X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FBerolina.js;h=8473b13ef2e18757105e9a082a24c3c4e824f538;hp=05152b43b5a0af77e6d9ae9fefdeb63fead35518;hb=6e47d367d4b1b4500bc46d65b44c5e55b52221bb;hpb=0c3fe8a6c3e02af46e0bc646b40c1a0c420f9dcd diff --git a/client/src/variants/Berolina.js b/client/src/variants/Berolina.js index 05152b43..8473b13e 100644 --- a/client/src/variants/Berolina.js +++ b/client/src/variants/Berolina.js @@ -1,137 +1,168 @@ import { ChessRules } from "@/base_rules"; -export const VariantRules = class BerolinaRules extends ChessRules -{ - // En-passant after 2-sq jump - getEpSquare(moveOrSquare) - { - if (!moveOrSquare) - return undefined; - if (typeof moveOrSquare === "string") - { - const square = moveOrSquare; - if (square == "-") - return undefined; - // Enemy pawn initial column must be given too: - let res = []; - const epParts = square.split(","); - res.push(V.SquareToCoords(epParts[0])); - res.push(V.ColumnToCoord(epParts[1])); - return res; - } - // Argument is a move: - const move = moveOrSquare; - const [sx,ex,sy] = [move.start.x,move.end.x,move.start.y]; - if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) == 2) - { - return - [ - { - x: (ex + sx)/2, - y: (move.end.y + sy)/2 - }, - move.end.y - ]; - } - return undefined; //default - } +export class BerolinaRules extends ChessRules { + // En-passant after 2-sq jump + getEpSquare(moveOrSquare) { + if (!moveOrSquare) return undefined; + if (typeof moveOrSquare === "string") { + const square = moveOrSquare; + if (square == "-") return undefined; + // Enemy pawn initial column must be given too: + let res = []; + const epParts = square.split(","); + res.push(V.SquareToCoords(epParts[0])); + res.push(V.ColumnToCoord(epParts[1])); + return res; + } + // Argument is a move: + const move = moveOrSquare; + const [sx, ex, sy] = [move.start.x, move.end.x, move.start.y]; + if (this.getPiece(sx, sy) == V.PAWN && Math.abs(sx - ex) == 2) { + return [ + { + x: (ex + sx) / 2, + y: (move.end.y + sy) / 2 + }, + // The arrival column must be remembered, because + // potentially two pawns could be candidates to be captured: + // one on our left, and one on our right. + move.end.y + ]; + } + return undefined; //default + } - // Special pawns movements - getPotentialPawnMoves([x,y]) - { - const color = this.turn; - let moves = []; - const [sizeX,sizeY] = [V.size.x,V.size.y]; - const shiftX = (color == "w" ? -1 : 1); - const firstRank = (color == 'w' ? sizeX-1 : 0); - const startRank = (color == "w" ? sizeX-2 : 1); - const lastRank = (color == "w" ? 0 : sizeX-1); - const finalPieces = x + shiftX == lastRank - ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN] - : [V.PAWN]; + static IsGoodEnpassant(enpassant) { + if (enpassant != "-") { + const epParts = enpassant.split(","); + const epSq = V.SquareToCoords(epParts[0]); + if (isNaN(epSq.x) || isNaN(epSq.y) || !V.OnBoard(epSq)) return false; + const arrCol = V.ColumnToCoord(epParts[1]); + if (isNaN(arrCol) || arrCol < 0 || arrCol >= V.size.y) return false; + } + return true; + } - // One square diagonally - for (let shiftY of [-1,1]) - { - if (this.board[x+shiftX][y+shiftY] == V.EMPTY) - { - for (let piece of finalPieces) - { - moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], - {c:color,p:piece})); - } - if (x == startRank && y+2*shiftY>=0 && y+2*shiftY= 0 && + y + 2 * shiftY < sizeY && + this.board[x + 2 * shiftX][y + 2 * shiftY] == V.EMPTY + ) { + // Two squares jump + moves.push( + this.getBasicMove([x, y], [x + 2 * shiftX, y + 2 * shiftY]) + ); + } + } + } + // Capture + if ( + this.board[x + shiftX][y] != V.EMPTY && + this.canTake([x, y], [x + shiftX, y]) + ) { + for (let piece of finalPieces) { + moves.push( + this.getBasicMove([x, y], [x + shiftX, y], { c: color, p: piece }) + ); + } + } - isAttackedByPawn([x,y], colors) - { - for (let c of colors) - { - let pawnShift = (c=="w" ? 1 : -1); - if (x+pawnShift>=0 && x+pawnShift= 0 && x + pawnShift < V.size.x) { + if ( + this.getPiece(x + pawnShift, y) == V.PAWN && + this.getColor(x + pawnShift, y) == color + ) { + return true; + } + } + return false; + } + + static get SEARCH_DEPTH() { + return 2; + } + + getNotation(move) { + const piece = this.getPiece(move.start.x, move.start.y); + if (piece == V.PAWN) { + // Pawn move + const finalSquare = V.CoordsToSquare(move.end); + let notation = ""; + if (move.vanish.length == 2) + // Capture + notation = "Px" + finalSquare; + else { + // No capture: indicate the initial square for potential ambiguity + const startSquare = V.CoordsToSquare(move.start); + notation = startSquare + finalSquare; + } + if (move.appear[0].p != V.PAWN) + // Promotion + notation += "=" + move.appear[0].p.toUpperCase(); + return notation; + } + return super.getNotation(move); //all other pieces are orthodox + } +};