X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FEightpieces.js;h=beaddbe9bdd8eba3b950c5a5e64601471ef08599;hp=1b2e9a7d21efac09b6460ceb219f28974d6f909e;hb=d9a7a1e40254bda6e545514596a7363048c084f9;hpb=afd717788f50f92a5df6e5f1004354ff9ab0079d diff --git a/client/src/variants/Eightpieces.js b/client/src/variants/Eightpieces.js index 1b2e9a7d..beaddbe9 100644 --- a/client/src/variants/Eightpieces.js +++ b/client/src/variants/Eightpieces.js @@ -290,12 +290,14 @@ export const VariantRules = class EightpiecesRules extends ChessRules { getPotentialMovesFrom([x, y]) { // At subTurn == 2, jailers aren't effective (Jeff K) + const piece = this.getPiece(x, y); + const L = this.sentryPush.length; if (this.subTurn == 1) { const jsq = this.isImmobilized([x, y]); if (!!jsq) { let moves = []; // Special pass move if king: - if (this.getPiece(x, y) == V.KING) { + if (piece == V.KING) { moves.push( new Move({ appear: [], @@ -305,11 +307,26 @@ export const VariantRules = class EightpiecesRules extends ChessRules { }) ); } + else if (piece == V.LANCER && !!this.sentryPush[L-1]) { + // A pushed lancer next to the jailer: reorient + const color = this.getColor(x, y); + const curDir = this.board[x][y].charAt(1); + Object.keys(V.LANCER_DIRS).forEach(k => { + moves.push( + new Move({ + appear: [{ x: x, y: y, c: color, p: k }], + vanish: [{ x: x, y: y, c: color, p: curDir }], + start: { x: x, y: y }, + end: { x: jsq[0], y: jsq[1] } + }) + ); + }); + } return moves; } } let moves = []; - switch (this.getPiece(x, y)) { + switch (piece) { case V.JAILER: moves = this.getPotentialJailerMoves([x, y]); break; @@ -323,12 +340,15 @@ export const VariantRules = class EightpiecesRules extends ChessRules { moves = super.getPotentialMovesFrom([x, y]); break; } - const L = this.sentryPush.length; if (!!this.sentryPush[L-1]) { - // Delete moves walking back on sentry push path + // Delete moves walking back on sentry push path, + // only if not a pawn, and the piece is the pushed one. + const pl = this.sentryPush[L-1].length; + const finalPushedSq = this.sentryPush[L-1][pl-1]; moves = moves.filter(m => { if ( m.vanish[0].p != V.PAWN && + m.start.x == finalPushedSq.x && m.start.y == finalPushedSq.y && this.sentryPush[L-1].some(sq => sq.x == m.end.x && sq.y == m.end.y) ) { return false;