X-Git-Url: https://git.auder.net/?p=vchess.git;a=blobdiff_plain;f=client%2Fsrc%2Fvariants%2FBerolina.js;h=592b25a684a99278fcc8cd1674c25f2033423cb9;hp=05152b43b5a0af77e6d9ae9fefdeb63fead35518;hb=dac395887d96e2d642b209c6db6aaacc3ffacb34;hpb=5fde3a01497262862afc4cb4c9457d4e0ad69a4a diff --git a/client/src/variants/Berolina.js b/client/src/variants/Berolina.js index 05152b43..592b25a6 100644 --- a/client/src/variants/Berolina.js +++ b/client/src/variants/Berolina.js @@ -2,136 +2,136 @@ import { ChessRules } from "@/base_rules"; export const VariantRules = class BerolinaRules extends ChessRules { - // En-passant after 2-sq jump - getEpSquare(moveOrSquare) - { - if (!moveOrSquare) - return undefined; - if (typeof moveOrSquare === "string") - { - const square = moveOrSquare; - if (square == "-") - return undefined; - // Enemy pawn initial column must be given too: - let res = []; - const epParts = square.split(","); - res.push(V.SquareToCoords(epParts[0])); - res.push(V.ColumnToCoord(epParts[1])); - return res; - } - // Argument is a move: - const move = moveOrSquare; - const [sx,ex,sy] = [move.start.x,move.end.x,move.start.y]; - if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) == 2) - { - return - [ - { - x: (ex + sx)/2, - y: (move.end.y + sy)/2 - }, - move.end.y - ]; - } - return undefined; //default - } + // En-passant after 2-sq jump + getEpSquare(moveOrSquare) + { + if (!moveOrSquare) + return undefined; + if (typeof moveOrSquare === "string") + { + const square = moveOrSquare; + if (square == "-") + return undefined; + // Enemy pawn initial column must be given too: + let res = []; + const epParts = square.split(","); + res.push(V.SquareToCoords(epParts[0])); + res.push(V.ColumnToCoord(epParts[1])); + return res; + } + // Argument is a move: + const move = moveOrSquare; + const [sx,ex,sy] = [move.start.x,move.end.x,move.start.y]; + if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) == 2) + { + return + [ + { + x: (ex + sx)/2, + y: (move.end.y + sy)/2 + }, + move.end.y + ]; + } + return undefined; //default + } - // Special pawns movements - getPotentialPawnMoves([x,y]) - { - const color = this.turn; - let moves = []; - const [sizeX,sizeY] = [V.size.x,V.size.y]; - const shiftX = (color == "w" ? -1 : 1); - const firstRank = (color == 'w' ? sizeX-1 : 0); - const startRank = (color == "w" ? sizeX-2 : 1); - const lastRank = (color == "w" ? 0 : sizeX-1); - const finalPieces = x + shiftX == lastRank - ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN] - : [V.PAWN]; + // Special pawns movements + getPotentialPawnMoves([x,y]) + { + const color = this.turn; + let moves = []; + const [sizeX,sizeY] = [V.size.x,V.size.y]; + const shiftX = (color == "w" ? -1 : 1); + const firstRank = (color == 'w' ? sizeX-1 : 0); + const startRank = (color == "w" ? sizeX-2 : 1); + const lastRank = (color == "w" ? 0 : sizeX-1); + const finalPieces = x + shiftX == lastRank + ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN] + : [V.PAWN]; - // One square diagonally - for (let shiftY of [-1,1]) - { - if (this.board[x+shiftX][y+shiftY] == V.EMPTY) - { - for (let piece of finalPieces) - { - moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], - {c:color,p:piece})); - } - if (x == startRank && y+2*shiftY>=0 && y+2*shiftY=0 && y+2*shiftY=0 && x+pawnShift=0 && x+pawnShift