X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCrazyhouse.js;h=829972745320899fa00d25147d50419468dc1607;hp=ec903c2fbdc056c53ced6c352111f3d649bc5c21;hb=dac395887d96e2d642b209c6db6aaacc3ffacb34;hpb=5fde3a01497262862afc4cb4c9457d4e0ad69a4a diff --git a/client/src/variants/Crazyhouse.js b/client/src/variants/Crazyhouse.js index ec903c2f..82997274 100644 --- a/client/src/variants/Crazyhouse.js +++ b/client/src/variants/Crazyhouse.js @@ -3,284 +3,284 @@ import { ArrayFun} from "@/utils/array"; export const VariantRules = class CrazyhouseRules extends ChessRules { - static IsGoodFen(fen) - { - if (!ChessRules.IsGoodFen(fen)) - return false; - const fenParsed = V.ParseFen(fen); - // 5) Check reserves - if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{10,10}$/)) - return false; - // 6) Check promoted array - if (!fenParsed.promoted) - return false; - if (fenParsed.promoted == "-") - return true; //no promoted piece on board - const squares = fenParsed.promoted.split(","); - for (let square of squares) - { - const c = V.SquareToCoords(square); - if (c.y < 0 || c.y > V.size.y || isNaN(c.x) || c.x < 0 || c.x > V.size.x) - return false; - } - return true; - } + static IsGoodFen(fen) + { + if (!ChessRules.IsGoodFen(fen)) + return false; + const fenParsed = V.ParseFen(fen); + // 5) Check reserves + if (!fenParsed.reserve || !fenParsed.reserve.match(/^[0-9]{10,10}$/)) + return false; + // 6) Check promoted array + if (!fenParsed.promoted) + return false; + if (fenParsed.promoted == "-") + return true; //no promoted piece on board + const squares = fenParsed.promoted.split(","); + for (let square of squares) + { + const c = V.SquareToCoords(square); + if (c.y < 0 || c.y > V.size.y || isNaN(c.x) || c.x < 0 || c.x > V.size.x) + return false; + } + return true; + } - static ParseFen(fen) - { - const fenParts = fen.split(" "); - return Object.assign( - ChessRules.ParseFen(fen), - { - reserve: fenParts[5], - promoted: fenParts[6], - } - ); - } + static ParseFen(fen) + { + const fenParts = fen.split(" "); + return Object.assign( + ChessRules.ParseFen(fen), + { + reserve: fenParts[5], + promoted: fenParts[6], + } + ); + } - static GenRandInitFen() - { - return ChessRules.GenRandInitFen() + " 0000000000 -"; - } + static GenRandInitFen() + { + return ChessRules.GenRandInitFen() + " 0000000000 -"; + } - getFen() - { - return super.getFen() + " " + this.getReserveFen() + " " + this.getPromotedFen(); - } + getFen() + { + return super.getFen() + " " + this.getReserveFen() + " " + this.getPromotedFen(); + } - getReserveFen() - { - let counts = new Array(10); - for (let i=0; i 0) - res = res.slice(0,-1); //remove last comma - else - res = "-"; - return res; - } + getPromotedFen() + { + let res = ""; + for (let i=0; i 0) + res = res.slice(0,-1); //remove last comma + else + res = "-"; + return res; + } - setOtherVariables(fen) - { - super.setOtherVariables(fen); - const fenParsed = V.ParseFen(fen); - // Also init reserves (used by the interface to show landable pieces) - this.reserve = - { - "w": - { - [V.PAWN]: parseInt(fenParsed.reserve[0]), - [V.ROOK]: parseInt(fenParsed.reserve[1]), - [V.KNIGHT]: parseInt(fenParsed.reserve[2]), - [V.BISHOP]: parseInt(fenParsed.reserve[3]), - [V.QUEEN]: parseInt(fenParsed.reserve[4]), - }, - "b": - { - [V.PAWN]: parseInt(fenParsed.reserve[5]), - [V.ROOK]: parseInt(fenParsed.reserve[6]), - [V.KNIGHT]: parseInt(fenParsed.reserve[7]), - [V.BISHOP]: parseInt(fenParsed.reserve[8]), - [V.QUEEN]: parseInt(fenParsed.reserve[9]), - } - }; - this.promoted = ArrayFun.init(V.size.x, V.size.y, false); - if (fenParsed.promoted != "-") - { - for (let square of fenParsed.promoted.split(",")) - { - const [x,y] = V.SquareToCoords(square); - promoted[x][y] = true; - } - } - } + setOtherVariables(fen) + { + super.setOtherVariables(fen); + const fenParsed = V.ParseFen(fen); + // Also init reserves (used by the interface to show landable pieces) + this.reserve = + { + "w": + { + [V.PAWN]: parseInt(fenParsed.reserve[0]), + [V.ROOK]: parseInt(fenParsed.reserve[1]), + [V.KNIGHT]: parseInt(fenParsed.reserve[2]), + [V.BISHOP]: parseInt(fenParsed.reserve[3]), + [V.QUEEN]: parseInt(fenParsed.reserve[4]), + }, + "b": + { + [V.PAWN]: parseInt(fenParsed.reserve[5]), + [V.ROOK]: parseInt(fenParsed.reserve[6]), + [V.KNIGHT]: parseInt(fenParsed.reserve[7]), + [V.BISHOP]: parseInt(fenParsed.reserve[8]), + [V.QUEEN]: parseInt(fenParsed.reserve[9]), + } + }; + this.promoted = ArrayFun.init(V.size.x, V.size.y, false); + if (fenParsed.promoted != "-") + { + for (let square of fenParsed.promoted.split(",")) + { + const [x,y] = V.SquareToCoords(square); + promoted[x][y] = true; + } + } + } - getColor(i,j) - { - if (i >= V.size.x) - return (i==V.size.x ? "w" : "b"); - return this.board[i][j].charAt(0); - } + getColor(i,j) + { + if (i >= V.size.x) + return (i==V.size.x ? "w" : "b"); + return this.board[i][j].charAt(0); + } - getPiece(i,j) - { - if (i >= V.size.x) - return V.RESERVE_PIECES[j]; - return this.board[i][j].charAt(1); - } + getPiece(i,j) + { + if (i >= V.size.x) + return V.RESERVE_PIECES[j]; + return this.board[i][j].charAt(1); + } - // Used by the interface: - getReservePpath(color, index) - { - return color + V.RESERVE_PIECES[index]; - } + // Used by the interface: + getReservePpath(color, index) + { + return color + V.RESERVE_PIECES[index]; + } - // Ordering on reserve pieces - static get RESERVE_PIECES() - { - return [V.PAWN,V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]; - } + // Ordering on reserve pieces + static get RESERVE_PIECES() + { + return [V.PAWN,V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]; + } - getReserveMoves([x,y]) - { - const color = this.turn; - const p = V.RESERVE_PIECES[y]; - if (this.reserve[color][p] == 0) - return []; - let moves = []; - const pawnShift = (p==V.PAWN ? 1 : 0); - for (let i=pawnShift; i= V.size.x) - { - // Reserves, outside of board: x == sizeX(+1) - return this.getReserveMoves([x,y]); - } - // Standard moves - return super.getPotentialMovesFrom([x,y]); - } + getPotentialMovesFrom([x,y]) + { + if (x >= V.size.x) + { + // Reserves, outside of board: x == sizeX(+1) + return this.getReserveMoves([x,y]); + } + // Standard moves + return super.getPotentialMovesFrom([x,y]); + } - getAllValidMoves() - { - let moves = super.getAllValidMoves(); - const color = this.turn; - for (let i=0; i 0) - return true; - } - return false; - } - return true; - } + atLeastOneMove() + { + if (!super.atLeastOneMove()) + { + const color = this.turn; + // Search one reserve move + for (let i=0; i 0) + return true; + } + return false; + } + return true; + } - updateVariables(move) - { - super.updateVariables(move); - if (move.vanish.length == 2 && move.appear.length == 2) - return; //skip castle - const color = move.appear[0].c; - if (move.vanish.length == 0) - { - this.reserve[color][move.appear[0].p]--; - return; - } - move.movePromoted = this.promoted[move.start.x][move.start.y]; - move.capturePromoted = this.promoted[move.end.x][move.end.y] - this.promoted[move.start.x][move.start.y] = false; - this.promoted[move.end.x][move.end.y] = move.movePromoted - || (move.vanish[0].p == V.PAWN && move.appear[0].p != V.PAWN); - if (move.capturePromoted) - this.reserve[color][V.PAWN]++; - else if (move.vanish.length == 2) - this.reserve[color][move.vanish[1].p]++; - } + updateVariables(move) + { + super.updateVariables(move); + if (move.vanish.length == 2 && move.appear.length == 2) + return; //skip castle + const color = move.appear[0].c; + if (move.vanish.length == 0) + { + this.reserve[color][move.appear[0].p]--; + return; + } + move.movePromoted = this.promoted[move.start.x][move.start.y]; + move.capturePromoted = this.promoted[move.end.x][move.end.y] + this.promoted[move.start.x][move.start.y] = false; + this.promoted[move.end.x][move.end.y] = move.movePromoted + || (move.vanish[0].p == V.PAWN && move.appear[0].p != V.PAWN); + if (move.capturePromoted) + this.reserve[color][V.PAWN]++; + else if (move.vanish.length == 2) + this.reserve[color][move.vanish[1].p]++; + } - unupdateVariables(move) - { - super.unupdateVariables(move); - if (move.vanish.length == 2 && move.appear.length == 2) - return; - const color = this.turn; - if (move.vanish.length == 0) - { - this.reserve[color][move.appear[0].p]++; - return; - } - if (move.movePromoted) - this.promoted[move.start.x][move.start.y] = true; - this.promoted[move.end.x][move.end.y] = move.capturePromoted; - if (move.capturePromoted) - this.reserve[color][V.PAWN]--; - else if (move.vanish.length == 2) - this.reserve[color][move.vanish[1].p]--; - } + unupdateVariables(move) + { + super.unupdateVariables(move); + if (move.vanish.length == 2 && move.appear.length == 2) + return; + const color = this.turn; + if (move.vanish.length == 0) + { + this.reserve[color][move.appear[0].p]++; + return; + } + if (move.movePromoted) + this.promoted[move.start.x][move.start.y] = true; + this.promoted[move.end.x][move.end.y] = move.capturePromoted; + if (move.capturePromoted) + this.reserve[color][V.PAWN]--; + else if (move.vanish.length == 2) + this.reserve[color][move.vanish[1].p]--; + } - static get SEARCH_DEPTH() { return 2; } //high branching factor + static get SEARCH_DEPTH() { return 2; } //high branching factor - evalPosition() - { - let evaluation = super.evalPosition(); - // Add reserves: - for (let i=0; i 0) - return super.getNotation(move); - // Rebirth: - const piece = - (move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""); - return piece + "@" + V.CoordsToSquare(move.end); - } + getNotation(move) + { + if (move.vanish.length > 0) + return super.getNotation(move); + // Rebirth: + const piece = + (move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""); + return piece + "@" + V.CoordsToSquare(move.end); + } - getLongNotation(move) - { - if (move.vanish.length > 0) - return super.getLongNotation(move); - return "@" + V.CoordsToSquare(move.end); - } + getLongNotation(move) + { + if (move.vanish.length > 0) + return super.getLongNotation(move); + return "@" + V.CoordsToSquare(move.end); + } }