAttackedBySlideNJump(sq, colors, V.MARSHALL, V.steps[V.ROOK]) - || this.isAttackedBySlideNJump( - sq, colors, V.MARSHALL, V.steps[V.KNIGHT], "oneStep"); + isAttackedByMarshall(sq, colors) { + return ( + this.isAttackedBySlideNJump(sq, colors, V.MARSHALL, V.steps[V.ROOK]) || + this.isAttackedBySlideNJump( + sq, + colors, + V.MARSHALL, + V.steps[V.KNIGHT], + "oneStep" + ) + ); } - isAttackedByCardinal(sq, colors) - { - return this.isAttackedBySlideNJump(sq, colors, V.CARDINAL, V.steps[V.BISHOP]) - || this.isAttackedBySlideNJump( - sq, colors, V.CARDINAL, V.steps[V.KNIGHT], "oneStep"); + isAttackedByCardinal(sq, colors) { + return ( + this.isAttackedBySlideNJump(sq, colors, V.CARDINAL, V.steps[V.BISHOP]) || + this.isAttackedBySlideNJump( + sq, + colors, + V.CARDINAL, + V.steps[V.KNIGHT], + "oneStep" + ) + ); } - updateVariables(move) - { + updateVariables(move) { super.updateVariables(move); - if (move.vanish.length == 2 && move.appear.length == 1) - { + if (move.vanish.length == 2 && move.appear.length == 1) { // Capture: update this.captured this.captured[move.vanish[1].c][move.vanish[1].p]++; } - if (move.vanish[0].p != move.appear[0].p) - { + if (move.vanish[0].p != move.appear[0].p) { // Promotion: update this.captured this.captured[move.vanish[0].c][move.appear[0].p]--; } } - unupdateVariables(move) - { + unupdateVariables(move) { super.unupdateVariables(move); if (move.vanish.length == 2 && move.appear.length == 1) this.captured[move.vanish[1].c][move.vanish[1].p]--; @@ -316,23 +305,22 @@ export const VariantRules = class GrandRules extends ChessRules this.captured[move.vanish[0].c][move.appear[0].p]++; } - static get VALUES() - { + static get VALUES() { return Object.assign( ChessRules.VALUES, - {'c': 5, 'm': 7} //experimental + { c: 5, m: 7 } //experimental ); } - static get SEARCH_DEPTH() { return 2; } + static get SEARCH_DEPTH() { + return 2; + } // TODO: this function could be generalized and shared better (how ?!...) - static GenRandInitFen() - { - let pieces = { "w": new Array(10), "b": new Array(10) }; + static GenRandInitFen() { + let pieces = { w: new Array(10), b: new Array(10) }; // Shuffle pieces on first and last rank - for (let c of ["w","b"]) - { + for (let c of ["w", "b"]) { let positions = ArrayFun.range(10); // Get random squares for bishops @@ -342,8 +330,8 @@ export const VariantRules = class GrandRules extends ChessRules let randIndex_tmp = 2 * randInt(5) + 1; let bishop2Pos = positions[randIndex_tmp]; // Remove chosen squares - positions.splice(Math.max(randIndex,randIndex_tmp), 1); - positions.splice(Math.min(randIndex,randIndex_tmp), 1); + positions.splice(Math.max(randIndex, randIndex_tmp), 1); + positions.splice(Math.min(randIndex, randIndex_tmp), 1); // Get random squares for knights randIndex = randInt(8); @@ -374,20 +362,22 @@ export const VariantRules = class GrandRules extends ChessRules let rook2Pos = positions[2]; // Finally put the shuffled pieces in the board array - pieces[c][rook1Pos] = 'r'; - pieces[c][knight1Pos] = 'n'; - pieces[c][bishop1Pos] = 'b'; - pieces[c][queenPos] = 'q'; - pieces[c][marshallPos] = 'm'; - pieces[c][cardinalPos] = 'c'; - pieces[c][kingPos] = 'k'; - pieces[c][bishop2Pos] = 'b'; - pieces[c][knight2Pos] = 'n'; - pieces[c][rook2Pos] = 'r'; + pieces[c][rook1Pos] = "r"; + pieces[c][knight1Pos] = "n"; + pieces[c][bishop1Pos] = "b"; + pieces[c][queenPos] = "q"; + pieces[c][marshallPos] = "m"; + pieces[c][cardinalPos] = "c"; + pieces[c][kingPos] = "k"; + pieces[c][bishop2Pos] = "b"; + pieces[c][knight2Pos] = "n"; + pieces[c][rook2Pos] = "r"; } - return pieces["b"].join("") + + return ( + pieces["b"].join("") + "/pppppppppp/10/10/10/10/10/10/PPPPPPPPPP/" + pieces["w"].join("").toUpperCase() + - " w 0 1111 - 00000000000000"; + " w 0 1111 - 00000000000000" + ); } -} +};