X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FBerolina.js;h=b14b19e8ef24fabc387ad57fba34ee8c0707567b;hp=065922440342bf8ed31fd3ee732987395820191e;hb=32f6285ee325a14286562a53baefc647201df2af;hpb=11482348f50058d235adb89bfc174a1da7c6abc4 diff --git a/client/src/variants/Berolina.js b/client/src/variants/Berolina.js index 06592244..b14b19e8 100644 --- a/client/src/variants/Berolina.js +++ b/client/src/variants/Berolina.js @@ -1,6 +1,6 @@ import { ChessRules } from "@/base_rules"; -export const VariantRules = class BerolinaRules extends ChessRules { +export class BerolinaRules extends ChessRules { // En-passant after 2-sq jump getEpSquare(moveOrSquare) { if (!moveOrSquare) return undefined; @@ -76,6 +76,7 @@ export const VariantRules = class BerolinaRules extends ChessRules { ); } if ( + V.PawnSpecs.twoSquares && x == startRank && y + 2 * shiftY >= 0 && y + 2 * shiftY < sizeY && @@ -99,22 +100,25 @@ export const VariantRules = class BerolinaRules extends ChessRules { ); } - // En passant - const Lep = this.epSquares.length; - const epSquare = this.epSquares[Lep - 1]; //always at least one element - if ( - !!epSquare && - epSquare[0].x == x + shiftX && - epSquare[0].y == y - ) { - let enpassantMove = this.getBasicMove([x, y], [x + shiftX, y]); - enpassantMove.vanish.push({ - x: x, - y: epSquare[1], - p: "p", - c: this.getColor(x, epSquare[1]) - }); - moves.push(enpassantMove); + // Next condition so that other variants could inherit from this class + if (V.PawnSpecs.enPassant) { + // En passant + const Lep = this.epSquares.length; + const epSquare = this.epSquares[Lep - 1]; //always at least one element + if ( + !!epSquare && + epSquare[0].x == x + shiftX && + epSquare[0].y == y + ) { + let enpassantMove = this.getBasicMove([x, y], [x + shiftX, y]); + enpassantMove.vanish.push({ + x: x, + y: epSquare[1], + p: "p", + c: this.getColor(x, epSquare[1]) + }); + moves.push(enpassantMove); + } } return moves; @@ -133,6 +137,10 @@ export const VariantRules = class BerolinaRules extends ChessRules { return false; } + static get SEARCH_DEPTH() { + return 2; + } + getNotation(move) { const piece = this.getPiece(move.start.x, move.start.y); if (piece == V.PAWN) {