X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FCheckered1.js;h=4556f07b3f6cf2fe0c0c7aee91598a4971eee5e8;hp=47e7375e19126758077997fca0f6110dfc9e33e0;hb=a9e1202b681d9d2f814767180183a0b04c58f8ab;hpb=f60aaac95dde260bbf897afee957406281068755 diff --git a/client/src/variants/Checkered1.js b/client/src/variants/Checkered1.js index 47e7375e..4556f07b 100644 --- a/client/src/variants/Checkered1.js +++ b/client/src/variants/Checkered1.js @@ -487,31 +487,6 @@ export class Checkered1Rules extends ChessRules { this.postPlay(move); } - updateCastleFlags(move, piece) { - const c = V.GetOppCol(this.turn); - const firstRank = (c == "w" ? V.size.x - 1 : 0); - // Update castling flags if rooks are moved - const oppCol = this.turn; - const oppFirstRank = V.size.x - 1 - firstRank; - if (piece == V.KING && move.appear.length > 0) - this.castleFlags[c] = [V.size.y, V.size.y]; - else if ( - move.start.x == firstRank && //our rook moves? - this.castleFlags[c].includes(move.start.y) - ) { - const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); - this.castleFlags[c][flagIdx] = V.size.y; - } - // NOTE: not "else if" because a rook could take an opposing rook - if ( - move.end.x == oppFirstRank && //we took opponent rook? - this.castleFlags[oppCol].includes(move.end.y) - ) { - const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); - this.castleFlags[oppCol][flagIdx] = V.size.y; - } - } - postPlay(move) { if (move.appear.length == 0 && move.vanish.length == 0) { this.stage = 2; @@ -524,7 +499,7 @@ export class Checkered1Rules extends ChessRules { this.kingPos[c][0] = move.appear[0].x; this.kingPos[c][1] = move.appear[0].y; } - this.updateCastleFlags(move, piece); + super.updateCastleFlags(move, piece); // Does this move turn off a 2-squares pawn flag? if ([1, 6].includes(move.start.x) && move.vanish[0].p == V.PAWN) this.pawnFlags[move.start.x == 6 ? "w" : "b"][move.start.y] = false; @@ -609,7 +584,7 @@ export class Checkered1Rules extends ChessRules { } static GenRandInitFen(randomness) { - // Add 16 pawns flags + empty cmovei + stage == 1: + // Add 16 pawns flags + empty cmove + stage == 1: return ChessRules.GenRandInitFen(randomness) .slice(0, -2) + "1111111111111111 - - 1"; }