X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FEnpassant.js;h=53f5c4fb5993aadbc6a09cd823bd7873f56c0ec5;hp=5ff4c95620f1fbf34b3761800d65819af84f21eb;hb=472c0c4f5aa29d96e080873ebfce2a04f664d852;hpb=5e1bc6519d4c81aeac40aec7390c64c913cbf566 diff --git a/client/src/variants/Enpassant.js b/client/src/variants/Enpassant.js index 5ff4c956..53f5c4fb 100644 --- a/client/src/variants/Enpassant.js +++ b/client/src/variants/Enpassant.js @@ -4,6 +4,7 @@ export class EnpassantRules extends ChessRules { static IsGoodEnpassant(enpassant) { if (enpassant != "-") { const squares = enpassant.split(","); + if (squares.length > 2) return false; for (let sq of squares) { const ep = V.SquareToCoords(sq); if (isNaN(ep.x) || !V.OnBoard(ep)) return false; @@ -17,11 +18,34 @@ export class EnpassantRules extends ChessRules { if (typeof moveOrSquare === "string") { const square = moveOrSquare; if (square == "-") return undefined; - let res = []; - square.split(",").forEach(sq => { - res.push(V.SquareToCoords(sq)); - }); - return res; + // Expand init + dest squares into a full path: + const init = V.SquareToCoords(square.substr(0, 2)); + let newPath = [init]; + if (square.length == 2) return newPath; + const dest = V.SquareToCoords(square.substr(2)); + const delta = ['x', 'y'].map(i => Math.abs(dest[i] - init[i])); + // Check if it's a knight(rider) movement: + let step = [0, 0]; + if (delta[0] > 0 && delta[1] > 0 && delta[0] != delta[1]) { + // Knightrider + const minShift = Math.min(delta[0], delta[1]); + step[0] = (dest.x - init.x) / minShift; + step[1] = (dest.y - init.y) / minShift; + } else { + // "Sliders" + step = ['x', 'y'].map((i, idx) => { + return (dest[i] - init[i]) / delta[idx] || 0 + }); + } + let x = init.x + step[0], + y = init.y + step[1]; + while (x != dest.x || y != dest.y) { + newPath.push({ x: x, y: y }); + x += step[0]; + y += step[1]; + } + newPath.push(dest); + return newPath; } // Argument is a move: all intermediate squares are en-passant candidates, // except if the moving piece is a king. @@ -52,7 +76,7 @@ export class EnpassantRules extends ChessRules { x != move.end.x || y != move.end.y; x += step[0], y += step[1] ) { - res.push({x:x, y:y}); + res.push({ x: x, y: y }); } // Add final square to know which piece is taken en passant: res.push(move.end); @@ -62,11 +86,10 @@ export class EnpassantRules extends ChessRules { getEnpassantFen() { const L = this.epSquares.length; if (!this.epSquares[L - 1]) return "-"; //no en-passant - let res = ""; - this.epSquares[L - 1].forEach(sq => { - res += V.CoordsToSquare(sq) + ","; - }); - return res.slice(0, -1); //remove last comma + const epsq = this.epSquares[L - 1]; + if (epsq.length <= 2) return epsq.map(V.CoordsToSquare).join(""); + // Condensate path: just need initial and final squares: + return V.CoordsToSquare(epsq[0]) + V.CoordsToSquare(epsq[epsq.length - 1]); } getPotentialMovesFrom([x, y]) {