X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FDoublemove1.js;h=6999eb404d55b2cff737233251d4fac7660181e1;hp=f51dd7ac411c77d21c92841f2d31c37b869703e0;hb=737a5dafb39740ebe304b8d0a82df85070def571;hpb=1b56b73614509d1dca8c4353f18fb78349940cf8 diff --git a/client/src/variants/Doublemove1.js b/client/src/variants/Doublemove1.js index f51dd7ac..6999eb40 100644 --- a/client/src/variants/Doublemove1.js +++ b/client/src/variants/Doublemove1.js @@ -1,5 +1,4 @@ import { ChessRules } from "@/base_rules"; -import { randInt } from "@/utils/alea"; export class Doublemove1Rules extends ChessRules { static IsGoodEnpassant(enpassant) { @@ -88,8 +87,15 @@ export class Doublemove1Rules extends ChessRules { this.epSquares.push([epSq]); this.movesCount = 1; } - // Does this move give check on subturn 1? If yes, skip subturn 2 - else if (this.subTurn == 1 && this.underCheck(V.GetOppCol(this.turn))) { + // Does this move give check on subturn 1 or reach stalemate? + // If yes, skip subturn 2 + else if ( + this.subTurn == 1 && + ( + this.underCheck(V.GetOppCol(this.turn)) || + !this.atLeastOneMove() + ) + ) { this.turn = V.GetOppCol(this.turn); this.epSquares.push([epSq]); move.checkOnSubturn1 = true; @@ -115,7 +121,7 @@ export class Doublemove1Rules extends ChessRules { const piece = move.vanish[0].p; const firstRank = c == "w" ? V.size.x - 1 : 0; - if (piece == V.KING && move.appear.length > 0) { + if (piece == V.KING) { this.kingPos[c][0] = move.appear[0].x; this.kingPos[c][1] = move.appear[0].y; this.castleFlags[c] = [V.size.y, V.size.y]; @@ -130,7 +136,7 @@ export class Doublemove1Rules extends ChessRules { const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); this.castleFlags[c][flagIdx] = V.size.y; } - else if ( + if ( move.end.x == oppFirstRank && //we took opponent rook? this.castleFlags[oppCol].includes(move.end.y) ) { @@ -206,43 +212,39 @@ export class Doublemove1Rules extends ChessRules { }; const moves11 = this.getAllValidMoves(); - let doubleMoves = []; + let doubleMove = null; + let bestEval = Number.POSITIVE_INFINITY * (color == 'w' ? -1 : 1); // Rank moves using a min-max at depth 2 for (let i = 0; i < moves11.length; i++) { this.play(moves11[i]); if (this.turn != color) { // We gave check with last move: search the best opponent move - doubleMoves.push({ moves: [moves11[i]], eval: getBestMoveEval() }); + const evalM = getBestMoveEval() + 0.05 - Math.random() / 10; + if ( + (color == 'w' && evalM > bestEval) || + (color == 'b' && evalM < bestEval) + ) { + doubleMove = moves11[i]; + bestEval = evalM; + } } else { let moves12 = this.getAllValidMoves(); for (let j = 0; j < moves12.length; j++) { this.play(moves12[j]); - doubleMoves.push({ - moves: [moves11[i], moves12[j]], - eval: getBestMoveEval() + 0.05 - Math.random() / 10 - }); + const evalM = getBestMoveEval() + 0.05 - Math.random() / 10 + if ( + (color == 'w' && evalM > bestEval) || + (color == 'b' && evalM < bestEval) + ) { + doubleMove = [moves11[i], moves12[j]]; + bestEval = evalM; + } this.undo(moves12[j]); } } this.undo(moves11[i]); } - - // TODO: array + sort + candidates logic not required when adding small - // fluctuations to the eval function (could also be generalized). - doubleMoves.sort((a, b) => { - return (color == "w" ? 1 : -1) * (b.eval - a.eval); - }); - let candidates = [0]; //indices of candidates moves - for ( - let i = 1; - i < doubleMoves.length && doubleMoves[i].eval == doubleMoves[0].eval; - i++ - ) { - candidates.push(i); - } - const selected = doubleMoves[randInt(candidates.length)].moves; - if (selected.length == 1) return selected[0]; - return selected; + return doubleMove; } };